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Solved Precache Models, Materials and Sound for replacing weapon model


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RumbleFrog
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Join Date: Dec 2016
Old 03-19-2017 , 22:24   Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #1

I have the following directory structures, how would I go about caching these and replace a weapon's model with it? It uses custom materials as well.

I've tried SetEntityModel() but no luck with that.

Code:
|
|   
+---materials
|   +---models
|   |   \---weapons
|   |       \---c_items
|   |               c_motor_flaregun.vmt
|   |               c_motor_flaregun.vtf
|   |               c_motor_flaregun_balloon.vtf
|   |               c_motor_flaregun_balloon_orange.vtf
|   |               c_motor_flaregun_c_flaregun_shell.vmt
|   |               c_motor_flaregun_c_flaregun_shell.vtf
|   |               c_motor_flare_shiny.vmt
|   |               
|   \---vgui
|       \---replay
|           \---thumbnails
+---models
|   \---weapons
|       +---c_models
|       |   +---c_flaregun_pyro
|       |   |       c_flaregun_pyro.dx80.vtx
|       |   |       c_flaregun_pyro.dx90.vtx
|       |   |       c_flaregun_pyro.mdl
|       |   |       c_flaregun_pyro.sw.vtx
|       |   |       c_flaregun_pyro.vvd
|       |   |       
|       |   \---c_motor_flaregun
|       |           c_motor_flaregun.dx80.vtx
|       |           c_motor_flaregun.dx90.vtx
|       |           c_motor_flaregun.mdl
|       |           c_motor_flaregun.sw.vtx
|       |           c_motor_flaregun.vvd
|       |           
|       \---w_models
|               w_flaregun_shell.dx80.vtx
|               w_flaregun_shell.dx90.vtx
|               w_flaregun_shell.mdl
|               w_flaregun_shell.sw.vtx
|               w_flaregun_shell.vvd
|               
\---sound
    \---weapons
            flaregun_shoot.wav
            flaregun_shoot_crit.wav

Last edited by RumbleFrog; 03-20-2017 at 19:40.
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cravenge
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Join Date: Nov 2015
Location: ♡ Hope's Peak Acad
Old 03-20-2017 , 00:30   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #2

This is for the models and sounds but I don't know what to do with the materials.
PHP Code:
PrecacheModel("models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl"true);
PrecacheModel("models/weapons/c_models/c_motor_flaregun/c_motor_flaregun.mdl"true);
PrecacheModel("models/weapons/w_models/w_flaregun_shell.mdl"true);

PrecacheSound("sound/weapons/flaregun_shoot.wav"true);
PrecacheSound("sound/weapons/flaregun_shoot_crit.wav"true); 
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RumbleFrog
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Join Date: Dec 2016
Old 03-20-2017 , 06:39   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #3

Quote:
Originally Posted by cravenge View Post
This is for the models and sounds but I don't know what to do with the materials.
PHP Code:
PrecacheModel("models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl"true);
PrecacheModel("models/weapons/c_models/c_motor_flaregun/c_motor_flaregun.mdl"true);
PrecacheModel("models/weapons/w_models/w_flaregun_shell.mdl"true);

PrecacheSound("sound/weapons/flaregun_shoot.wav"true);
PrecacheSound("sound/weapons/flaregun_shoot_crit.wav"true); 
Thanks, any idea how to set the model for a weapon? I also seen PrecacheMaterial on SMLib but I never tried it
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cravenge
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Join Date: Nov 2015
Location: ♡ Hope's Peak Acad
Old 03-20-2017 , 06:55   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #4

Unfortunately, no, unless you're talking about CS:GO, I definitely remember numerous posts about it. Look up for something like world model, view model, etc. using Search above.
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RumbleFrog
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Join Date: Dec 2016
Old 03-20-2017 , 10:35   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #5

Quote:
Originally Posted by cravenge View Post
Unfortunately, no, unless you're talking about CS:GO, I definitely remember numerous posts about it. Look up for something like world model, view model, etc. using Search above.
I found this: https://forums.alliedmods.net/showthread.php?t=164630 but not sure how it works, but I also found this:

Code:
new index = PrecacheModel("models/weapons/w_fire_rapier.mdl")
SetEntData(weapon, FindSendPropOffs("CBaseCombatWeapon", "m_iWorldModelIndex"), index, 4, true)
SetEntData(weapon, FindSendPropOffs("CBaseEntity", "m_nModelIndex"), index, 4, true)
But I heard it cause some problems.
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Airkish
AlliedModders Donor
Join Date: Apr 2016
Old 03-20-2017 , 10:47   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #6

EDIT: my mistake
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Last edited by Airkish; 03-20-2017 at 10:48.
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RumbleFrog
Member
Join Date: Dec 2016
Old 03-20-2017 , 14:56   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #7

Can anyone link me a plugin that could do this in TF2? Natives would be a nice bonus. I've tried TF2Items Give Weapons

Last edited by RumbleFrog; 03-20-2017 at 14:56.
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RumbleFrog
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Join Date: Dec 2016
Old 03-20-2017 , 19:40   Re: Precache Models, Materials and Sound for replacing weapon model
Reply With Quote #8

Never mind, I totally forgot about Valve's policy on attachments.
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