Senior Member
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07-05-2013
, 01:11
Re: Entire L4D2 Cvar List [4915 Count]
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#17
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I apologize for necroing a three year old thread, but there are new L4D2 cvars that came out in relation to the latest update. I figured, this is as good a place as any to put them, right?
Code:
ccs_write_convars : cmd : , "cheat" : Write all convars to file.
director_clear_count : 2.0 : , "sv", "cheat" :
director_clear_timeout : 10.0 : , "sv", "cheat" :
engine_no_focus_sleep : 50 : , "a" :
ent_call : cmd : , "sv", "cheat" : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_text_allow_script : 0 : , "sv", "cheat" :
gl_amd_occlusion_workaround : 1 : , "launcher" :
gl_nvidia_occlusion_workaround : 0 : , "launcher" :
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_texture_save_fonts : cmd : : Save all font textures
nb_assault : cmd : , "sv", "cheat" : Tell all NextBots to assault
script_add_debug_filter : cmd : , "sv", "cheat" : Add a filter to the game debug overlay
script_add_watch : cmd : , "sv", "cheat" : Add a watch to the game debug overlay
script_add_watch_pattern : cmd : , "sv", "cheat" : Add a watch to the game debug overlay
script_attach_debugger : cmd : , "sv", "cheat" : Connect the vscript VM to the script debugger
script_attach_debugger_at_startup : 0 : , "sv", "launcher" :
script_break_in_native_debugger_on_error : 0 : , "sv", "launcher" :
script_clear_watches : cmd : , "sv", "cheat" : Clear all watches from the game debug overlay
script_find : cmd : , "sv", "cheat" : Find a key in the VM
script_remove_debug_filter : cmd : , "sv", "cheat" : Remove a filter from the game debug overlay
script_remove_watch : cmd : , "sv", "cheat" : Remove a watch from the game debug overlay
script_remove_watch_pattern : cmd : , "sv", "cheat" : Remove a watch from the game debug overlay
script_resurrect_unreachable : cmd : , "sv", "cheat" : Use the garbage collector to track down reference cycles
script_trace_disable : cmd : , "sv", "cheat" : Turn off a particular trace output by file or function name
script_trace_disable_all : cmd : , "sv", "cheat" : Turn off all trace output
script_trace_disable_key : cmd : , "sv", "cheat" : Turn off a particular trace output by table/instance
script_trace_enable : cmd : , "sv", "cheat" : Turn on a particular trace output by file or function name
script_trace_enable_all : cmd : , "sv", "cheat" : Turn on all trace output
script_trace_enable_key : cmd : , "sv", "cheat" : Turn on a particular trace output by table/instance
scripted_mode_activate : cmd : , "sv", "cheat", "launcher" : Activate scripted mode.
scripted_mode_increment_stage : cmd : , "sv", "cheat", "launcher" : Force the scripted mode to move to the next stage in the script.
scripted_mode_shutdown : cmd : , "sv", "cheat", "launcher" : Shutdown scripted mode.
scripted_user_func : cmd : , "sv" : Call script from this user, with the value
scriptedmode_journal : cmd : , "sv", "cheat", "launcher" : Toggle journaling - defaults to logging special location.
show_addon_metadata : cmd : : Display's the collected metadata for custom addon files.
sm_cookies : cmd : : sm_cookies <name> [value]
sm_settings : cmd : :
snd_show_maxchannels_errors : 0 : , "launcher" : Show sound info on failed static channel allocs.
spew_consolelog_to_debugstring : 0 : , "launcher" : Send console log to PLAT_DebugString()
sv_zombie_touch_trigger_delay : 0.5 : , "sv", "cheat" : Time between trigger tests for infected. This is throttled for perf reasons.
telemetry_demoend : 0 : , "launcher" : When playing demo, stop telemetry on tick #
telemetry_demostart : 0 : , "launcher" : When playing demo, start telemetry on tick #
telemetry_filtervalue : 500 : , "launcher" : Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount : 0 : , "launcher" : Set Telemetry count of frames to capture
telemetry_level : 0 : , "launcher" : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause : 0 : , "launcher" : Pause Telemetry
telemetry_resume : 0 : , "launcher" : Resume Telemetry
telemetry_server : localhost : , "launcher" : Set Telemetry server
timedemo_runcount : 0 : , "launcher" : Runs time demo X number of times.
workshop_filter_items_by_history : 0 : , "cheat" : Tells the client if it should filter items using the play history.
z_finale_spawn_safety_range_override : 0.0 : , "sv", "launcher" :
z_spawn_old : cmd : , "sv", "cheat" : [OLD VERSION] <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
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