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[TF2] Zombie Fortress (current version: 2.1.1)


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abelp
Senior Member
Join Date: May 2008
Old 12-28-2008 , 01:20   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #291

Restarted server several times.

22:195 "sm_zf_version" = "1.2.1" ( def. "2.1.1" )
notify singleplayer replicated
- The Zombie Fortress Version


I downloaded the version from your site and also page 1
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Sirot
Member
Join Date: Sep 2008
Old 01-06-2009 , 13:56   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #292

Quote:
Originally Posted by abelp View Post
Restarted server several times.

22:195 "sm_zf_version" = "1.2.1" ( def. "2.1.1" )
notify singleplayer replicated
- The Zombie Fortress Version


I downloaded the version from your site and also page 1
I honestly have no clue why there would be a "singeplayer replicated" report. : /
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The JCS
AlliedModders Donor
Join Date: Jan 2007
Location: Brazil
Old 01-08-2009 , 18:19   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #293

Do you have plans to make to allow translations?

I'd like to create a portuguese version.
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Sirot
Member
Join Date: Sep 2008
Old 01-10-2009 , 07:36   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #294

I'll look into it. No one ever really expressed interested in translations, but since you have, I'll try to get something setup next week.
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The JCS
AlliedModders Donor
Join Date: Jan 2007
Location: Brazil
Old 01-10-2009 , 21:12   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #295

And you should fix the bugs related to the dispenser. Since the last "major" TF2 update, it heals and is upgradable.
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Sirot
Member
Join Date: Sep 2008
Old 01-14-2009 , 13:35   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #296

Will do. I'm swamped with work currently, but at first opportunity I'll put a fix in.
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abelp
Senior Member
Join Date: May 2008
Old 01-19-2009 , 17:55   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #297

Also your sm_zf_force doens't work.
I've tried it on non zf maps, standard maps, and custom maps.
I'd love to run a zombie server with custom maps but that force wont let me do it. If we kill everyone on red nothing happens.
Is it possible to implement this in the code that if no red exist end the round , and make blue win? i've noticed if there's spectators the round doesn't end because its asking them to pick "choose a class".

Thanks..
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 02-17-2009 , 07:06   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #298

I have this plugin on my server.

Blue isnt green all the time. Only 1 green zombie spawns about every 20 zombies. I dont know why that is.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 02-28-2009 , 06:12   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #299

Is there a way to disable the new upgrade weapons like boxing gloves and sandman?
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 02-28-2009 , 16:36   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #300

I hope there's a way to disable sandman :/
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