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[L4d2]How to push common infected away without IN_ATTACK2


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Mrs cheng
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Join Date: Mar 2017
Old 12-11-2018 , 08:56   [L4d2]How to push common infected away without IN_ATTACK2
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point_push and env_explosion……
They are all invalid.Even using vec is also invalid.
Any good ideas?
Thanks.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-12-2018 , 04:34   Re: [L4d2]How to push common infected away without IN_ATTACK2
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Quote:
point_push and env_explosion……
What you mean "invalid" ?
And why whitout IN_ATTACK2?

The only another way, I see, is to set animation sequence + teleport (velocity value).
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Mrs cheng
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Join Date: Mar 2017
Old 12-13-2018 , 01:02   Re: [L4d2]How to push common infected away without IN_ATTACK2
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Quote:
Originally Posted by Dragokas View Post
What you mean "invalid" ?
And why whitout IN_ATTACK2?

The only another way, I see, is to set animation sequence + teleport (velocity value).
Invalid means that the common infected cannot be pushed away.
even velocity is also invalid.
But Can it be set to animate?
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Mrs cheng
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Join Date: Mar 2017
Old 12-13-2018 , 03:29   Re: [L4d2]How to push common infected away without IN_ATTACK2
Reply With Quote #4

IN_ATTACK2——It is the player's right mouse button to push the infected.

Last edited by Mrs cheng; 12-13-2018 at 03:29.
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