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[CSGO] Gun Menu 1.2 [2016/03/06]


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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 09-14-2019 , 22:32   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #81

Quote:
Originally Posted by napster_10 View Post
no idea what you changed
You can use this tool to look for differences.
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tanito69
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Join Date: Dec 2016
Old 10-31-2019 , 19:44   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #82

hey, i dont have much experience compiling. i tried editing out the armor/helmet feature on the plugin but somehow i managed to remove the remember weapon on respawn only from ct side, could you help me out? xd
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Enzyoo
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Join Date: Dec 2017
Location: Įsgaršr
Old 03-14-2020 , 13:06   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #83

Possibility to add an option to keep weapons/save weapon selection on death?
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-14-2020 , 13:15   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #84

Enzyoo, it's possible.
But I use another plugin (only for CSS) instead of this plugin. Bkz I'm don't plays CSGO.
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jouluvalo
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Join Date: Mar 2014
Location: Finland
Old 03-29-2020 , 17:54   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #85

Hello Grey83

Do you have any tips how I could give every round a random amount of grenades to players.
At the moment the amount of grandes is static
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-30-2020 , 03:53   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #86

jouluvalo, first of all you should allow players to take more than one grenade of each type (not only flashbangs).
Or you about giving several different grenades?
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jouluvalo
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Join Date: Mar 2014
Location: Finland
Old 03-30-2020 , 15:18   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #87

Quote:
Originally Posted by Grey83 View Post
jouluvalo, first of all you should allow players to take more than one grenade of each type (not only flashbangs).
Or you about giving several different grenades?
Thanks for the reply! I am implementing this to retake server where all players would get a random amount of grenades per round. Now it's a bit chaotic if everyone receives one of all.
Idea is to give players 0-1 of every utility. For example someone wouldn't receive anything and someone could receive one of all etc. You get the point!
Splewis made a addon like this but I wondered if I could somehow with a bit of modding do the same for this plugin also so I don't have to run to plugins. The splewis plugin includes guns menu too but it's not as good as yours. I would need to remove the gunmenu from it if I had to run both of the plugins
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-30-2020 , 19:17   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #88

jouluvalo, as I understand it, something like this is necessary for each grenade:
Quote:
if(GetRandomInt(0, 2)) GivePlayerItem(client, "here_granade_name"); // chance to give granade = 66.(6)%
You can create other condition
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Last edited by Grey83; 03-30-2020 at 19:18.
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Sanches999
New Member
Join Date: Apr 2020
Old 04-10-2020 , 08:07   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #89

Hi,Thank you for the great plugin.I have a problem need your help.why the bot on my server has a gun in the first round?I downloaded the gunmenu.ini you gave to others.But it didn't work.

Last edited by Sanches999; 04-10-2020 at 08:10.
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Sanches999
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Join Date: Apr 2020
Old 04-10-2020 , 08:09   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #90

gunmenu.ini My gunmenu.ini,hope you can reply.

Last edited by Sanches999; 04-10-2020 at 08:12.
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