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[L4D/L4D2] Character Select Menu (2.5a/b)


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Pelee
Member
Join Date: May 2020
Old 08-21-2020 , 10:20   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #811

Quote:
Originally Posted by cravenge View Post
You need Left4Fix to remedy that.
Another bug where bot in the tab menu disappears

i.imgur.com/Zbg5qUg.png
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 08-21-2020 , 11:56   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #812

Quote:
Originally Posted by Pelee View Post
Another bug where bot in the tab menu disappears
That's normal.
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AK978
Senior Member
Join Date: Jun 2018
Old 08-22-2020 , 23:07   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #813

Quote:
Originally Posted by Sappykun View Post
I found an edit of Merudo's Survivor Chat Select 1.6 plugin by zrmdsxa that allowed for custom models to be selected, so I modified it a little further to simplify how characters are loaded and make the custom character list configurable. I made all characters load the same way by specifying a model and a "prop" which determines what voice and what HUD elements they get.

It requires EasyDownloader to download the textures on the client's side. I included two models that I converted for my server, IJN's Reimu and Plasmid's Taokaka. Not the best porting job on the Tao model, but it's more of a proof-of-concept than anything.

Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.

Spoiler


Couple of questions:
  • How would I change the viewmodel of a client if I wanted to implement Reimu's existing viewmodel onto users that select her?
  • The Reimu model has custom HUD elements, originally meant to overwrite Rochelle's HUD images. Is it possible to change these to custom images on the client's end using Sourcemod?
  • So far, the only bug I know of is the config parser returning a garbage list of custom characters when the config is empty. Other than that, are there any other glaring issues with the edits I've made?
i want have more model.How to create new model?

Last edited by AK978; 10-24-2020 at 22:22.
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Sappykun
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Join Date: Nov 2019
Old 09-24-2020 , 14:08   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #814

As of the recent Last Stand update, changing your character using either Merudo's SCS plugin or my edit causes the server to crash.

https://crash.limetech.org/agwnn26osmqc

The cause of the crash seems to be incorrect gamedata, but to my knowledge these plugins only use stock Sourcemod-provided signatures. Perhaps Sourcemod itself just needs to support the new L4D2 binaries?

Last edited by Sappykun; 09-24-2020 at 14:11.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 09-24-2020 , 14:54   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #815

Quote:
Originally Posted by Sappykun View Post
As of the recent Last Stand update, changing your character using either Merudo's SCS plugin or my edit causes the server to crash.

https://crash.limetech.org/agwnn26osmqc

The cause of the crash seems to be incorrect gamedata, but to my knowledge these plugins only use stock Sourcemod-provided signatures. Perhaps Sourcemod itself just needs to support the new L4D2 binaries?
https://forums.alliedmods.net/showpo...2&postcount=14
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Sout12
Member
Join Date: May 2017
Old 09-27-2020 , 07:11   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #816

Any way to fix Louis appearing as the Hunter model?

Using this version

https://forums.alliedmods.net/showpo...&postcount=716

Last edited by Sout12; 09-27-2020 at 07:13.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-27-2020 , 14:53   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #817

Quote:
Originally Posted by Sout12 View Post
Any way to fix Louis appearing as the Hunter model?

Using this version

https://forums.alliedmods.net/showpo...&postcount=716
Which map? Which gamemode? Which OS? Works fine for me.
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Sout12
Member
Join Date: May 2017
Old 09-28-2020 , 06:10   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #818

Quote:
Originally Posted by Silvers View Post
Which map? Which gamemode? Which OS? Works fine for me.
On The Last Stand, Coop and Windows
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HekuT
Junior Member
Join Date: Mar 2016
Old 10-11-2020 , 08:31   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #819

Quote:
Originally Posted by Sappykun View Post
I found an edit of Merudo's Survivor Chat Select 1.6 plugin by zrmdsxa that allowed for custom models to be selected, so I modified it a little further to simplify how characters are loaded and make the custom character list configurable. I made all characters load the same way by specifying a model and a "prop" which determines what voice and what HUD elements they get.

It requires EasyDownloader to download the textures on the client's side. I included two models that I converted for my server, IJN's Reimu and Plasmid's Taokaka. Not the best porting job on the Tao model, but it's more of a proof-of-concept than anything.

Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.

Spoiler


Couple of questions:
  • How would I change the viewmodel of a client if I wanted to implement Reimu's existing viewmodel onto users that select her?
  • The Reimu model has custom HUD elements, originally meant to overwrite Rochelle's HUD images. Is it possible to change these to custom images on the client's end using Sourcemod?
  • So far, the only bug I know of is the config parser returning a garbage list of custom characters when the config is empty. Other than that, are there any other glaring issues with the edits I've made?
First person hands do not match with characters. I choosed Zoey skin and hands stay Rochelle.
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Profanuch
Junior Member
Join Date: Jun 2020
Old 10-22-2020 , 05:30   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #820

Update this plugin, plz.
- trainer can run with his skin, but Zoe's voice.
- when the player goes to idleness, the skin changes to a hunter (only l4d1 maps)

Last edited by Profanuch; 10-22-2020 at 05:30.
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