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VSH VSH, old thread (v1.42) - Information/etc.


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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 11-29-2012 , 23:02   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3591

Quote:
Originally Posted by FlaminSarge View Post
Arcanus: that is strange.
This was caused by an out of date copy of steamtools.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 12-03-2012 , 01:18   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3592

edited - nvm found it

Last edited by BBG_Theory; 12-03-2012 at 01:22.
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FlaminSarge
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Join Date: Jul 2010
Old 12-03-2012 , 08:46   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3593

You could always up the SC firing rate with TF2Items Manager.

"As long as you're here" doesn't seem very reassuring.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 12-03-2012 at 08:46.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 12-03-2012 , 15:07   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3594

I have added VSH Snowdime to the list, which is a winter themed map for this December.

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nergal
Veteran Member
Join Date: Apr 2012
Old 12-04-2012 , 05:01   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3595

Quote:
Originally Posted by lionheart1066 View Post
I have added VSH Snowdime to the list, which is a winter themed map for this December.

already downloaded, and installed

also my further edited copy of 1.40

why am I releasing it? cuz I recently joined the free software foundation

Long live Richard Stallman!
Attached Files
File Type: sp Get Plugin or Get Source (saxtonhale1.40edit.sp - 102 views - 244.3 KB)
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 12-05-2012 , 11:12   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3596

I'm getting a weird behavior where stickies seem to fall through maps. Is this intended or did I find yet another original way to have a server break?
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-05-2012 , 13:43   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3597

Quote:
Originally Posted by Arcanus View Post
I'm getting a weird behavior where stickies seem to fall through maps. Is this intended or did I find yet another original way to have a server break?
are the grenades falling through as well?

cuz i had this same problem before once, i don't know how i resolved it though.
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FlaminSarge
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Join Date: Jul 2010
Old 12-05-2012 , 15:10   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3598

Make sure your SDKHooks is up to date.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-05-2012 , 16:19   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3599

Quote:
Originally Posted by FlaminSarge View Post
Make sure your SDKHooks is up to date.
up to date or out of date?
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FlaminSarge
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Join Date: Jul 2010
Old 12-05-2012 , 20:41   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3600

That's for you to decide if you want your server fixed.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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