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Ice Wall Frost


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georgik57
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Old 07-05-2014 , 16:59   Re: Ice Wall Frost
Reply With Quote #71

Quote:
Originally Posted by asherkin View Post
The GPL only covers the code - distributing any other files without permission is effectively copyright infringement.
Then delete this thread and its attachments?
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 07-05-2014 , 17:51   Re: Ice Wall Frost
Reply With Quote #72

There is no need to delete the thread.
If anyone can proof that the model was made by Dare Devil he can report the attachments.
But I'm 99.9% sure I saw this model on another server too.
If the board administration still decides to delete the model, I'll make a new one.
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lover_players
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Join Date: Jan 2014
Old 07-05-2014 , 18:04   Re: Ice Wall Frost
Reply With Quote #73

Hi can some one Tell me how to add person in cube ?????
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hichamera
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Join Date: Feb 2014
Location: Algeria
Old 07-05-2014 , 18:22   Re: Ice Wall Frost
Reply With Quote #74

@Kia Mé To I saw this PLugin In Zmdarknight.csblackdevil.com in ' 2012 ' and server now closed and alaa from Iraq who made it in darknight
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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 07-05-2014 , 18:25   Re: Ice Wall Frost
Reply With Quote #75

Quote:
Originally Posted by Kia View Post
If anyone can proof that the model was made by Dare Devil he can report the attachments.
Yes it right.
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YamiKaitou
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Join Date: Apr 2006
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Old 07-05-2014 , 19:21   Re: Ice Wall Frost
Reply With Quote #76

Quote:
Originally Posted by georgik57 View Post
Then delete this thread and its attachments?
The thread will not be trashed. If proof is able to be produced that these models were indeed created by someone else, the attachments will be removed.
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lover_players
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Join Date: Jan 2014
Old 07-05-2014 , 19:52   Re: Ice Wall Frost
Reply With Quote #77

Hornt please tell me how to Add cube in zp frost ????
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CryWolf
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Join Date: Jul 2008
Location: Romania
Old 07-06-2014 , 02:36   Re: Ice Wall Frost
Reply With Quote #78

ok, now some helpfull things
This stock is beeing used in ApplyFrozenRendering(id)
PHP Code:
    new ent
    
new Floato[3]
    new 
Floato2[3]
    
o[0] = o2[0]
    
o[1] = o2[1]
    
    if( 
pevidpev_flags ) & FL_DUCKING  o[2] = o2[2] - 15.0
    
else o[2] = o2[2] - 35.0
    ent 
create_entity("info_target")
    
set_peventpev_classname"zn_icecube" )
    
zn_set_modelentcfg_icecube )
    
set_rendering(entkRenderFxNone255255255kRenderTransAdd255)
    
set_pev(entpev_animtimeget_gametime() )
    
set_pev(entpev_framerate10.0 )
    
// set_pev ( ent, pev_spawnflags, SF_SPRITE_STARTON )
    
dllfunc(DLLFunc_Spawnent)
    
// DispatchSpawn ( ent )
    
set_pev(entpev_solidSOLID_TRIGGER)
    
set_pev(entpev_movetypeMOVETYPE_FLY)
    
set_peventpev_team7777 )
    
entity_set_origin(ento)
    
entity_set_size(entFloat:{ -17.0, -17.0, -32.0 }, Float:{ 17.017.036.0 } )
    
set_peventpev_nextthinkget_gametime() + 0.1 )
    
set_peventpev_ownerid 
And now the problem is:
PHP Code:
stock zn_set_model entcfgid, const index = -)
{
    if( !
is_valid_ent(ent) )
        return
    
    if ( 
zn_size cfg_data cfgid; ] ) == )
    {
        
cfg_stringcfgid0temp164 );
        
entity_set_model(enttemp1)
    }
    else
    {
        new 
r;
        
cfg_stringcfgid1temp164 );
        if( 
temp1[0] == '#' )
        {
            if( 
index == -)
            {
                
zn_size(cfg_data[cfgid]) / 2
                
if( )random_num0)
                else 
0
                cfg_string
cfgid2temp164 );
            }
            else 
index
            cfg_string
cfgid2temp164 );
            
            
entity_set_model(enttemp1)
            
cfg_stringcfgid, (2) + 1temp164 );
            new 
n[3], n2
            n
[0] = temp1[1]; n[1] = temp1[2]
            
n2 str_to_num(n)
            
set_peventpev_bodyn2 )
        }
        else
        {
            if( 
index == -random_num0zn_size(cfg_data[cfgid]) - )
            else 
index
            cfg_string
cfgidrtemp164 );
            
entity_set_model(enttemp1)
            
set_peventpev_body)
        }
    }

errors from missing parts"
Missing defines: zn_size, cfg_data, cfgid, cfg_string
Code:
Welcome to the AMX Mod X 1.8.3-dev+006e6e9 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

Error: Undefined symbol "zn_size" on line 622
Warning: Expression has no effect on line 622
Error: Invalid expression, assumed zero on line 622
Error: Invalid expression, assumed zero on line 622
Error: Too many error messages on one line on line 622

Compilation aborted.
4 Errors.
Could not locate output file D:\HLDS\steamcmd\hlds\czero\addons\amxmodx\scripting\zp\zp50_grenade_frost.amx (compile failed).
That it's all i have, no more, if someone will try to reproduce it in a working way it's ok but seems like nobody cares about.
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Last edited by CryWolf; 07-06-2014 at 02:39.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 07-06-2014 , 03:16   Re: Ice Wall Frost
Reply With Quote #79

That are custom functions from the original mod, you can't use them as they are.
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Last edited by Kia; 07-06-2014 at 04:41.
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Old 07-06-2014, 03:52
Kia
This message has been deleted by Kia. Reason: Nevermind, Podbot was disturbing.
Old 07-06-2014, 19:57
claudiuhks
This message has been deleted by hornet. Reason: Several people have offeres to do it for free so stop advertising
hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 07-07-2014 , 03:18   Re: Ice Wall Frost
Reply With Quote #80

Here's the finished version. ( Please note that it requires Orpheu Module ) - [ Or choose the second SMA file version d ]

Both versions require AMXX 1.8.3 ( or updated Hamsandwich module and hamdata ).

Includes:
  • Trail and explosion for HE Grenade
  • Trail and frost explosion in place of smoke grenade ( also creates an ice cube around the player and prevents any actions )
  • Trail and flare in place of flash grenade.

If you server is running no-Steam and/or is not updated to the latest Steam version, don't bother posting your error logs here because:
  • a) Non Steam is illegal.
  • b) It is not allowed on these forums.
  • c) I literally cannot help you with your outdated game binaries, even if I wanted to.


Have fun!

Updated version d does not use Orpheu.
Attached Files
File Type: zip cstrike.zip (659.1 KB, 639 views)
File Type: sma Get Plugin or Get Source (grenade_effects_h.sma - 1082 views - 15.7 KB)
File Type: sma Get Plugin or Get Source (grenade_effects_h_d.sma - 1043 views - 17.5 KB)
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Last edited by hornet; 07-12-2014 at 03:40.
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