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[CS:GO] StatTrak Knives 1.2.0


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asdfxD
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Join Date: Apr 2011
Old 06-03-2015 , 01:13   Re: [CS:GO] Knives 1.0.0
Reply With Quote #11

restarted the server... bug continuing and another bug.

https://www.youtube.com/watch?v=SQ52vvD9OUg

i wait for fixes first before i add this on my pub servers, but nice plugin anyway.
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Neuro Toxin
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Old 06-03-2015 , 02:23   Re: [CS:GO] Knives 1.0.0
Reply With Quote #12

Quote:
Originally Posted by asdfxD View Post
no. the falchion knife in hand does a random knife attack always. (mouse1)

have only sourcemod + metamod and only your plugin installed @linux
Sorry, to clarify.

I was meaning when your knife was dropping on the ground. Did you have a taser?

Eg. CS:GO doesn't let a player equip a knife if they are holding a taser for some reason.

Eitherway, I'll fix it, and see if I can remove these knife glitches (I think I can without having to do the current work arounds )
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Ejziponken
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Join Date: Apr 2008
Old 06-03-2015 , 06:15   Re: [CS:GO] Knives 1.0.0
Reply With Quote #13

Really nice work, trying it now!


Edit: This is how it looks when you spawn (before loading knife)
http://images.akamai.steamuserconten...3C543B781399E/

Last edited by Ejziponken; 06-03-2015 at 06:56.
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Neuro Toxin
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Old 06-03-2015 , 06:56   Re: [CS:GO] Knives 1.0.1
Reply With Quote #14

Quote:
Version 1.0.1
* Disabled players inventory paintkit from applying to their selected knife
* Fixed animation glitches for the falchion and butterfly knives
* Bots are not processed
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skinheadxtreme
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Join Date: Jul 2013
Old 06-03-2015 , 07:02   Re: [CS:GO] Knives 1.0.1
Reply With Quote #15

Will this work with weapons paints?
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Ejziponken
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Join Date: Apr 2008
Old 06-03-2015 , 07:05   Re: [CS:GO] Knives 1.0.1
Reply With Quote #16

* Disabled players inventory paintkit from applying to their selected knife

Why? I kinda liked that feature.
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Neuro Toxin
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Old 06-03-2015 , 07:14   Re: [CS:GO] Knives 1.0.1
Reply With Quote #17

Quote:
Originally Posted by skinheadxtreme View Post
Will this work with weapons paints?
Should work fine with weapon paints as it uses a post equip hook, while this plugin does its work way before that.
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Last edited by Neuro Toxin; 06-03-2015 at 07:53.
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Neuro Toxin
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Old 06-03-2015 , 07:15   Re: [CS:GO] Knives 1.0.1
Reply With Quote #18

Quote:
Originally Posted by Ejziponken View Post
* Disabled players inventory paintkit from applying to their selected knife

Why? I kinda liked that feature.
Yea, lol...

As per above posts, it was fucking with some weapons causing paintkits to apply incorrectly, I tried for ages to work around it, however... It didn't work out...
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Last edited by Neuro Toxin; 06-03-2015 at 07:16.
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Ejziponken
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Old 06-03-2015 , 07:23   Re: [CS:GO] Knives 1.0.1
Reply With Quote #19

Quote:
Originally Posted by Neuro Toxin View Post
Yea, lol...

As per above posts, it was fucking with some weapons causing paintkits to apply incorrectly, I tried for ages to work around it, however... It didn't work out...

But it would work correctly on a knife only server? Maybe you can do a cvar for it? =D
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Neuro Toxin
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Old 06-03-2015 , 07:38   Re: [CS:GO] Knives 1.0.1
Reply With Quote #20

I'm considering lots of things like...

* Saving selections to mysql database
* Stattrak kill counters (counts kills across all of your servers)
* Option to allow your weapon skin to apply
* Forwards for paintkit plugins to hook
* Automatic data building (reading csgo configs/scripts/phrases to build it's dataset's without configuration)
* Web interface
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Last edited by Neuro Toxin; 06-03-2015 at 07:38.
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