Senior Member
Join Date: Aug 2017
Location: Kyiv
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06-06-2020
, 07:50
At the request of [Without Reapi]
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#1
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I was asked to help remove the Include Reapi from 2 Codes, so that everything would work.
I started and stuck with some areas
Where there are sticks (//) - closed the lines under Reapi, and right at the top / bottom the correct line in my opinion
Motd_model
Error in this line
PHP Code:
if( menuType != VGUI_Menu_Team )
Killer_Effect
Errors in these lines (for killing, with a grenade, and FOV)
PHP Code:
if(get_user_name(iVictim, m_bHeadshotKilled)) else if(get_user_name(iVictim, m_bKilledByGrenade)) if(get_user_name(numara, m_iFOV) == 90) else if(get_user_name(id, m_iFOV) != 90)
Kindly gentlemen
motd_model
PHP Code:
#include <amxmodx> #include <fakemeta> //#include < reapi >
enum { MOTD_STATE_BEGIN, MOTD_STATE_INTRO, MOTD_STATE_END };
new g_iMotdState[ 33 ]; //new g_iMotdState[ MAX_PLAYERS + 1 ];
new const MOTD_MODEL[ ] = "models/multimod/multimod_model.mdl";
public plugin_precache( ) { precache_model( MOTD_MODEL ); }
public plugin_init( ) { register_message(get_user_msgid("ShowMenu"), "hook_HandleMenuChooseTeam"); register_message(get_user_msgid("VGUIMenu"), "hook_ShowVGUIMenu");
//RegisterHookChain( RG_ShowVGUIMenu, "hook_ShowVGUIMenu", .post = true ); //RegisterHookChain( RG_HandleMenu_ChooseTeam, "hook_HandleMenuChooseTeam", .post = true ); }
//public client_disconnected( id ) public client_disconnect( id ) { func_StopShowingMotd( id ); g_iMotdState[ id ] = MOTD_STATE_BEGIN; }
public hook_ShowVGUIMenu( const id, VGUIMenu: menuType, const bitsSlots, const szOldMenu[ ] ) { if( menuType != VGUI_Menu_Team ) { return PLUGIN_CONTINUE; //return HC_CONTINUE; } func_StartShowingMotd( id );
return PLUGIN_CONTINUE; //return HC_CONTINUE; }
public hook_HandleMenuChooseTeam( const id, const MenuChooseTeam: slot ) { func_StopShowingMotd( id ); }
func_StartShowingMotd( const id ) { if( g_iMotdState[ id ] == MOTD_STATE_BEGIN ) { g_iMotdState[ id ] = MOTD_STATE_INTRO; set_pev( id, pev_viewmodel, MOTD_MODEL ); //set_entvar( id, var_viewmodel, MOTD_MODEL ); } }
func_StopShowingMotd( const id ) { if( g_iMotdState[ id ] == MOTD_STATE_INTRO ) { g_iMotdState[ id ] = MOTD_STATE_END; set_pev( id, pev_viewmodel, "" ); //set_entvar( id, var_viewmodel, "" ); } }
Killer_Effect
PHP Code:
#include <amxmodx> #include <hamsandwich> #include <ColorChat> //#include <reapi>
#define PLUGIN "Killer_Effect" #define VERSION "3.2" #define AUTHOR "Yek'-ta"
#define SHOWTIME 1.5 //it should be float
#define HUD_HIDE_FLASH (1<<1) #define HUD_HIDE_CROSS (1<<6) #define HUD_DRAW_CROSS (1<<7)
#define CSW_SHIELD 2 new isitON[33] new kills[33]
new bool: PlayerOnOff[33] //new bool: PlayerOnOff[MAX_PLAYERS]
enum _:MESSAGES { g_iMsg_WeaponList, g_iMsg_ScreenFade, g_iMsg_CurWeapon, g_iMsg_SetFOV, g_iMsg_HideWeapon, g_iMsg_Crosshair } new g_Messages[MESSAGES]; new g_Messages_Name[MESSAGES][] = { "WeaponList", "ScreenFade", "CurWeapon", "SetFOV", "HideWeapon", "Crosshair" }
public plugin_init(){
register_plugin(PLUGIN, VERSION, AUTHOR) for(new i; i < sizeof g_Messages; i++){ g_Messages[i] = get_user_msgid(g_Messages_Name[i]); }
RegisterHam(Ham_Spawn, "player", "CBasePlayer_Spawn", true); RegisterHam(Ham_Killed, "player", "CBasePlayer_Killed", true); //RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn",true); //RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", true);
