I put this in tonight and experienced all sorts of issues... not sure if it something on my boxes or not, but I'm not thinking so...
I've noticed if I load the plugin after a game has started, it will display the correct scores using sm_printscores. Also it will properly keep the teams together. I'm using order #5, so that the last map the normal method is switched. One thing I've noticed about this: at the end of the game, it says the team that loses actually wins.
Also, if the plugin is loaded at startup, and then it sits in hibernation waiting for a lobby to connect, sm_printscores doesn't work, it only prints "Survivors:" and that's it, no scores.
I think the bigger issue is that the team swapping around doesn't seem to work all the time. We played a round tonight where my team was ahead, and the following round we spawned as infected. The game said we were behind (even though I knew we weren't, first map and we knocked them out before they even had a chance to get out of the apartment) and we made it to the safe house -- clearly we won. But then we were infected first the following round...
Just thought I'd contribute. Here's what I've got loaded:
Quote:
admin-flatfile.smx
admin-sql-threaded.smx
adminhelp.smx
adminmenu.smx
advertisements.smx (displays ads at specified times)
antiflood.smx
basechat.smx
basecomm.smx
basecommands.smx
basetriggers.smx
basevotes.smx
clientprefs.smx
funcommands.smx
funvotes.smx
playercommands.smx
pluginmanager.smx (allows load/unload of plugins through GUI in game)
sounds.smx
sourcebans.smx (for sourcebans... lol)
sql-admin-manager.smx
votemanager2.smx (blocks vote commands... basically being used to block admins from being vote kicked)
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