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ZM to ZR configs of maps converter


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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-04-2010 , 16:23   ZM to ZR configs of maps converter
Reply With Quote #1

Code:
#!/bin/bash

#
#    ZM to ZR configs of maps converter 1.0
#    Copyright 2010 Darkthrone
#
#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.
#

#
#    Requirements
#    - GNU/Linux operating system
#    - Zombie:Reloaded 3.0.0-b2-r635 or newer
#    - ZombieMod 2.0.1 E or newer configs of maps
#
#    How to run
#    - configure the settings below
#    - save this script as zm2zr-mapcfg-conv.sh
#    - make it executable (chmod +x ./path/to/zm2zr-mapcfg-conv.sh)
#    - run
#

#
#    Settings
#

# full path to ZombieMod configs of maps
# default: "/home/user/srcds_l/orangebox/cstrike/cfg/zombiemod/"
zmpath="/home/user/srcds_l/orangebox/cstrike/cfg/zombiemod/"

# full path to Zombie:Reloaded configs of maps
# default: "/home/user/srcds_l/orangebox/cstrike/cfg/sourcemod/zombiereloaded/"
zrpath="/home/user/srcds_l/orangebox/cstrike/cfg/sourcemod/zombiereloaded/"

# maxplayers of your server (used to calculate count of first zombies)
# default: 24
maxplayers=24

# class of mother zombie (used to calculate double health of first zombie)
# default: "Mother zombie"
mzombie="Mother zombie"

# health of zombie (used to calculate double health of first zombie)
# default: 2500
zhealth=2500

#
#    End of settings
#


cp "$zmpath"/*.cfg "$zrpath"
rm -f "$zrpath"/downloads.cfg
rm -f "$zrpath"/models.cfg
rm -f "$zrpath"/zombie_classes.cfg
rm -f "$zrpath"/zombiemod.cfg

