FF2: Taunt Kill Mods
A plugin that provides various functionality around Taunt Kills so they feel more suitable for FF2
Features
- Modifies Taunt Kill damage against bosses so it deals a more "fair" amount of damage for the risk involved. The formula used is (Fixed Damage (750.0 default) + Boss Health Percentage (20% default)) x Taunt Kill Multiplier. This damage is capped at 9001
- The Taunt Kill multiplier is higher for riskier Taunt Kills, i.e., the Soldier's Kamikaze taunt is 1.5 (+50% damage) as it usually causes him to suicide
- Adds a cooldown for the Huntsman taunt to prevent single person stun locking, default is 5.0 seconds
- Enables the Shred Alert to Taunt Kill, an explosion happens after 3.1 seconds, this works for the boss too
- Announces Taunt Kills with text on screen and a sound. The text reads as: "<Taunt Killer> got a taunt kill against <Boss> for <Damage> damage!"
- Saying "Pootis Pow!" as the Heavy causes a temporary dispenser to spawn where he is looking. This is done by using the "Put Dispenser Here" voiceline shortly after starting his Showdown taunt
- All features of this plugin can be turned on or off individually, as well as modifying values using the provided CFG.
Commands- "tkm_reload" will reload the CFG file, this is done automatically at the start of every map
Installation- Place "ff2_tauntkillmods.sp" into "sourcemod\scripting"
- Place "ff2_tauntkillmods.smx" into "sourcemod\plugins"
- Place "tauntkillmods.cfg" into "sourcemod\data\freak_fortress_2"
Updates- 1.0 - Initial release
- 1.1 - Fixed some demo weapons causing taunt kill events on normal swings
- 1.2 - Fixed potential crash if the plugin can't find the CFG file
- 1.3 - Fixed a weird interaction with the scorch shot always doing taunt kill damage, added "DamageThreshold" to CFG
Enjoy and happy Taunt Killing!