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[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes


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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-25-2022 , 18:50   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #11

Updated,

Code:
Announcement Time "l4d2_nuke_announcer" = Fixed
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 07-25-2022 , 18:50   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #12

Quote:
Originally Posted by Omixsat View Post
A must have for Resident Evil custom campaigns(for added realism, obviously). I can finally get nuked while being chased by Mr. X (tank).

nice plugin, i like it too
But I think some battle maps should be experienced slowly, don't worry, it will increase the danger,
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-25-2022 , 22:21   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #13

very nice and fun plugin.
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Last edited by HarryPotter; 07-25-2022 at 22:32.
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KRUTIK
Senior Member
Join Date: Feb 2019
Location: Мос
Old 07-26-2022 , 01:06   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #14

Quote:
Originally Posted by L4D2Noob View Post
Thanks
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sonic155
Senior Member
Join Date: Mar 2019
Old 07-26-2022 , 01:15   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #15

Plugin only works on first map and only one time per campain
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-26-2022 , 02:28   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #16

Quote:
Originally Posted by HarryPotter View Post
very nice and fun plugin.
Thank you Harry

Quote:
Originally Posted by sonic155 View Post
Plugin only works on first map and only one time per campain
The only reason I can think of is a plugin that is conflicting with it

Updated Version 1.2

Code:
26-7-2022 > Version 1.2: Added Fade In Effect, Incap Players Before Slaying To Be More Realastic and Added 2 more cvars

Last edited by alasfourom; 07-26-2022 at 02:33.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-26-2022 , 03:05   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #17

Quote:
Originally Posted by sonic155 View Post
Plugin only works on first map and only one time per campain
If you found out the plug-in causing the issue, please let me know, thanks
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sonic155
Senior Member
Join Date: Mar 2019
Old 07-26-2022 , 15:44   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #18

Quote:
Originally Posted by alasfourom View Post
If you found out the plug-in causing the issue, please let me know, thanks
does this help got it from the log

~~~


L 07/25/2022 - 20:10:54: [SM] [0] IsClientInGame
L 07/25/2022 - 20:10:54: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:10:54: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:10:55: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:10:55: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:10:55: [SM] Call stack trace:
L 07/25/2022 - 20:10:55: [SM] [0] IsClientInGame
L 07/25/2022 - 20:10:55: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:10:55: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:10:58: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:10:58: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:10:58: [SM] Call stack trace:
L 07/25/2022 - 20:10:58: [SM] [0] IsClientInGame
L 07/25/2022 - 20:10:58: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:10:58: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:11:03: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:11:03: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:11:03: [SM] Call stack trace:
L 07/25/2022 - 20:11:03: [SM] [0] IsClientInGame
L 07/25/2022 - 20:11:03: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:11:03: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:11:04: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:11:04: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:11:04: [SM] Call stack trace:
L 07/25/2022 - 20:11:04: [SM] [0] IsClientInGame
L 07/25/2022 - 20:11:04: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:11:04: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:11:05: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:11:05: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:11:05: [SM] Call stack trace:
L 07/25/2022 - 20:11:05: [SM] [0] IsClientInGame
L 07/25/2022 - 20:11:05: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:11:05: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:11:09: [SM] Exception reported: Client index 0 is invalid
L 07/25/2022 - 20:11:09: [SM] Blaming: L4D2_Nuke.smx
L 07/25/2022 - 20:11:09: [SM] Call stack trace:
L 07/25/2022 - 20:11:09: [SM] [0] IsClientInGame
L 07/25/2022 - 20:11:09: [SM] [1] Line 307, L4D2_Nuke.sp::IsClientSurvivor
L 07/25/2022 - 20:11:09: [SM] [2] Line 104, L4D2_Nuke.sp::Event_EnteredCheckPoint
L 07/25/2022 - 20:119: Error log file session closed.


~~~~
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 07-27-2022 , 13:19   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #19

sonic155, try this version:
Attached Files
File Type: sp Get Plugin or Get Source (L4D2_Nuke 1.2.2.sp - 105 views - 10.2 KB)
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Last edited by Grey83; 07-27-2022 at 13:20.
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-28-2022 , 11:35   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #20

Still doesnt work, after the first map the countdown doesnt start
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