register_event("CurWeapon","comboHudGoster","be", "1=1") register_clcmd("say /combosprite", "comboonoff"); } public comboonoff(id){ PlayerOnOff[id] = !PlayerOnOff[id] ColorChat(id, RED, "^1Combo Sprite is ^3%s", PlayerOnOff[id] ? "ON" : "OFF") //client_print_color(id, id, "^1Combo Sprite is ^3%s", PlayerOnOff[id] ? "ON" : "OFF") } public plugin_precache(){ precache_model("sprites/yek_combo/alarm_kill.spr") precache_model("sprites/yek_combo/alarm_2kill.spr") precache_model("sprites/yek_combo/alarm_3kill.spr") precache_model("sprites/yek_combo/alarm_4kill.spr") precache_model("sprites/yek_combo/alarm_5kill.spr") precache_model("sprites/yek_combo/alarm_6kill.spr") precache_model("sprites/yek_combo/alarm_7kill.spr") precache_model("sprites/yek_combo/alarm_8kill.spr") precache_model("sprites/yek_combo/alarm_knife.spr") precache_model("sprites/yek_combo/alarm_combo.spr") precache_model("sprites/yek_combo/alarm_grenade.spr") precache_model("sprites/yek_combo/alarm_headshot.spr") precache_generic("sprites/yek_combo/alarm_kill.txt") precache_generic("sprites/yek_combo/alarm_2kill.txt") precache_generic("sprites/yek_combo/alarm_3kill.txt") precache_generic("sprites/yek_combo/alarm_4kill.txt") precache_generic("sprites/yek_combo/alarm_5kill.txt") precache_generic("sprites/yek_combo/alarm_6kill.txt") precache_generic("sprites/yek_combo/alarm_7kill.txt") precache_generic("sprites/yek_combo/alarm_8kill.txt") precache_generic("sprites/yek_combo/alarm_knife.txt") precache_generic("sprites/yek_combo/alarm_combo.txt") precache_generic("sprites/yek_combo/alarm_grenade.txt") precache_generic("sprites/yek_combo/alarm_headshot.txt") } public client_putinserver(id){ PlayerOnOff[id] = true; kills[id] = 0; } public CBasePlayer_Killed(iVictim, iKiller) { if(!is_user_connected(iKiller) || iVictim == iKiller) return PLUGIN_CONTINUE; //return HC_CONTINUE;
kills[iVictim] = 0 kills[iKiller] += 1;
if(!PlayerOnOff[iKiller]) return PLUGIN_CONTINUE; //return HC_CONTINUE;
remove_task(1997+iKiller);
if(get_user_name(iVictim, m_bHeadshotKilled)) //if(get_member(iVictim, m_bHeadshotKilled))
isitON[iKiller] = -1;
else if(get_user_name(iVictim, m_bKilledByGrenade)) //else if(get_member(iVictim, m_bKilledByGrenade))
isitON[iKiller] = -2; else if(get_user_weapon(iKiller) == CSW_KNIFE) isitON[iKiller] = -3; else isitON[iKiller] = kills[iKiller];
comboHudGoster(iKiller) set_task(SHOWTIME,"RemoveHUD",1997+iKiller);
return PLUGIN_CONTINUE; //return HC_CONTINUE; } public RemoveHUD(numara){ numara = numara-1997 if(get_user_name(numara, m_iFOV) == 90){ isitON[numara] = 0; Hide_NormalCrosshair(numara, 0); show_crosshair(numara, 0) } else { set_task(1.0,"RemoveHUD",1997+numara); } } public CBasePlayer_Spawn(oyuncu){ kills[oyuncu] = 0; } public comboHudGoster(id){ if(isitON[id] == 0){ return PLUGIN_HANDLED } else if(get_user_name(id, m_iFOV) != 90){ return PLUGIN_HANDLED } static userwpn, prim, sprtxt[52] userwpn = get_user_weapon(id, prim)
switch (isitON[id]) { case -3: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_knife"); } case -2: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_grenade"); } case -1: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_headshot"); } case 1: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_kill"); } case 2: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_2kill"); } case 3: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_3kill"); } case 4: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_4kill"); } case 5: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_5kill"); } case 6: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_6kill"); } case 7: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_7kill"); } case 8: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_8kill"); } default: { formatex(sprtxt,charsmax(sprtxt),"yek_combo/alarm_combo"); } } switch (userwpn) { case CSW_P228: { Msg_WeaponList(id, sprtxt,9,52,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_HEGRENADE: { Msg_WeaponList(id, sprtxt,12,1,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_XM1014: { Msg_WeaponList(id, sprtxt,5,32,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_C4: { Msg_WeaponList(id, sprtxt,14,1,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_MAC10: { Msg_WeaponList(id, sprtxt,6,100,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_AUG: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_SMOKEGRENADE: { Msg_WeaponList(id, sprtxt,13,1,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_ELITE: { Msg_WeaponList(id, sprtxt,10,120,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_FIVESEVEN: { Msg_WeaponList(id, sprtxt,7,100,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_UMP45: { Msg_WeaponList(id, sprtxt,6,100,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_GALIL: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_FAMAS: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_USP: { Msg_WeaponList(id, sprtxt,6,100,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_GLOCK18: { Msg_WeaponList(id, sprtxt,10,120,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_MP5NAVY: { Msg_WeaponList(id, sprtxt,10,120,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_M249: { Msg_WeaponList(id, sprtxt,3,200,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_M3: {Msg_WeaponList(id, sprtxt,5,32,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_M4A1: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_TMP: { Msg_WeaponList(id, sprtxt,10,120,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_FLASHBANG: { Msg_WeaponList(id, sprtxt,11,2,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_DEAGLE: { Msg_WeaponList(id, sprtxt,8,35,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_SG552: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_AK47: { Msg_WeaponList(id, sprtxt,2,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_KNIFE:{ Msg_WeaponList(id, sprtxt,-1,-1,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_P90: { Msg_WeaponList(id, sprtxt,7,100,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 0); } case CSW_SCOUT: { Msg_WeaponList(id, sprtxt,2,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 1); } case CSW_AWP: { Msg_WeaponList(id, sprtxt,1,30,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 1); } case CSW_SG550: { Msg_WeaponList(id, sprtxt,4,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 1); } case CSW_G3SG1: { Msg_WeaponList(id, sprtxt,2,90,-1,-1,0,11,CSW_SHIELD,0);Hide_NormalCrosshair(id, 1); } } Msg_SetFOV(id, 89); Msg_CurWeapon(id, 1,CSW_SHIELD,prim); Msg_SetFOV(id, 90); return PLUGIN_CONTINUE } stock Hide_NormalCrosshair(id, flag){ if(flag == 1){ message_begin(MSG_ONE, g_Messages[g_iMsg_HideWeapon], _, id); write_byte(HUD_HIDE_CROSS | HUD_HIDE_FLASH); message_end(); } else{ message_begin(MSG_ONE, g_Messages[g_iMsg_HideWeapon], _, id); write_byte(HUD_DRAW_CROSS | HUD_HIDE_FLASH); message_end(); } } stock show_crosshair(id, flag){ message_begin(MSG_ONE_UNRELIABLE, g_Messages[g_iMsg_Crosshair], _, id); write_byte(flag); message_end(); } stock Msg_CurWeapon(id, IsActive,WeaponID,ClipAmmo){ message_begin(MSG_ONE,g_Messages[g_iMsg_CurWeapon], {0,0,0}, id); write_byte(IsActive); write_byte(WeaponID); write_byte(ClipAmmo);
message_end(); } stock Msg_WeaponList(id, const WeaponName[],PrimaryAmmoID,PrimaryAmmoMaxAmount,SecondaryAmmoID, SecondaryAmmoMaxAmount,SlotID,NumberInSlot,WeaponID,Flags){ message_begin(MSG_ONE,g_Messages[g_iMsg_WeaponList], {0,0,0}, id); write_string(WeaponName); write_byte(PrimaryAmmoID); write_byte(PrimaryAmmoMaxAmount); write_byte(SecondaryAmmoID); write_byte(SecondaryAmmoMaxAmount); write_byte(SlotID); write_byte(NumberInSlot); write_byte(WeaponID); write_byte(Flags); message_end(); }
stock Msg_SetFOV(id, Degrees){ message_begin(MSG_ONE,g_Messages[g_iMsg_SetFOV], {0,0,0}, id); write_byte(Degrees); message_end(); }
Last edited by MayroN; 06-06-2020 at 07:53.
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