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[Editor] Sublime AMXX-Editor v2.2


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Destro-
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Join Date: Jun 2010
Location: $me->location();
Old 06-25-2016 , 16:06   [Editor] Sublime AMXX-Editor v2.2
Reply With Quote #1

Sublime AMXX-Editor v2.2
(auto-completion + pawn-syntax + inteltip + compiler + auto-increment build + various colors scheme)





Screenshots:
Spoiler


Features:
Quote:
- Advanced syntax
- Auto-Complete (explores include files)
- Many plugins and themes available
- It supports many languages
- No laggg
- You can create projects
- Information of a function (IntelTip)
- Go to definition of function or search in WebAPI
- Template to create a new plugin
- Auto-UpdateCheck
- Auto-increment version/build
DOWNLOADS:


Download manually installation (Win/Linux):
Spoiler


Portable FULL v2.2 (Win) (sublimetext + dark theme + amxx-editor + compiler amxmodx 1.8.2):
Download!
(If you already have the previous version you prune update using the manual installation.)


Original Post + installation guide
Attached Files
File Type: zip amxx-editor.zip (78.7 KB, 4277 views)
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Last edited by Destro-; 10-10-2016 at 16:43.
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 06-25-2016 , 16:49   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #2

It's really great! I've tried v1.6 earlier today for the first time, and it's honestly the first editor (plugin for an editor here actually) that replaced AMXX Studio fully for me. There would always be something I miss in other editors, but this one has it all.

However, I've found a few bugs today.
It doesn't want to detect functions (or just natives?) that return a tagged value. For example, the following line of code isn't detected by the parser and isn't added to the function list for autocompletion.
Code:
native WSResponse: WS_CreateBinaryResponse(const content[] = "", length = 0);
However, it strangely works for the stuff that's already in AMXX, like Tries and Arrays. Can you please look into that?

Also, functions that retrieve a parameter by reference have the "Params:" field in a pop-up broken. Like menu_item_getinfo() for example. It stops parsing right at the ampersand symbol.

Last edited by klippy; 06-25-2016 at 16:50.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-25-2016 , 17:25   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #3

Quite nice. I've tried once with some plugin adding syntax color, but having the scan/intelTip is probably the features that most people want.

Just updated. Apart you did change the config and I have to fix it, I get another error:
Is there something to do specifically on update?

EDIT: Changing "dark" to "white" seems to fix this issue.
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Last edited by Arkshine; 06-25-2016 at 17:32.
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Destro-
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Old 06-25-2016 , 18:36   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #4

Quote:
Originally Posted by KliPPy View Post
However, I've found a few bugs today.
It doesn't want to detect functions (or just natives?) that return a tagged value. For example, the following line of code isn't detected by the parser and isn't added to the function list for autocompletion.
Code:
native WSResponse: WS_CreateBinaryResponse(const content[] = "", length = 0);
However, it strangely works for the stuff that's already in AMXX, like Tries and Arrays. Can you please look into that?
the space after tag it breaking the parse (fix this for the next update)
there are many things that are valid for the compiler, you never imagine to be used :\

Quote:
Originally Posted by KliPPy View Post
Also, functions that retrieve a parameter by reference have the "Params:" field in a pop-up broken. Like menu_item_getinfo() for example. It stops parsing right at the ampersand symbol.
forget encode special html characters on popup
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Last edited by Destro-; 06-25-2016 at 20:48.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 06-26-2016 , 09:49   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #5

YES YES YES YES YES YES

Great job, Looking forward for updates ^_^
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 06-26-2016 , 10:06   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #6

Having "Run Game" and "Open plugins.ini" in the AmxMod-X menu would be awesome. We could put paths and launch options for the game in the config file.

Last edited by klippy; 06-26-2016 at 10:10.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 06-26-2016 , 14:31   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #7

NO NO NO NO NO NO

Where are the path settings for compiler and output?
Why over complicating it so much ?

Just keep it simple how it was
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 06-26-2016 , 17:33   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #8

Quote:
Originally Posted by Depresie View Post
NO NO NO NO NO NO

Where are the path settings for compiler and output?
Why over complicating it so much ?

Just keep it simple how it was
Overcomplicating? JSON config files that ST uses are very simple.
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 06-27-2016 , 00:31   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #9

Awesome!

Thank you for sharing it.


Update:

This seen pretty simple:


I found this bug after install the Package Manager:


But when I changed to the white theme, it seen to be working fine.
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Last edited by addons_zz; 06-27-2016 at 13:36.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 06-27-2016 , 06:00   Re: [Editor] Sublime AMXX-Editor v1.7
Reply With Quote #10

To tell you the truth, i find it over complicated, my opinion is that it should strictly address only to pawn

My maybe unpopular opinion is that it should stick to the old version's format, but fix the actual bugs, add new skins and couple features
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