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Zombie Plague Mod 5.0


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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-14-2008 , 15:03   Re: Zombie Plague Mod 4.07
#2181

where and when?
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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heroeskiller
Senior Member
Join Date: Mar 2007
Old 10-14-2008 , 15:10   Re: Zombie Plague Mod 4.07
#2182

cant really figure out - but seems to be when u run very often (?????)

As a human u hear a breath sound

€: and the gravity will be changed too (even as a zombie)

Last edited by heroeskiller; 10-14-2008 at 15:15.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 10-14-2008 , 15:23   Re: Zombie Plague Mod 4.07
#2183

so you have a plugin which makes a realistc heart beat, so if they are hurt it makes them slow down and kinda sorta regenerate and when they do they run normal again? thats the only thing i could think of for the heart beat or breath sound... cause i sure dont have that on mine.

and there is a stupid glitch type thing in steam, when you look at your friends list, default keys are shift+tab, when you get back sometimes people run slower and to fix that you have to press shift and you will run normal again.

other than that I have no idea what your problem is with people running slower at times. and what other plugins are you running on your server that might cause something like this to happen? its usually something conflicting with another plugin.
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heroeskiller
Senior Member
Join Date: Mar 2007
Old 10-14-2008 , 15:27   Re: Zombie Plague Mod 4.07
#2184

But u dont slow down on other zombiemod server
and it also affect other ppl except me
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NeWbiE'
Junior Member
Join Date: Aug 2008
Location: Czech Republic
Old 10-14-2008 , 15:59   Re: Zombie Plague Mod 4.07
#2185

Quote:
Originally Posted by MeRcyLeZZ View Post
Yeah you can make a sub-plugin that checks on PreThink if someone's ducking and increases his velocity...
...Pls, can someone make this sub plugin? Im n00b in amx.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-14-2008 , 16:06   Re: Zombie Plague Mod 4.07
#2186

Quote:
Originally Posted by NeWbiE' View Post
...Pls, can someone make this sub plugin? Im n00b in amx.
I could but I'm not that good in scripting.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Kaide -TL-
New Member
Join Date: Oct 2008
Old 10-14-2008 , 16:42   Re: Zombie Plague Mod 4.07
#2187

Good, but I would like to see other ways.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-14-2008 , 17:25   Re: Zombie Plague Mod 4.07
#2188

Quote:
Originally Posted by Kaide -TL- View Post
Good, but I would like to see other ways.
What?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
twisterz
New Member
Join Date: Oct 2008
Old 10-15-2008 , 04:50   Re: Zombie Plague Mod 4.07
#2189

Isit possible to disable movable objects from moving when someone walks towards them? I want to make em only movable when it is being hit.
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kochi
New Member
Join Date: Oct 2008
Old 10-15-2008 , 06:18   Re: Zombie Plague Mod 4.07
#2190

Hi i have a problem with my sv. This error comes to the console :

L 10/15/2008 - 07:10:28: Invalid CVAR pointer
L 10/15/2008 - 07:10:28: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 10/15/2008 - 07:10:28: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/15/2008 - 07:10:28: [AMXX] [0] zombie_plague40.sma::client_putinserver (line 1617)
L 10/15/2008 - 07:10:46: Invalid CVAR pointer
L 10/15/2008 - 07:10:46: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 10/15/2008 - 07:10:46: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/15/2008 - 07:10:46: [AMXX] [0] zombie_plague40.sma::logevent_round_end (line 1485)
L 10/15/2008 - 07:10:51: Invalid CVAR pointer
L 10/15/2008 - 07:10:51: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 10/15/2008 - 07:10:51: [AMXX] Run time error 10: native error (native "get_pcvar_float")
L 10/15/2008 - 07:10:51: [AMXX] [0] zombie_plague40.sma::event_round_start (line 1466)
L 10/15/2008 - 07:10:51: Invalid CVAR pointer
L 10/15/2008 - 07:10:51: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 10/15/2008 - 07:10:51: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/15/2008 - 07:10:51: [AMXX] [0] zombie_plague40.sma::remove_stuff (line 5919)
L 10/15/2008 - 07:10:53: Invalid CVAR pointer
L 10/15/2008 - 07:10:53: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 10/15/2008 - 07:10:53: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/15/2008 - 07:10:53: [AMXX] [0] zombie_plague40.sma::welcome_msg (line 5313)



Can somebody help me please??
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