tmp=/tmp/tmp.$$
tmpf=/tmp/tmpf.$$

for file in "$zrpath"/*.cfg
do
sed "s/  */ /g;s/\t/ /g;s/[ \t]*$//" "$file" > $tmp
mv $tmp "$file"
zmspeed=`grep "zombie_speed " "$file" | cut -d " " -f 2`
zrspeed=`echo "$zmspeed - 250.0;" | bc`
zmzcount=`grep "zombie_count " "$file" | cut -d " " -f 2`
zrzcount=`echo "$maxplayers / $zmzcount;" | bc`
zmzcountmin=`grep "zombie_count_min " "$file" | cut -d " " -f 2`
zmzcountmax=`grep "zombie_count_max " "$file" | cut -d " " -f 2`
zrzcountminmax=`echo "$maxplayers / (($zmzcountmin + $zmzcountmax) / 2);" | bc`
mzhealth=`echo "$zhealth * 2;" | bc` 
zmchealth=`grep "zombie_health_percent " "$file" | cut -d " " -f 2`
zrchealth=`echo "scale=1; $zmchealth / 100;" | bc`
zmcspeed=`grep "zombie_speed_percent " "$file" | cut -d " " -f 2`
zrcspeed=`echo "scale=1; $zmcspeed / 100;" | bc`
zmcjumph=`grep "zombie_jump_height_percent " "$file" | cut -d " " -f 2`
zrcjumph=`echo "scale=1; $zmcjumph / 100;" | bc`
zmcknockb=`grep "zombie_knockback_percent " "$file" | cut -d " " -f 2`
zrcknockb=`echo "scale=1; $zmcknockb / 100;" | bc`
zrrestrict=`grep "zombie_restrictions " "$file" | cut -d "\"" -f 2 | sed "s/^/\"/;s/$/\"/;s/ /\" \"/g;s/equip/equipment/;s/rifles/rifle/;s/mac/mac10/;s/flash/flashbang/"`
grep "zombie_undead_sound_exclusions " "$file" | cut -d "\"" -f 2 | sed "s/,/\n/g" | sed "/^$/d;s/$/.cfg/" > $tmpf
sed "s/^zombie_sound_rand \([0-9]*.[0-9]*\).*/zr_seffects_moan \1/;
s/^zombie_health \([0-9]*\).*/zr_class_modify \"zombies\" \"health\" \1/;
s/^zombie_speed [0-9]*.[0-9]*.*/zr_class_modify \"zombies\" \"speed\" $zrspeed/;
s/^zombie_knockback \([0-9]*.[0-9]*\).*/zr_class_modify \"zombies\" \"knockback\" \1/;
/^zombie_headshot_count .*/d;
/^zombie_headshots .*/d;
s/^zombie_allow_disable_nv \([0-1]\).*/zr_classes_overlay_toggle \1/;
s/^zombie_headshots_only 0.*/zr_hitgroup_enable_all/;
s/^zombie_headshots_only 1.*/zr_hitgroup_headshots_only/;
s/^zombie_timer_max \([0-9]*.[0-9]*\).*/zr_infect_spawntime_max \1/;
s/^zombie_timer_min \([0-9]*.[0-9]*\).*/zr_infect_spawntime_min \1/;
/^zombie_balancer_health_ratio .*/d;
/^zombie_balancer_player_ratio .*/d;
/^zombie_balancer_type .*/d;
/^zombie_balancer_min_health .*/d;
s/^zombie_show_health 0.*/zr_zhp 0/;
s/^zombie_show_health [1-2].*/zr_zhp 1/;
s/^zombie_regen_timer \([0-9]*.[0-9]*\).*/zr_class_modify \"zombies\" \"health_regen_interval\" \1/;
s/^zombie_regen_health \([0-9]*\).*/zr_class_modify \"zombies\" \"health_regen_amount\" \1/;
s/^zombie_count [0-1].*/zr_infect_mzombie_ratio 0/;
s/^zombie_count [0-9]*.*/zr_infect_mzombie_ratio $zrzcount/;
/^zombie_count_min 0.*/d;
/^zombie_count_max 0.*/d;
s/^zombie_count_min [0-9]*.*/zr_infect_mzombie_ratio $zrzcountminmax/;
s/^zombie_count_max [0-9]*.*/zr_infect_mzombie_ratio $zrzcountminmax/;
/^zombie_count_doublehp 0.*/d;
s/^zombie_count_doublehp [1-2].*/zr_class_modify \"$mzombie\" \"health\" $mzhealth/;
s/^zombie_first_zombie_tele \([0-1]\).*/zr_infect_mzombie_respawn \1/;
