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Subplugin Submission [ZP] GamePlay modifier: Parachute v1.4


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georgik57
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Old 01-10-2011 , 10:31   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #21

Quote:
Originally Posted by zombiiiizzz View Post
... it's not the mdl, i know that... I mean a plugin for gliding, not to just fall down with a chute, but to glide.
lol change fall speed to 0 and then strafe
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zombiiiizzz
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Old 01-13-2011 , 10:53   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #22

i forgot i can do that thnx..... still ......here;s a great idea... make use of separate parachutes for zombies and humans.
like humans have one kind of chute and zombies different model.
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georgik57
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Old 01-13-2011 , 14:12   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #23

ok nice idea. will remember that
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Old 04-02-2011, 18:29
alfredooo
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alfredooo
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Old 04-02-2011 , 18:49   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #24

this parachute is for humans? or zombies can use it too?
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georgik57
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Old 04-02-2011 , 18:58   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #25

Quote:
Originally Posted by alfredooo View Post
this parachute is for humans? or zombies can use it too?
pcvars[humans] = register_cvar("zp_parachute_humans", "1")
pcvars[survivors] = register_cvar("zp_parachute_survivors", "1")
pcvars[zombies] = register_cvar("zp_parachute_zombies", "0")
pcvars[nemesis] = register_cvar("zp_parachute_nemesis", "0")
pcvars[fallspeed] = register_cvar("zp_parachute_fallspeed", "75")
pcvars[detach] = register_cvar("zp_parachute_detach", "1")
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alfredooo
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Old 04-02-2011 , 19:09   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #26

Quote:
Originally Posted by georgik57 View Post
pcvars[humans] = register_cvar("zp_parachute_humans", "1")
pcvars[survivors] = register_cvar("zp_parachute_survivors", "1")
pcvars[zombies] = register_cvar("zp_parachute_zombies", "0")
pcvars[nemesis] = register_cvar("zp_parachute_nemesis", "0")
pcvars[fallspeed] = register_cvar("zp_parachute_fallspeed", "75")
pcvars[detach] = register_cvar("zp_parachute_detach", "1")

TNX
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guven5
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Old 04-09-2011 , 13:11   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #27

plugin okey... no gravity problem with this... i use my zombie server.
also precache option in sma file

Thanx Georgik
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guven5
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Old 07-02-2011 , 11:14   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #28

HTML Code:
FAKEMETA] Invalid entity
L 07/02/2011 - 15:59:04: [AMXX] Displaying debug trace (plugin "zp_sub_parachute.amxx")
L 07/02/2011 - 15:59:04: [AMXX] Run time error 10: native error (native "pev")
L 07/02/2011 - 15:59:04: [AMXX]    [0] zp_sub_parachute.sma::fw_PreThink (line 160)

HTML Code:
L 07/02/2011 - 15:59:09: [FAKEMETA] Invalid entity
L 07/02/2011 - 15:59:09: [AMXX] Displaying debug trace (plugin "zp_sub_parachute.amxx")
L 07/02/2011 - 15:59:09: [AMXX] Run time error 10: native error (native "pev")
L 07/02/2011 - 15:59:09: [AMXX]    [0] zp_sub_parachute.sma::fw_PreThink (line 94)
i get that problem... not always but... when i get server crash, what is the problem.. FAKEMETA or conflict with the other plugins (i use force field)
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georgik57
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Old 07-02-2011 , 15:15   Re: [ZP] Sub-Plugin: Parachute 1.2
Reply With Quote #29

Updated to version 1.2
Check the first post
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guven5
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Old 07-02-2011 , 18:52   Re: [ZP] Sub-Plugin: Parachute 1.2
Reply With Quote #30

Tanks georgik57
i test it with new ZM plague fix4
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