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[Any] Simple-Build (v1.2.2, 23/01/2014)


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Marcus_Brown001
AlliedModders Donor
Join Date: Nov 2012
Location: Illinois, United States
Old 04-04-2013 , 19:51   Re: [Any] Simple-Build (v0.6.5, 4/04/2013)
Reply With Quote #11

Just uploaded version 0.6.5 of SimpleBuild!

I added a few features, fixed some very bad glitches, and made a few things a little more smooth (view the official ChangeLog to see everything that happened). Everything has been tested and is in full working order. If anyone has a problem with this mod, please post with the details of the problem in this thread, and I will try to see what is going on. Also, you no longer require vPhysics for this (I removed the command that needed it)!
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Marcus_Brown001
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Join Date: Nov 2012
Location: Illinois, United States
Old 06-30-2013 , 17:13   Re: [Any] Simple-Build (v0.7.0, 6/30/2013)
Reply With Quote #12

Just uploaded version 0.7.0 of Simple-Build.

Umm, yeah. Check the changelog for the new features and stuff. Enjoy.
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DaftMink
Member
Join Date: Apr 2009
Old 07-07-2013 , 22:04   Re: [Any] Simple-Build (v0.7.0, 6/30/2013)
Reply With Quote #13

Love the plugin but running into a bug with m_load.
Code:
ERROR!: Can't create physics object for models/props_lab/blastdoor001c.mdl
Doesn't matter the prop just happens like that.

Also noticed a bug when compiling:
Code:
// simple_build.sp(168) : warning 213: tag mismatch
Love the plugin, hope you add a bunch to it.

Last edited by DaftMink; 07-07-2013 at 22:04.
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Marcus_Brown001
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Join Date: Nov 2012
Location: Illinois, United States
Old 07-09-2013 , 11:33   Re: [Any] Simple-Build (v0.7.0, 6/30/2013)
Reply With Quote #14

Alright, thank you DaftMink, I have fixed the tag mistmatch. The error was a very silly thing; when I was declaring strings, I forgot to put 'String:' in-front of one of them. Anyways, I think I also solved the issue you were having with loading. If I didn't or you run into any other problems, please post them and I will do my best to address them.

Thanks again, I'm glad you like the plugin!
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DaftMink
Member
Join Date: Apr 2009
Old 07-17-2013 , 17:05   Re: [Any] Simple-Build (v0.7.1, 7/09/13)
Reply With Quote #15

Have another bug to be fixed.
Quote:
L 07/17/2013 - 11:27:46: SourceMod error session started
L 07/17/2013 - 11:27:46: Info (map "js_coop_powerworks_ob") (file "errors_20130717.log")
L 07/17/2013 - 11:27:46: [SM] Native "ClearArray" reported: Invalid Handle 0 (error: 4)
L 07/17/2013 - 11:27:46: [SM] Displaying call stack trace for plugin "simple_build.smx":
L 07/17/2013 - 11:27:46: [SM] [0] Line 236, simple_build.sp::OnClientDisconnect()
L 07/17/2013 - 11:27:49: Error log file session closed.
Also here's a gift: SpawnList.zip.
The SourceOp spawnlist converted to Simple-Build (603 props).
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 07-17-2013 , 23:55   Re: [Any] Simple-Build (v0.7.1, 7/09/13)
Reply With Quote #16

Thanks DaftMink.

I've pushed the prop list and bug into our repo.
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Marcus_Brown001
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Join Date: Nov 2012
Location: Illinois, United States
Old 07-18-2013 , 00:08   Re: [Any] Simple-Build (v0.7.1, 7/09/13)
Reply With Quote #17

Thank you DaftMink!! I always wanted to convert the SourceOp spawn-list but I never got the chance to do it.

As for the bug, I noticed that happening on my servers about a week ago. I was, and still am, currently working on a different plugin, and I have not had the chance to look at it and fix it. Thanks for posting about it, and thanks for the spawn list. I will work on getting an updated version out soon!


** Edit **

Alright, fixed all the issues, and added the new spawn list, again, thank you DaftMink. Check the changelog for a complete list of what was done, have fun!

Last edited by Marcus_Brown001; 07-18-2013 at 00:58.
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DaftMink
Member
Join Date: Apr 2009
Old 07-18-2013 , 16:50   Re: [Any] Simple-Build (v0.7.3, 07/17/13)
Reply With Quote #18

Code:
15:48:32 L 07/18/2013 - 14:47:57: [SM] Plugin encountered error 15: Array index is out of bounds
15:48:32 L 07/18/2013 - 14:47:57: [SM] Displaying call stack trace for plugin "simple_build.smx":
15:48:32 L 07/18/2013 - 14:47:57: [SM]   [0]  Line 1702,  D:\css\css\cstrike\addons\sourcemod\scripting\simple_build.sp::Load_Props()
15:48:32 L 07/18/2013 - 14:47:57: [SM]   [1]  Line 183,  D:\css\css\cstrike\addons\sourcemod\scripting\simple_build.sp::OnPluginStart()
^ You forgot to set MAX_CONFIG_PROPS to allow the new spawn list.
The spawn list has 603 props, I suggest a little wiggle room with 768 being max.

Also can you fix sb_alpha and sb_color, you can't use both on an object without one canceling the other.
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 07-19-2013 , 00:51   Re: [Any] Simple-Build (v0.7.3, 07/17/13)
Reply With Quote #19

Quote:
Originally Posted by DaftMink View Post
Code:
15:48:32 L 07/18/2013 - 14:47:57: [SM] Plugin encountered error 15: Array index is out of bounds
15:48:32 L 07/18/2013 - 14:47:57: [SM] Displaying call stack trace for plugin "simple_build.smx":
15:48:32 L 07/18/2013 - 14:47:57: [SM]   [0]  Line 1702,  D:\css\css\cstrike\addons\sourcemod\scripting\simple_build.sp::Load_Props()
15:48:32 L 07/18/2013 - 14:47:57: [SM]   [1]  Line 183,  D:\css\css\cstrike\addons\sourcemod\scripting\simple_build.sp::OnPluginStart()
^ You forgot to set MAX_CONFIG_PROPS to allow the new spawn list.
The spawn list has 603 props, I suggest a little wiggle room with 768 being max.
We're aware of this. It will be set to 1024 on the next release.

Quote:
Originally Posted by DaftMink View Post
Also can you fix sb_alpha and sb_color, you can't use both on an object without one canceling the other.
Request has been filed (ref: 5).

Last edited by Bubka3; 07-19-2013 at 00:51.
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Marcus_Brown001
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Join Date: Nov 2012
Location: Illinois, United States
Old 07-19-2013 , 18:58   Re: [Any] Simple-Build (v0.7.3, 07/17/13)
Reply With Quote #20

Yeah, something else I noticed is that if you color a prop and then use +move on the prop it reverts its colors back to default. I am not on my machine right now, but as soon as I get on it I will fix up all the issues. Should be able to have another version pushed in a few days.

Thanks, again, DaftMink.
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