Hello, I'll give you a simple example.
Roof map, No mercy.
When all players come to the radio, some inexperienced players get stuck at the bottom of the shelter, or officially do not go out and slow down the passage of the map.
How can you tell if a player is in a specific area (in this example, at the bottom of a building)?
You can, of course, check along the radius, but the area of the map that needs to be checked for the rule is large and has many rooms, how to quickly and efficiently find out that the player has left a certain area (in this example, climbed onto the roof and jumped off), otherwise it could be kill or teleport, but it's important for me to automate this without the help of admins. I found
this plugin, I think with the help of it to put triggers in certain zones and thereby determine whether the player has left that place. True, for this I will have to rewrite the plugin source code, add the ability to create an arbitrary trigger size, this is not fast. Maybe there are more effective ways?
Sorry for my english, google translate xD