I've managed to get niko's cksurf (1.19), sourcemod(1.8.0-git5949) and meta mod(1.10.6) with stripper also installed, but it seems like my server can't handle anything, it lags out after 2-3 people join the server and even sometimes when I'm alone and testing the server.. I'm running on 102.4 tickrate, same stuff happens on 64 tick.
I have the server on a 16.04 LAMP droplet on digital ocean's
5$ a month which should be strong enough to handle a couple players, right? (16 player slot server)
steps to produce the server:
install lamp droplet
get linux game server manager to install csgo server
install plugins
fixed every error i could find in errors log and console log besides mapgroups, which i dont think should be lagging the server?
when does it crash?:
on map changes really often
after 1 or more player joins the server, starts to lag for a minute then crashes the server making it auto restart to the default map.
errors_* log in sourcemod/logs is clear.
L* logs also clear
sm plugin list
Code:
01 "Reserved Slots" (1.8.0.5949) by AlliedModders LLC
02 "Full Alltalk" (1.8.0.5949) by Gucci
03 "Fun Votes" (1.8.0.5949) by AlliedModders LLC
04 "[UMC] End of Map Vote" (3.4.6-dev) by Steell
05 "[UMC] Player Limits" (3.4.6-dev) by Steell
06 "Fun Commands" (1.8.0.5949) by AlliedModders LLC
07 "ckSurf" (1.19) by Elzi
08 "[UMC] Prefix Exclusion" (3.4.6-dev) by Steell
09 "[UMC] Ultimate Mapchooser Core" (3.4.6-dev) by Steell
10 "Player Commands" (1.8.0.5949) by AlliedModders LLC
11 "Updater" (1.2.2) by GoD-Tony
12 "Basic Info Triggers" (1.8.0.5949) by AlliedModders LLC
13 "Admin File Reader" (1.8.0.5949) by AlliedModders LLC
14 "Anti-Flood" (1.8.0.5949) by AlliedModders LLC
15 "[UMC] Admin Menu" (3.4.6-dev) by Steell
16 "[UMC] Post-Played Exclusion" (3.4.6-dev) by Sazpaimon and Steell
17 "[UMC] Player Count Monitor" (3.4.6-dev) by Steell
18 "[UMC] End of Map Vote Warnings" (3.4.6-dev) by Steell
19 "Basic Ban Commands" (1.8.0.5949) by AlliedModders LLC
20 "Admin Menu" (1.8.0.5949) by AlliedModders LLC
21 "[UMC] Vote Command" (3.4.6-dev) by Steell
22 "Basic Chat" (1.8.0.5949) by AlliedModders LLC
23 "Client Preferences" (1.8.0.5949) by AlliedModders LLC
24 "Basic Votes" (1.8.0.5949) by AlliedModders LLC
25 "[UMC] Echo Nextmap" (3.4.6-dev) by Steell
26 "Nextmap" (1.8.0.5949) by AlliedModders LLC
27 "Basic Commands" (1.8.0.5949) by AlliedModders LLC
28 "Admin Help" (1.8.0.5949) by AlliedModders LLC
29 "[UMC] Random Cycle" (3.4.6-dev) by Steell
30 "[UMC] Nominations" (3.4.6-dev) by Steell
31 "Fix angles" (1.0.1) by Grey83
32 "[UMC] Time Limits" (3.4.6-dev) by Steell
33 "[UMC] Map Weight" (3.4.6-dev) by Steell
34 "Basic Comm Control" (1.8.0.5949) by AlliedModders LLC
35 "[UMC] Rock The Vote" (3.4.6-dev) by Steell
36 "[UMC] Map Commands" (3.4.6-dev) by Steell
37 "Sound Commands" (1.8.0.5949) by AlliedModders LLC
meta list
Code:
[01] Stripper (1.2.2) by BAILOPAN
[02] SourceMod (1.8.0.5949) by AlliedModders LLC
[03] CMD Crash Fix (1.0) by GoD-Tony
[04] CS Tools (1.8.0.5949) by AlliedModders LLC
[05] SDK Tools (1.8.0.5949) by AlliedModders LLC
[06] DHooks (2.0.4) by AlliedModders
[07] SDK Hooks (1.8.0.5949) by AlliedModders LLC
[08] SteamWorks Extension (1.2.1) by Kyle Sanderson
mapchange crash console log:
Code:
L 11/04/2016 - 04:42:10: [SM] Changed map to "surf_kitsune2_GO"
---- Host_Changelevel ----
*** Map Load: surf_kitsune2_GO: Map Group ConVarRef r_staticlight_streams doesn't point to an existing ConVar
Killed
csgo-server.cfg
Code:
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// Server Hibernation
//sv_hibernate_when_empty 1
//sv_hibernate_ms 5
// Server Query
// More info at: https://www.gametracker.com/games/csgo/forum.php?thread=91691
host_name_store 1
host_info_show 1
host_players_show 2
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
sv_downloadurl
sv_allowupload "1"
sv_allowdownload "1"
sv_clamp_unsafe_velocities 0
sv_full_alltalk 1
sm_fix_angles_enable 1
fps_max 200
sv_minrate 128000
sv_maxrate 102.4
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_occlude_players 0
sv_force_transmit_players 0
net_splitrate 2
occlusion_test_async 0
sv_parallel_packentities 0
sv_parallel_sendsnapshot 1
net_queued_packet_thread 1
net_splitpacket_maxrate 100000
# Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
# Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0
# Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 0
# CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
I also sometimes seem to get a net channel rate limit error message in the console during lag before the server kills itself which I have trouble locating in the logs at the moment..
I hope somebody could help me with this problem and if there's any more information you need I'll try to provide them asap!