I am currently struggeling to "rotate" angles. My problem:
I am getting the rotation of an physics prop in the game, which is a chair. The angle i get is facing forward from the chairs seat. My problem: i want to edit the angles i get so that its facing downwards instead of forward, which seems easy in first place, but turns out to be harder. My first try i did was ofc to just add 90 to the first angle i get, which works fine when its actually standing, but completely messes up when its lying.
Help would be appreciated since i never worked with modifying angles in three dimensions and couldnt really find any advice on google.