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Does Sourcemod have the ability to control flex animations?


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GurusGeo
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Join Date: Jun 2019
Old 09-03-2020 , 02:38   Does Sourcemod have the ability to control flex animations?
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Is direct flex animation possible with Sourcemod? If so, how can it be done?

i.e - something in this context
PHP Code:
function GM:MouthMoveAnimationply )

    
local flexes = {
        
ply:GetFlexIDByName"jaw_drop" ), 
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kadet.89
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Join Date: Nov 2012
Old 09-03-2020 , 10:08   Re: Does Sourcemod have the ability to control flex animations?
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There is no interface for flex animations, but it is possible to controll them via netporps and datamaps:
m_nSequence
m_flCycle
m_flPoseParameter
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Donna45
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Join Date: Oct 2020
Location: Santa Clara
Old 10-02-2020 , 10:17   Re: Does Sourcemod have the ability to control flex animations?
Reply With Quote #3

No, Sourcemod doesn't have the ability to control flex animations. But it's a request I've been looking at and I'll update it after this week.

I think this may have been posted before, but I've never seen anything like this mentioned on the official https://networkz.com.sg/best-web-des...-in-singapore/. I understand the problem but there needs to be a better solution or workaround than spamming the bd thread. It was explained that the bugs the devs were working on may be the source of the above problem. Some of the patches have fixes for the bug, but others don't.

Last edited by Donna45; 10-02-2020 at 10:19.
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