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[L4D1 & L4D2] Map changer with rating system


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 02-05-2022 , 06:02   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #151

The is no "vote for the next map" at the moment.
Map is instantly changing after vote ends.

l4d_mapchanger_finale_change_type stands for the moment of time where MapChanger automatically change map to the next one in map cycle.
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strikeraot
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Old 02-05-2022 , 06:30   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #152

i get it now, thank you
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VYRNACH_GAMING
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Join Date: Sep 2021
Old 02-10-2022 , 03:36   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #153

still no survival support?
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Dragokas
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Old 02-10-2022 , 05:18   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #154

Still planned.
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Dragokas
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Old 02-15-2022 , 15:44   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #155

Updated.

Quote:
3.0 (15-Feb-2022)
- [New] Added support of "versus" and "survival" game modes.
- [New] Implemented experimental Localizer engine - to make dynamic multilingual translation of #phrases *.
- Removed most of translation file in favor of Localizer.
- Removed hardcoded missions list of default maps. They are parsed automatically.
- [Fix] Some addon maps with #TITLE in display name is now displayed correctly - they are extracted from appropriate vpk addon #phrases via Localizer.
- Some refactoring which aimed to improve performance.
- Simplified Chinese translation is updated (thanks to @sorallll).
- Added number of map in menu of default campaign.
- Prevented adding custom maps to the list if they are inaccessible to server.
* You may note some delay ~ 30-60 sec. until you can fully use MapChanger due to populating Localizer database once.
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thewintersoldier97
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Join Date: Aug 2021
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Old 02-17-2022 , 07:30   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #156

Quote:
Originally Posted by Dragokas View Post
Updated.
Hi Dragokas, is this normal?
Code:
L 02/16/2022 - 23:29:11: [SM] Exception reported: Script execution timed out
L 02/16/2022 - 23:29:11: [SM] Blaming: mapchanger.smx
L 02/16/2022 - 23:29:11: [SM] Call stack trace:
L 02/16/2022 - 23:29:11: [SM]   [1] Line 1616, d:\dev\SourceMod\addons\sourcemod\scripting\include\localizer.inc::Loc_GetPhrase
L 02/16/2022 - 23:29:11: [SM]   [2] Line 484, d:\dev\SourceMod\addons\sourcemod\scripting\include\localizer.inc::Localizer.PrecachePhrase
L 02/16/2022 - 23:29:11: [SM]   [3] Line 334, H:\_To_games\Left4Dead_2\My_mods\MapChanger\MapChanger\MapChanger_3.X\scripting\MapChanger.sp::PrecachePhrasesKV
L 02/16/2022 - 23:29:11: [SM]   [4] Line 314, H:\_To_games\Left4Dead_2\My_mods\MapChanger\MapChanger\MapChanger_3.X\scripting\MapChanger.sp::OnPhrasesReady
L 02/16/2022 - 23:29:11: [SM]   [6] Call_Finish
L 02/16/2022 - 23:29:11: [SM]   [7] Line 921, d:\dev\SourceMod\addons\sourcemod\scripting\include\localizer.inc::Forward_OnPhrasesProcessingCompleted
L 02/16/2022 - 23:29:11: [SM]   [8] Line 887, d:\dev\SourceMod\addons\sourcemod\scripting\include\localizer.inc::Timer_Loc_OnPhrasesProcessingCompleted
L 02/17/2022 - 00:01:11: Error log file session closed.
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Dragokas
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Old 02-17-2022 , 10:38   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #157

Query to local database timed out. Strange.

Is it reproduced on your side?
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thewintersoldier97
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Old 02-17-2022 , 14:00   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #158

Quote:
Originally Posted by Dragokas View Post
Query to local database timed out. Strange.

Is it reproduced on your side?
Actually, no. I just got this one time after first updated to v3.0. When started server today I haven't seen any error logs related to your plugin.
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Last edited by thewintersoldier97; 02-17-2022 at 14:01.
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in2002
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Join Date: Apr 2021
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Old 02-24-2022 , 03:13   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #159

encountered an error

L 02/24/2022 - 16:09:57: [SM] Exception reported: Script execution timed out
L 02/24/2022 - 16:09:57: [SM] Blaming: MapChanger.smx
L 02/24/2022 - 16:09:57: [SM] Call stack trace:
L 02/24/2022 - 16:09:57: [SM] [1] Line 1616, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\include\localizer.inc::Loc_GetPhrase
L 02/24/2022 - 16:09:57: [SM] [2] Line 1613, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\include\localizer.inc::Loc_GetPhrase
L 02/24/2022 - 16:09:57: [SM] [3] Line 484, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\include\localizer.inc::Localizer.PrecacheP hrase
L 02/24/2022 - 16:09:57: [SM] [4] Line 334, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\MapChanger.sp:recachePhrasesKV
L 02/24/2022 - 16:09:57: [SM] [5] Line 314, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\MapChanger.sp::OnPhrasesReady
L 02/24/2022 - 16:09:57: [SM] [7] Call_Finish
L 02/24/2022 - 16:09:57: [SM] [8] Line 921, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\include\localizer.inc::Forward_OnPhrasesPr ocessingCompleted
L 02/24/2022 - 16:09:57: [SM] [9] Line 887, D:\L4D2VS\left4dead2\addons\sourcemod\scripti ng\include\localizer.inc::Timer_Loc_OnPhrases ProcessingCompleted
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Dragokas
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Old 02-25-2022 , 13:00   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #160

I know, thank you.
This is new technology. I decided to approve using MapChanger project.
Need to convert Localizer's Loc_GetPhrase to async, and combine multi-language phrases cache DB queries to a single.
Will do, when time comes.
At the moment, it should work as is without noticable discomfort.
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