/^zombie_grenade_damage_multiplier .*/d;
/^zombie_grenade_knockback_multiplier .*/d;
s/^zombie_health_bonus \([0-9]*\).*/zr_class_modify \"zombies\" \"health_infect_gain\" \1/;
s/^zombie_falldamage 0.*/zr_class_modify \"zombies\" \"no_fall_damage\" \"on\"/;
s/^zombie_falldamage 1.*/zr_class_modify \"zombies\" \"no_fall_damage\" \"off\"/;
s/^zombie_respawn \([0-1]\).*/zr_respawn \1/;
s/^zombie_respawn_delay \([0-9]*\).*/zr_respawn_delay \1/;
s/^zombie_respawn_protection 0.*/zr_spawnprotect 0/;
s/^zombie_respawn_protection \([0-9]*\).*/zr_spawnprotect 1\nzr_spawnprotect_time \1/;
s/^zombie_respawn_as_zombie \([0-1]\).*/zr_respawn_team_zombie \1/;
s/^zombie_respawn_onconnect \([0-1]\).*/zr_zspawn \1/;
s/^zombie_respawn_onconnect_as_zombie 0.*/zr_zspawn_team_override 1\nzr_zspawn_team_zombie 0/;
s/^zombie_respawn_onconnect_as_zombie 1.*/zr_zspawn_team_override 1\nzr_zspawn_team_zombie 1/;
/^zombie_respawn_primary .*/d;
/^zombie_respawn_secondary .*/d;
/^zombie_respawn_grenades .*/d;
/^zombie_respawn_dontdrop_indexes .*/d;
/^zombie_respawn_dropweapons .*/d;
/^zombie_classes .*/d;
s/^zombie_save_classlist \([0-1]\).*/zr_classes_save \1/;
s/^zombie_health_percent [0-9]*.*/zr_class_modify \"zombies\" \"health\" $zrchealth true/;
s/^zombie_speed_percent [0-9]*.[0-9]*.*/zr_class_modify \"zombies\" \"speed\" $zrcspeed true/;
s/^zombie_jump_height_percent [0-9]*.[0-9]*.*/zr_class_modify \"zombies\" \"jump_height\" $zrcjumph true/;
s/^zombie_knockback_percent [0-9]*.[0-9]*.*/zr_class_modify \"zombies\" \"knockback\" $zrcknockb true/;
s/^zombie_classes_random \([0-1]\).*/zr_classes_random \1/;
s/^zombie_classes_random 2.*/zr_classes_default_zombie \"random\"/;
s/^zombie_classes_random 3.*/zr_classes_menu_spawn 1/;
/^zombie_class_url .*/d;
/^zombie_jetpack .*/d;
/^humans_jetpack .*/d;
/^zombie_jetpack_timer .*/d;
s/^zombie_restrictions [a-z0-9A-Z]*.*/zr_restrict $zrrestrict/;
/^zombie_unlimited_ammo .*/d;
/^zombie_weapon .*/d;
s/^zombie_delete_dropped_weapons 0.*/zr_infect_weapons_drop 1/;
s/^zombie_delete_dropped_weapons 1.*/zr_infect_weapons_drop 0/;
/^zombie_allow_picked_up_weapons .*/d;
s/^zombie_buymenu \([0-1]\).*/zr_weapons_zmarket \1/;
s/^zombie_buymenu_zone_only \([0-1]\).*/zr_weapons_zmarket_buyzone \1/;
/^zombie_buymenu_roundstart .*/d;
/^zombie_buymenu_timelimit .*/d;
s/^zombie_teleportcount \([0-9]*\).*/zr_ztele_max_zombie \1\nzr_ztele_max_human \1/;
s/^zombie_teleport_zombies_only 0.*/zr_ztele_human_before 1\nzr_ztele_human_after 1/;
s/^zombie_teleport_zombies_only 1.*/zr_ztele_human_before 0\nzr_ztele_human_after 0/;
s/^zombie_model_file .*/zr_config_path_models \"configs\/zr\/models.txt\"/;
s/^zombie_download_file .*/zr_config_path_downloads \"configs\/zr\/downloads.txt\"/;
s/^zombie_startup 0.*/sm plugins unload zombiereloaded/;
/^zombie_startup 1.*/d;
/^zombie_notices .*/d;
/^zombie_welcome_delay .*/d;
/^zombie_welcome_text .*/d;
/^zombie_help_url .*/d;
