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[TF2]RMF Ability Pack


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xouk
Junior Member
Join Date: Mar 2009
Old 08-10-2009 , 17:01   Re: [TF2]RMF Ability Pack
Reply With Quote #21

Quote:
Originally Posted by freakypsi View Post
yeah everthing works fine... oh just those instructions disappear to quickly...
huh i have find 1 bug
when you sniper you use ability and start Sudden death the sniper dont use machete.
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Sexual Harassment Panda
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Join Date: Dec 2008
Location: San Diego, CA
Old 08-10-2009 , 19:27   Re: [TF2]RMF Ability Pack
Reply With Quote #22

fyi it takes away your machete.
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drunkenfox1
Member
Join Date: Aug 2009
Location: Orange
Old 08-10-2009 , 21:58   Re: [TF2]RMF Ability Pack
Reply With Quote #23

Quote:
Originally Posted by EmilioX View Post
so i placed the folder in my tf folder but when i write rmf_menu it doesnt appear and i have sourcemod installed...help is appreciated
Yeah, same with me, help please!!!!

(btw it says in install just to copy addons folder, so whats with all the other stuff in the overall folder, mabye i was supposed to put that stuff somewhere???)
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Old 08-10-2009 , 23:46   Re: [TF2]RMF Ability Pack
Reply With Quote #24

it works just like any other plugin man, copy it in and it works. Make sure all the folders line up though, plugins go in plugins etc. Also, don't forget to restart server or at least change map. My best guess is to make sure you're using 1.2.1 or 1.2.2 sourcemod. 1.3 if you're feeling really snazzy.
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 08-11-2009 , 00:45   Re: [TF2]RMF Ability Pack
Reply With Quote #25

Amazing work!
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-11-2009 , 00:48   Re: [TF2]RMF Ability Pack
Reply With Quote #26

Admin-only option?

And was dividing it into like 55 different plugins really necessary?

Last edited by noodleboy347; 08-11-2009 at 01:36.
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Old 08-11-2009 , 02:01   Re: [TF2]RMF Ability Pack
Reply With Quote #27

^^this.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-11-2009 , 03:33   Re: [TF2]RMF Ability Pack
Reply With Quote #28

Okay, after using this for a bit, here's my review.

It's kind of hard to use. Firstly, using the sm_rmf_allow_ability_menu 0 doesn't disable it, players can still use it.

Secondly, equipping things is awkward. It sometimes says you have to respawn to use it, then I respawn and it doesn't work, I have to re-equip it.

Thirdly, lots of them are bugged. Sticky Flash, for example, rarely works. Marking shot doesn't work most of the time, and Styptic, Supercharge don't work a lot. Sapper throw is awesome though, and Drunk Bomb sucks because it is impossible to move around. Maybe make the drunk-ness less extreme?

Lastly, some of the classes get terrible stuff, while the others get ownage. I think each should get 4, instead of various amounts of them. The Scout one almost never happens, same with Delicious Sandvich.

Oh yeah, and as I said, this needs an admin-only option, and to be a single plugin.
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Nightbox
Senior Member
Join Date: Apr 2008
Old 08-11-2009 , 05:29   Re: [TF2]RMF Ability Pack
Reply With Quote #29

+1 finally put on my server play.tf2.ro
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 08-11-2009 , 05:57   Re: [TF2]RMF Ability Pack
Reply With Quote #30

Quote:
Engineer's metal hopper is useless. That's it.
Wrong, it allows the engineer to reach some strategic places easily, I think it's very useful.
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