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Stripper:Source (Updated 2011-04-15)


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infi
Member
Join Date: Sep 2013
Old 09-22-2013 , 17:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1161

Quote:
Originally Posted by Powerlord View Post
Removing doors will cause issues because doors tend to have associated area portals. Basically, you won't have a door, but instead you'll see featureless space instead of the content beyond the door.

Removing the area_portals is a bad idea too, as they play a major role in map optimization on the client.

I suggest calling the Unlock input on doors instead.
Fair enough, how do I go about doing that? Atm all I have in my config is giving them a spawnpos of 1, hoping they spawn open.

Last edited by infi; 09-22-2013 at 17:47.
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infi
Member
Join Date: Sep 2013
Old 09-22-2013 , 19:26   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1162

Actually, here's my CFG

Code:
add:
{
    "classname"    "tf_logic_arena"
}
filter:
{
    "classname" "tf_logic_koth"
}
filter:
{    
    "classname" "team_control_point_master"
}
filter:
{
    "classname"    "tf_logic_medieval"
}
filter:
{
    "classname"    "team_control_point_round"
}
filter:
{
    "classname"    "game_round_win"
}
modify:
{
    match:
    {
        "classname"    "func_door"
    }
    replace:
    {
        "spawnflags"    "1024"
    }
    insert:
    {
        "spawnflags"    "1024"
    }
}
Don't worry, it works now, opens on player touch (which is what I intend now)

Last edited by infi; 09-22-2013 at 23:00. Reason: Don't worry, it works now, opens on player touch (which is what I intend now)
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Killer0561
Member
Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-01-2013 , 11:21   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1163

Whenever I reboot the CSS server starts lagging to the server.
If I Stripper: Source disable, everything is back to normal.

A new snapshot would be quite good times.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-01-2013 , 12:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1164

Quote:
Originally Posted by Killer0561 View Post
Whenever I reboot the CSS server starts lagging to the server.
If I Stripper: Source disable, everything is back to normal.

A new snapshot would be quite good times.
You are using stripper-1.2.2-hg70-X version ??
show us
rcon meta version
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Killer0561
Member
Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-01-2013 , 12:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1165

stripper-1.2.2-hg70-linux

Metamod:Source version 1.10.1-dev
Build ID: 863:40f95b364a37-dev
Compiled on: Aug 25 2013
Plugin interface version: 15:14
SourceHook version: 5:5

1.11 - development branch
does not work on my server.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-01-2013 , 12:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1166

Just rebuilding the code isn't going to solve any performance problems you are having. What's your config file?
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Killer0561
Member
Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-01-2013 , 12:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1167

global_filters.cfg

filter:
{
"classname" "/func_buyzone/"
}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}

add:
{
"origin" "0 0 0"
"angles" "0 90 0"
"classname" "func_bomb_target"
}

Last edited by Killer0561; 10-01-2013 at 12:15.
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Fragkiller
Member
Join Date: Jun 2012
Old 10-04-2013 , 16:08   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1168

Quote:
add:
{
"classname" "logic_auto"
"origin" "-2208 6728 15008"
}
modify:
{
match:
{
"classname" "logic_auto"
"origin" "-2208 6728 15008"
}
insert:
{
"OnMapSpawn" "hard_stuff2,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "hard_stuff,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "spiral2,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "spiral1,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "ramp2_easy,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "ramp1_easy,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "easy_sign,Disable,,0,-"
}
}
Whats there wrong , nothing happend
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-04-2013 , 17:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1169

Quote:
Originally Posted by Fragkiller View Post
Whats there wrong , nothing happend
Just look examples from other posts
https://forums.alliedmods.net/showth...46#post1807546
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Last edited by Bacardi; 10-04-2013 at 17:31.
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Fragkiller
Member
Join Date: Jun 2012
Old 10-05-2013 , 07:55   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1170

Quote:
Originally Posted by Bacardi View Post
Just look examples from other posts
https://forums.alliedmods.net/showth...46#post1807546
Thanks for the post
Now its working )
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