s/^zombie_end_round_overlay$/zr_roundend_overlay 0/;
s/^zombie_end_round_overlay \(.*\).*/zr_roundend_overlay 1\nzr_roundend_overlays_zombie \"vgui\/hud\/zombiemod\/\1_zombies\"\nzr_roundend_overlays_human \"vgui\/hud\/zombiemod\/\1_humans\"/;
/^zombie_language_file .*/d;
/^zombie_language_error .*/d;
/^zombie_teams .*/d;
/^zombie_stuckcheck_radius .*/d;
/^zombie_damagelist .*/d;
/^zombie_damagelist_time .*/d;
/^zombie_kickstart_percent .*/d;
/^zombie_kickstart_timer .*/d;
/^zombie_vote_interval .*/d;
/^zombie_disconnect_protection .*/d;
/^zombie_force_endround .*/d;
s/^zombie_dark 0.*/zr_veffects_lightstyle 0/;
s/^zombie_dark 1.*/zr_veffects_lightstyle 1\nzr_veffects_lightstyle_value \"b\"/;
s/^zombie_fog 0.*/zr_veffects_fog 0/;
s/^zombie_fog 1.*/zr_veffects_fog 1\nzr_veffects_fog_override 1/;
s/^zombie_fog_sky \([0-1]\).*/zr_veffects_sky \1/;
s/^zombie_fog_colour \"\([0-9]*.[0-9]*.[0-9]*\)\".*/zr_veffects_fog_pcolor \"\1\"/;
s/^zombie_fog_colour2 \"\([0-9]*.[0-9]*.[0-9]*\)\".*/zr_veffects_fog_scolor \"\1\"/;
s/^zombie_fog_start \([0-9]*\).*/zr_veffects_fog_startdist \1/;
s/^zombie_fog_end \([0-9]*\).*/zr_veffects_fog_enddist \1/;
/^zombie_fog_blend .*/d;
s/^zombie_effect 0.*/zr_infect_explosion 0/;
s/^zombie_effect 1.*/zr_infect_explosion 1\nzr_infect_smoke 1/;
s/^zombie_shake \([0-1]\).*/zr_infect_shake \1/;
s/^zombie_fog_sky_material \"\(.*\)\".*/zr_veffects_sky_path \"\1up.vmt\"/;
s/^zombie_dissolve_corpse \([0-1]\).*/zr_veffects_ragdoll_remove \1/;
s/^zombie_dissolve_corpse_delay \([0-9]*.[0-9]*\).*/zr_veffects_ragdoll_delay \1/;
s/^zombie_fov \([0-9]*\).*/zr_class_modify \"zombies\" \"fov\" \1/;
s/^zombie_vision_material \"\(.*\)\".*/zr_class_modify \"zombies\" \"overlay_path\" \"vgui\/hud\/zombiemod\/\1\"/;
/^zombie_vision_r .*/d;
/^zombie_vision_g .*/d;
/^zombie_vision_b .*/d;
/^zombie_vision_a .*/d;
s/^zombie_vision_timer \([0-9]*.[0-9]*\).*/zr_overlays_update_time \1/;
/^zombie_talk .*/d;
s/^zombie_suicide \([0-1]\).*/zr_damage_suicide_zombie \1\nzr_damage_suicide_mzombie \1\nzr_damage_suicide_human \1/;
s/^zombie_changeteam_block 0.*/zr_damage_suicide_cmds \"kill, spectate, joinclass, explode\"/;
s/^zombie_changeteam_block 1.*/zr_damage_suicide_cmds \"kill, spectate, jointeam, joinclass, explode\"/;
/^zombie_suicide_text .*/d;
s/^zombie_kill_bonus \([0-9]*\).*/zr_class_modify \"zombies\" \"kill_bonus\" \1/;
/^zombie_zstuck_enabled .*/d;
/^zombie_show_attacker_health .*/d;
s/^zombie_startmoney 0.*/zr_account_cashfill 0/;
s/^zombie_startmoney \([0-9]*\).*/zr_account_cashfill 1\nzr_account_cashfill_value \1/;
/^zombie_tk_money .*/d;
/^zombie_kill_money .*/d;
/^zombie_zombie_money .*/d;
s/^zombie_undead_sound_enabled \([0-1]\).*/zr_ambientsounds \1/;
s/^zombie_undead_sound_volume \([0-9]*.[0-9]*\).*/zr_ambientsounds_volume \1/;
s/^zombie_undead_sound \(.*\).*/zr_ambientsounds_file \1/;
/^zombie_undead_sound_exclusions .*/d" "$file" | uniq > $tmp
mv $tmp "$file"
done

