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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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Shadowysn
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Join Date: Sep 2015
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Old 01-04-2020 , 06:18   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #221

So... I'm kind of bored.

How does my ragdoll plugin function on regards to LMC?
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Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


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Last edited by Shadowysn; 01-05-2020 at 01:59.
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Lux
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Old 01-04-2020 , 17:43   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #222

Quote:
Originally Posted by Shadowysn View Post
So... I'm kind of bored.

How does my ragdoll plugin function on regards to LMC?
Don't understand what you mean?
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Shadowysn
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Old 01-05-2020 , 01:59   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #223

Quote:
Originally Posted by Lux View Post
Don't understand what you mean?
fok, I meant, is my ragdoll plugin compatible with LMC? Would it just glitch out and spawn the vanilla corpse, or use the special custom model?
__________________
ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


My Plugins:
-search list-
Modified Plugins:
1 | 2 | 3 | 4
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Lux
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Old 01-05-2020 , 03:35   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #224

I don't know not looked at code as long as you set the proper info to the entity like the "m_hPlayer" the CS ragdoll will take priority.
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AeraColthearts
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Old 02-27-2020 , 03:37   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #225

Good day Lux, can you show us how to import more custom models?
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Lux
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Old 03-03-2020 , 16:00   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #226

Quote:
Originally Posted by AeraColthearts View Post
Good day Lux, can you show us how to import more custom models?
The current method of managing models is only for stock models(for survivors) and would require changing the whole transmission handling to support more than stock models, since it's built for performance it's not very flexible.

In short would require it's own module and not really motivated to do it.
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Lux
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Old 03-30-2020 , 03:47   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #227

Updated

LMCL4D2CDeathHandler 1.1.6
LMCL4D1CDeathHandler 1.1.1


Removed useless include causing a dependency to be required.
https://github.com/LuxLuma/Luxs-Mode...777184e2e24685
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Voevoda
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Old 04-15-2020 , 20:10   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #228

Hi Lux

such a bug

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Lux
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Old 04-19-2020 , 03:14   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #229

Quote:
Originally Posted by Voevoda View Post
Hi Lux

such a bug

Usually happens with third party models that mess with bone(node) order/skip in the .smd I believe not really a model person.
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sxslmk
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Old 04-19-2020 , 05:18   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #230

On windows dedicated server(linux is ok):
PHP Code:
L 04/19/2020 18:09:18SourceMod error session started
L 04
/19/2020 18:09:18Info (map "c4m2_sugarmill_a") (file "c:\program files (x86)\steam\steamapps\common\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20200419.log")
L 04/19/2020 18:09:18: [SMException reportedScript execution timed out
L 04
/19/2020 18:09:18: [SMBlamingLMC_L4D2_Menu_Choosing.smx
L 04
/19/2020 18:09:18: [SMCall stack trace:
L 04/19/2020 18:09:18: [SM]   [1Line 343D:\Github\Luxs-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_Menu_Choosing.sp::OnMapStart
L 04
/19/2020 18:24:46Error log file session closed.
L 04/19/2020 20:48:00SourceMod error session started
L 04
/19/2020 20:48:00Info (map "c6m1_riverbank") (file "c:\program files (x86)\steam\steamapps\common\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20200419.log")
L 04/19/2020 20:48:00: [SMException reportedScript execution timed out
L 04
/19/2020 20:48:00: [SMBlamingLMC_L4D2_Menu_Choosing.smx
L 04
/19/2020 20:48:00: [SMCall stack trace:
L 04/19/2020 20:48:00: [SM]   [1Line 343D:\Github\Luxs-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_Menu_Choosing.sp::OnMapStart
L 04
/19/2020 21:05:31SourceMod error session started
L 04
/19/2020 21:05:31Info (map "c1m1_hotel") (file "c:\program files (x86)\steam\steamapps\common\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20200419.log")
L 04/19/2020 21:05:31: [SMException reportedScript execution timed out
L 04
/19/2020 21:05:31: [SMBlamingLMC_L4D2_Menu_Choosing.smx
L 04
/19/2020 21:05:31: [SMCall stack trace:
L 04/19/2020 21:05:31: [SM]   [1Line 343D:\Github\Luxs-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_Menu_Choosing.sp::OnMapStart
L 04
/19/2020 21:29:58SourceMod error session started
L 04
/19/2020 21:29:58Info (map "c1m1_hotel") (file "c:\program files (x86)\steam\steamapps\common\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20200419.log")
L 04/19/2020 21:29:58: [SMException reportedScript execution timed out
L 04
/19/2020 21:29:58: [SMBlamingLMC_L4D2_Menu_Choosing.smx
L 04
/19/2020 21:29:58: [SMCall stack trace:
L 04/19/2020 21:29:58: [SM]   [1Line 343D:\Github\Luxs-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_Menu_Choosing.sp::OnMapStart 
Another problem is in some custom maps survivors will become like this:



And scout's first person view model doesn't exist:



Console shows:
Code:
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)
Attached models/weapons/arms/v_arms_producer_new.mdl (mod_studio) to *31 (1)

Last edited by sxslmk; 04-19-2020 at 11:04.
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