Originally Posted by henk717
Thats the odd thing, i am fairly sure it also looks like this if your spectating the guy.
I cought someone because our custom projectile weapon wasn't firing in the direction he was shooting at. I never saw someone pull that off before.
Could this have been lag? Or did they find a way to send different shooting angles as opposed to viewing angles.
Silent Aim and Perfect Silent Aim both modify eye angles, neither of which the client-side user (running the cheat) will see, the only difference is that the latter also manipulates network packets to hide the eye angle changes from at the very least other players (spectators).
It's also worth noting that spread can be controlled by the client in older source games allowing clients to send bullets towards enemies within their spread cone without having to aim at them.
If either of the above is what you witnessed, it is plausible that there was foul play.