for f in $(cat $tmpf)
do
cd "$zrpath"
echo "zr_ambientsounds 0" >> $f
cat "$f" | uniq > $tmpf
mv $tmpf $f
done
this shell script converts this
PHP Code:
zombie_sound_rand  50    
zombie_health   2500    
zombie_speed   325    
zombie_knockback  4
zombie_headshot_count  6
zombie_headshots  1 
zombie_allow_disable_nv  0
zombie_headshots_only  0
zombie_timer_max  12
zombie_timer_min  4
zombie_balancer_health_ratio 0
zombie_balancer_player_ratio 0
zombie_balancer_type  1
zombie_balancer_min_health 100
zombie_show_health 1
zombie_regen_timer 20
zombie_regen_health 10
zombie_count 1
zombie_count_min 2
zombie_count_max 4
zombie_count_doublehp 1
zombie_first_zombie_tele 1.0
zombie_grenade_damage_multiplier 2.0
zombie_grenade_knockback_multiplier 2.0
zombie_health_bonus 50
zombie_falldamage 1.0
zombie_respawn   0
zombie_respawn_delay  1
zombie_respawn_protection 10
zombie_respawn_as_zombie 0
zombie_respawn_onconnect 1
zombie_respawn_onconnect_as_zombie 1
zombie_respawn_primary 
"weapon_tmp"
zombie_respawn_secondary "weapon_usp"
zombie_respawn_grenades 1.0
zombie_respawn_dontdrop_indexes 
"1,3"
zombie_respawn_dropweapons 1.0
zombie_classes 1.0
zombie_save_classlist 1.0
zombie_health_percent 100
zombie_speed_percent 100
zombie_jump_height_percent 100
zombie_knockback_percent 100 
zombie_classes_random 0.0
zombie_class_url 
"http://www.c0ld.net/zombiemod/zombie_classes.php"
zombie_jetpack   0
humans_jetpack   0
zombie_jetpack_timer  6
zombie_restrictions  
"rifles m249 flash"  
zombie_unlimited_ammo  0
zombie_weapon 
"zombie_claws_of_death"
zombie_delete_dropped_weapons 1.0
zombie_allow_picked_up_weapons 1.0
zombie_buymenu 1.0 
zombie_buymenu_zone_only 0.0 
zombie_buymenu_roundstart 1.0
zombie_buymenu_timelimit 1.0
zombie_teleportcount  3
zombie_teleport_zombies_only 0
zombie_model_file  
"cfg/zombiemod/models.cfg"
zombie_download_file  "cfg/zombiemod/downloads.cfg"
zombie_startup   1
zombie_notices   1
zombie_welcome_delay  2
zombie_welcome_text  
"[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com"
zombie_help_url   "http://www.zombiemod.com/zombie_help.php"
zombie_end_round_overlay 1024
zombie_language_file 
"english.cfg"
zombie_language_error "*** %s not found in language file ***"
zombie_teams   1
zombie_stuckcheck_radius 35
zombie_damagelist  1
zombie_damagelist_time 
-1
zombie_kickstart_percent 70
zombie_kickstart_timer 120
zombie_vote_interval 60
zombie_disconnect_protection 1.0
zombie_force_endround 1.0
zombie_dark   1    
zombie_fog   1
zombie_fog_sky   1
zombie_fog_colour  
"176 192 202"
zombie_fog_colour2  "206 216 222"
zombie_fog_start  30
zombie_fog_end   4000
zombie_fog_blend  1
zombie_effect   1
zombie_shake   1
zombie_fog_sky_material  
"zombie_sky"
zombie_dissolve_corpse 1.0
zombie_dissolve_corpse_delay 1.0
zombie_fov   125    
zombie_vision_material    
"zombie_view"
zombie_vision_r   0
zombie_vision_g   160
zombie_vision_b   0
zombie_vision_a   50
zombie_vision_timer  20
zombie_talk   1 
zombie_suicide   1
zombie_changeteam_block  1
zombie_suicide_text  
"Dont be an asshole."
zombie_kill_bonus  0
zombie_zstuck_enabled 1
zombie_show_attacker_health 1.0
zombie_startmoney 16000
zombie_tk_money 3000
zombie_kill_money 300
zombie_zombie_money 500
zombie_undead_sound_enabled 1
zombie_undead_sound_volume 0.7
zombie_undead_sound  
"ambient/zombiemod/zombie_ambient.mp3"
zombie_undead_sound_exclusions "de_aztec" 
into this
PHP Code:
zr_seffects_moan 50
zr_class_modify 
"zombies" "health" 2500
zr_class_modify 
"zombies" "speed" 75.0
zr_class_modify 
"zombies" "knockback" 4
zr_classes_overlay_toggle 0
zr_hitgroup_enable_all
zr_infect_spawntime_max 12
zr_infect_spawntime_min 4
zr_zhp 1
zr_class_modify 
"zombies" "health_regen_interval" 20
zr_class_modify 
"zombies" "health_regen_amount" 10
zr_infect_mzombie_ratio 0
zr_infect_mzombie_ratio 8
zr_class_modify 
"Mother zombie" "health" 5000
zr_infect_mzombie_respawn 1
zr_class_modify 
"zombies" "health_infect_gain" 50
zr_class_modify 
"zombies" "no_fall_damage" "off"
zr_respawn 0
zr_respawn_delay 1
zr_spawnprotect 1
zr_spawnprotect_time 10
zr_respawn_team_zombie 0
zr_zspawn 1
zr_zspawn_team_override 1
zr_zspawn_team_zombie 1
zr_classes_save 1
zr_class_modify 
"zombies" "health" 1.0 true
zr_class_modify 
"zombies" "speed" 1.0 true
zr_class_modify 
"zombies" "jump_height" 1.0 true
zr_class_modify 
"zombies" "knockback" 1.0 true
zr_classes_random 0
zr_restrict 
"rifle" "m249" "flashbang"
zr_infect_weapons_drop 0
zr_weapons_zmarket 1
zr_weapons_zmarket_buyzone 0
zr_ztele_max_zombie 3
zr_ztele_max_human 3
zr_ztele_human_before 1
zr_ztele_human_after 1
zr_config_path_models 
"configs/zr/models.txt"
zr_config_path_downloads "configs/zr/downloads.txt"
zr_roundend_overlay 1
zr_roundend_overlays_zombie 
"vgui/hud/zombiemod/1024_zombies"
zr_roundend_overlays_human "vgui/hud/zombiemod/1024_humans"
zr_veffects_lightstyle 1
zr_veffects_lightstyle_value 
"b"
zr_veffects_fog 1
zr_veffects_fog_override 1
zr_veffects_sky 1
zr_veffects_fog_pcolor 
"176 192 202"
zr_veffects_fog_scolor "206 216 222"
zr_veffects_fog_startdist 30
zr_veffects_fog_enddist 4000
zr_infect_explosion 1
zr_infect_smoke 1
zr_infect_shake 1
zr_veffects_sky_path 
"zombie_skyup.vmt"
zr_veffects_ragdoll_remove 1
zr_veffects_ragdoll_delay 1.0
zr_class_modify 
"zombies" "fov" 125
zr_class_modify 
"zombies" "overlay_path" "vgui/hud/zombiemod/zombie_view"
zr_overlays_update_time 20
zr_damage_suicide_zombie 1
zr_damage_suicide_mzombie 1
zr_damage_suicide_human 1
zr_damage_suicide_cmds 
"kill, spectate, jointeam, joinclass, explode"
zr_class_modify "zombies" "kill_bonus" 0
zr_account_cashfill 1
zr_account_cashfill_value 16000
zr_ambientsounds 1
zr_ambientsounds_volume 0.7
zr_ambientsounds_file 
"ambient/zombiemod/zombie_ambient.mp3" 
also it creates new config of map de_aztec.cfg with this
PHP Code:
zr_ambientsounds 0 
because of
PHP Code:
// A comma delimited string of maps with wich not to use zombie_undead_sound. 
zombie_undead_sound_exclusions "de_aztec" 
Attached Files
File Type: zip zm2zr-mapcfg-conv.zip (3.0 KB, 1537 views)
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Last edited by Darkthrone; 08-05-2010 at 18:42.
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rhelgeby
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Old 08-04-2010 , 18:30   Re: ZM to ZR map configs converter
Reply With Quote #2

