Raised This Month: $ Target: $400
 0% 

Getting started to SM coding


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-30-2016 , 05:45   Getting started to SM coding
Reply With Quote #1

Hi,

I'm freeman, i have an advanced knowledge in pawn and little in C++ (reading mostly), mostly on goldsrc games.

I have an ambitious project, featuring half-life 2 (episode monsters too) monsters in various game such as CSGO, HL2DM (for the missing monsters) and maybe other games.

I know this an ambitious project, but i believe it's not impossible.

Since the source of SDK is on github, i already have a base to work with.

So i would like to have advises, tutorial (even the basics) and so on to get started with less detour as possible.

Thank you by advance

Last edited by Fr33m@n; 01-30-2016 at 05:46.
Fr33m@n is offline
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-31-2016 , 17:33   Re: Getting started to SM coding
Reply With Quote #2

Is this topic misplaced ?
Fr33m@n is offline
micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 01-31-2016 , 18:36   Re: Getting started to SM coding
Reply With Quote #3

You would like to develop a plugin or a module?

------
For the plugins:

Basis:
https://wiki.alliedmods.net/Category...eMod_Scripting
https://sm.alliedmods.net/api/

Orpheu 2.0:
https://wiki.alliedmods.net/SDKTools...eMod_Scripting)
https://wiki.alliedmods.net/SDKHooks
https://forums.alliedmods.net/showthread.php?t=180114
https://forums.alliedmods.net/showthread.php?t=191171

This should help to start.
__________________
micapat is offline
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 02-01-2016 , 06:32   Re: Getting started to SM coding
Reply With Quote #4

a module.
Fr33m@n is offline
VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 02-01-2016 , 12:40   Re: Getting started to SM coding
Reply With Quote #5

YouTube tutorials helped me a lot. Just search "SourceMod Coding Tutorials". It's also very useful to read the plugins that have been made and modify them a bit or fix outdated plugins. Also check the links that micapat gave you + these are going to be really useful:
https://wiki.alliedmods.net/Game_Events_(Source)
https://sm.alliedmods.net/new-api/ (hmmm... maybe the same as micapat's link)
__________________
Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
VJScope is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-02-2016 , 18:20   Re: Getting started to SM coding
Reply With Quote #6

Fr33m@n, I believe you meant "extension" instead of "module" if I am to believe you want to be making a dll/so for SM.
If so, check out:
https://wiki.alliedmods.net/index.ph...od_Development
Note: IDK how up-to-date the ^ link is.
Also check out: https://github.com/alliedmodders/sou...lic/sample_ext

Last edited by WildCard65; 02-02-2016 at 18:20.
WildCard65 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:57.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode