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Sank Sounds (Luke Sankey) (v1.8.4)


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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-22-2006 , 15:47   Re: Sank Sounds (Luke Sankey) (v1.5.1b)
Reply With Quote #501

How is it going? Snd_delay is bitterly missing.

Another suggestion: As you are now calculating the length of all the sounds, why not making more with this information? You could add a var besides the SND_MAX, maybe SND_MAX_DUR, giving the maximum of seconds a player can play sounds on a map.
What do you think?
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Old 08-23-2006, 19:41
Martin1
This message has been deleted by Martin1. Reason: nvm
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 08-25-2006 , 09:03   Re: Sank Sounds (Luke Sankey) (v1.5.1b)
Reply With Quote #502

Update v1.5.2:

fixed:
- support for SND_DELAY was accidently removed
- some possible minor bugs

added:
- SND_MAX_DUR: maximum of seconds a player can play sounds each map
- two new options for SND_MODE ( read help for more information )


PS:
@[SWE] RaWDeaL
@pl2003
requests added
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 08-26-2006 , 13:29   Re: Sank Sounds (Luke Sankey) (v1.5.1b)
Reply With Quote #503

Topic of this Thread is still ' Sank Sounds (Luke Sankey) (v1.5.1b)'
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revolto
New Member
Join Date: Aug 2006
Old 09-01-2006 , 17:22   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #504

Hello
Could you please help me and tell me how i can define admin connect sounds in sank sounds 1.5.2 canīt find any explanation in the help file or in the thread
Does it work via steam i.d. ?...

thx a lot

revolto
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revolto
New Member
Join Date: Aug 2006
Old 09-01-2006 , 21:54   Admin connect sounds for sank sounds 1.52
Reply With Quote #505

After working my way through this whole thread again, i believe i missread
something the first time and there is no possibility of having a different connect sound for each admin via steam id, or is there?

Request
if not could you please implement such a feature
Iīm searching for a plug in that does that but the only one i found was only
working with amx mod

Sank sounds runs really well on our CZ server and the whole clan and all
guests have a lot of fun with it so thanks for all your great work

Ip:195.66.83.501015
www.headknockersgermany.de
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 09-02-2006 , 01:15   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #506

Search for "join leave sounds".
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-02-2006 , 08:40   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #507

@revolto
i will not implement such a feature as it does not fit into sank sounds
it can be easily done with another plugin
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revolto
New Member
Join Date: Aug 2006
Old 09-02-2006 , 09:26   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #508

well if thereīs others that do that therīs no need . thanks anyway for doing all the work
Thankīs pl2003 for the tip iīm looking since 2 weeks and havenīt found nothing
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Fuchs
Junior Member
Join Date: Sep 2005
Old 09-07-2006 , 08:33   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #509

Hey ho,

everything is runnig fine, but no mp3 file works.

The file is
czero/sound/misc/frauen.mp3

and the entry in the SND-LIST.CFG
frauen; sound/misc/frauen.mp3

The file also has been founded, downloaded and there is no error in the log file.

Using amxx 1.75a AMD.

Thnx, 4 ur time!
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flintst0nes
Member
Join Date: Jul 2006
Location: Germany
Old 09-07-2006 , 10:03   Re: Sank Sounds (Luke Sankey) (v1.5.2)
Reply With Quote #510

i suggest the file has not the right specifications.

try "spk sound/misc/frauen.mp3" ingame from your client console
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