Very nice!
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-05-2010 , 04:10   Re: ZM to ZR map configs converter
Reply With Quote #3

This looks great! You should post it over at the ZM forums as well (you might have already).
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Greyscale
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Join Date: Dec 2007
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Old 08-05-2010 , 04:15   Re: ZM to ZR map configs converter
Reply With Quote #4

Eh I don't know if they will take kindly to that.

Nice work, btw!
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thevidal
New Member
Join Date: Aug 2010
Old 08-05-2010 , 14:04   Re: ZM to ZR configs of maps converter
Reply With Quote #5

Sorry for asking, but how to install

Zombie: reloaded
metamod
SourceMod
Zombie mod
All together?

And finally, with file zm2zr-mapcfg-conv.sh where I install it.
Sorry for these questions but I'm new to this.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-05-2010 , 17:53   Re: ZM to ZR configs of maps converter
Reply With Quote #6

as far as i know, zr and zm can not be run simultaneously
zm2zr-mapcfg-conv.sh you can run from any place of your system
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adamnp
Member
Join Date: Jul 2008
Location: Connecticut
Old 08-05-2010 , 19:08   Re: ZM to ZR configs of maps converter
Reply With Quote #7

nice script
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Omega_K2
Junior Member
Join Date: Aug 2007
Old 08-06-2010 , 09:18   Re: ZM to ZR configs of maps converter
Reply With Quote #8

Nice. I started doing something similar (only for me needs, as I said in my huge difference post), that should work on both, win and linux, but this works too.
I think it deserves a sticky (or a mention in the main ZR thead)
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SteamKiller
Member
Join Date: Jul 2010
Old 08-23-2010 , 03:54   Re: ZM to ZR configs of maps converter
Reply With Quote #9

Quote:
Originally Posted by Darkthrone View Post
as far as i know, zr and zm can not be run simultaneously
zm2zr-mapcfg-conv.sh you can run from any place of your system
These can be runned together, but it's very buggy and constantly crashes server
And it's no sense...
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PtxDK
Junior Member
Join Date: Jan 2011
Location: Denamrk
Old 01-14-2011 , 17:24   Re: ZM to ZR configs of maps converter
Reply With Quote #10

How do i run it on windows 7 ?

i can't just open it......

there must be a program that you use to run it..
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