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[L4D2] Monster Bots


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Devilfish
Senior Member
Join Date: Jan 2006
Old 09-09-2013 , 01:23   Re: [L4D2] Monster Bots
Reply With Quote #41

Quote:
Originally Posted by RavenDan29 View Post
where does this l4d2_monsterbots_config.cfg file go cfg/sourcemod folder or config folder?

It go's in the cfg/sourcemod folder.
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Devilfish
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Join Date: Jan 2006
Old 09-10-2013 , 01:33   Re: [L4D2] Monster Bots
Reply With Quote #42

Same problem here, getting to many tanks and not enough SI could it be todo with having director still enabled?
Using version from post 38.
well done on the work so far btw
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blitzzz
Member
Join Date: Mar 2010
Old 02-22-2014 , 01:15   Re: [L4D2] Monster Bots
Reply With Quote #43

Quote:
Originally Posted by harryhecanada View Post
After a few days of testing and having fun I have finalized this new version, I added even more checks for map changes/deaths/etc. Should never see that issue with spawn before start anymore, even after an admin forced map switch.

Also did a bit of optimization to the process.
Hi there, is anyone able to help edit this plugin to be able to include monsterbots_type3, monsterbots_type4, monsterbots_type5, monsterbots_type6?

This plugin is perfect for coop. especially for servers on expert mode who wants more difficulty. If someone is able to include monsterbots_type3 to type6, that would be best. 6 SI spawn at once!

Last edited by blitzzz; 02-22-2014 at 01:15.
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 08-21-2018 , 06:01   Re: [L4D2] Monster Bots
Reply With Quote #44

Tanks were born in my face,scary!
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 03-14-2019 , 11:17   Re: [L4D2] Monster Bots
Reply With Quote #45

* Fixed and converted the source code of the original plugin to the latest syntax. Requires SourceMod 1.8 or later.
Added: 6 SI spawn at once.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_monsterbots(6).sp - 202 views - 29.9 KB)

Last edited by BloodyBlade; 07-16-2020 at 17:21. Reason: Updated
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 03-14-2019 , 11:37   Re: [L4D2] Monster Bots
Reply With Quote #46

Quote:
Originally Posted by Mitsuru View Post
Tanks were born in my face,scary!
* Fixed and converted the source code of the original plugin to the latest syntax. Requires SourceMod 1.8 or later.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_monsterbots.sp - 332 views - 9.1 KB)

Last edited by BloodyBlade; 08-09-2020 at 14:04. Reason: Updated
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BloodyBlade
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Join Date: Feb 2018
Old 08-02-2019 , 18:14   Re: [L4D2] Monster Bots
Reply With Quote #47

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
2 versions of the plugin from post https://forums.alliedmods.net/showpo...1&postcount=38
l4d2_monsterbots_health takes into account the overall health of all players when calculating diffmult.
l4d2_monsterbots_count takes into account the number of players when calculating diffmult.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_monsterbots_count.sp - 262 views - 9.8 KB)
File Type: sp Get Plugin or Get Source (l4d2_monsterbots_health.sp - 218 views - 10.0 KB)

Last edited by BloodyBlade; 10-24-2020 at 10:01. Reason: Updated
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TiTz
Member
Join Date: Jan 2020
Old 03-10-2020 , 08:50   Re: [L4D2] Monster Bots
Reply With Quote #48

Quote:
Originally Posted by BloodyBlade View Post
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
2 versions of the plugin from post https://forums.alliedmods.net/showpo...1&postcount=38
l4d2_monsterbots_health takes into account the overall health of all players when calculating diffmult.
l4d2_monsterbots_count takes into account the number of players when calculating diffmult.
Hi Bloody blade, Any chance of a L4D1 version of these?

I tried adding the code from:

Quote:
Originally Posted by Jоnny View Post
it's easy to add L4D1 support:

Code:
                        case 9:
                        {
                            new random = GetRandomInt(1, 3);
                            switch(random)
                            {
                                case 1:
                                SpawnCommand(bot, "z_spawn", "smoker auto");
                                case 2:
                                SpawnCommand(bot, "z_spawn", "boomer auto");
                                case 3:
                                SpawnCommand(bot, "z_spawn", "hunter auto");
                            }
                        }
Plugin looks great, i will try it
But as I am not a coder - i get too many errors:

HTML Code:
SourcePawn Compiler 1.10
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

plugin.sp(63) : error 017: undefined symbol "MonsterBots_Switch"
plugin.sp(131) : error 017: undefined symbol "CountSurvivors"
plugin.sp(141) : error 017: undefined symbol "CountMonsters"
plugin.sp(187) : error 147: new-style declarations are required
plugin.sp(199) : warning 217: loose indentation
plugin.sp(204) : warning 217: loose indentation
plugin.sp(204) : error 029: invalid expression, assumed zero
plugin.sp(204) : warning 215: expression has no effect
plugin.sp(204) : error 001: expected token: ";", but found "void"
plugin.sp(204) : error 001: expected token: ";", but found "("
plugin.sp(204) : fatal error 190: too many error messages on one line

Compilation aborted.

8 Errors.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 03-27-2020 , 08:11   Re: [L4D2] Monster Bots
Reply With Quote #49

Quote:
Originally Posted by TiTz View Post
Hi Bloody blade, Any chance of a L4D1 version of these?

I tried adding the code from:



But as I am not a coder - i get too many errors:

HTML Code:
SourcePawn Compiler 1.10
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

plugin.sp(63) : error 017: undefined symbol "MonsterBots_Switch"
plugin.sp(131) : error 017: undefined symbol "CountSurvivors"
plugin.sp(141) : error 017: undefined symbol "CountMonsters"
plugin.sp(187) : error 147: new-style declarations are required
plugin.sp(199) : warning 217: loose indentation
plugin.sp(204) : warning 217: loose indentation
plugin.sp(204) : error 029: invalid expression, assumed zero
plugin.sp(204) : warning 215: expression has no effect
plugin.sp(204) : error 001: expected token: ";", but found "void"
plugin.sp(204) : error 001: expected token: ";", but found "("
plugin.sp(204) : fatal error 190: too many error messages on one line

Compilation aborted.

8 Errors.
Try. In this version only special infected from l4d 1.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_monsterbots_count.sp - 183 views - 8.8 KB)
File Type: sp Get Plugin or Get Source (l4d_monsterbots_health.sp - 158 views - 9.0 KB)

Last edited by BloodyBlade; 07-16-2020 at 16:20. Reason: Updated
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