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[ANY]Security entity limit (0.5.4v)


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ijam_j
Member
Join Date: Mar 2007
Old 12-10-2015 , 09:24   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #41

this has crashed my insurgency server. a lot. unfortunately, i cant find the logs. the console just closed.
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 12-11-2015 , 15:32   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #42

Quote:
Originally Posted by ijam_j View Post
this has crashed my insurgency server. a lot. unfortunately, i cant find the logs. the console just closed.
Look in sourcemod>logs, you should find something, copy/past the debug lines, if you have no logs, and look if the cvar for logs is set on 1.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 03-17-2017 , 06:08   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #43

It seems that this plugin crashed (maybe not this, i will check later) my server when current gamemode is Prop Hunt (on any PH_ map) with this:
Code:
0	metamod.2.tf2.so + 0x1953b
1	0xbfe21d28
2	server_srv.so!CTeamControlPointMaster::InternalSetWinner(int) + 0x75
3	server_srv.so!CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) + 0x459
4	server_srv.so!CEventQueue::ServiceEvents() + 0x211
5	server_srv.so!ServiceEventQueue() + 0xbf
6	server_srv.so!CServerGameDLL::GameFrame(bool) + 0x16b
7	sourcemod.2.tf2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xc] 
8	server_srv.so!_fini + 0x1134a4
9	server_srv.so!CServerGameClients::ClientDisconnect(edict_t*) + 0x1f0
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Last edited by MAGNAT2645; 03-17-2017 at 06:08.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 03-18-2017 , 05:19   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #44

Quote:
Originally Posted by MAGNAT2645 View Post
It seems that this plugin crashed (maybe not this, i will check later) my server when current gamemode is Prop Hunt (on any PH_ map) with this:
Code:
0	metamod.2.tf2.so + 0x1953b
1	0xbfe21d28
2	server_srv.so!CTeamControlPointMaster::InternalSetWinner(int) + 0x75
3	server_srv.so!CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) + 0x459
4	server_srv.so!CEventQueue::ServiceEvents() + 0x211
5	server_srv.so!ServiceEventQueue() + 0xbf
6	server_srv.so!CServerGameDLL::GameFrame(bool) + 0x16b
7	sourcemod.2.tf2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xc] 
8	server_srv.so!_fini + 0x1134a4
9	server_srv.so!CServerGameClients::ClientDisconnect(edict_t*) + 0x1f0
Well no, this plugin isn't the reason of your crash, this crash seems to come from a wrongly setup input.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 03-18-2017 , 08:34   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #45

Quote:
Originally Posted by Benoist3012 View Post
Well no, this plugin isn't the reason of your crash, this crash seems to come from a wrongly setup input.
i know about input, but this crash occurs like random event and i don't have plugins that can edit/remove entities, i have only Observer Point and this.

For now crash maybe like this: https://crash.limetech.org/nc76vmzq22zz
Or just like this: https://crash.limetech.org/c5rlhgygyfug
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-23-2017 , 01:32   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #46

Hello I used this plugins to my "Stop the tank"Server,
And sometime the bomb has been deleted,
any idea?
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 11-20-2018 , 17:49   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #47

Quote:
Originally Posted by doroemon View Post
Hello I used this plugins to my "Stop the tank"Server,
And sometime the bomb has been deleted,
any idea?
Add this tiny check into the Plugin and it wont do that again.
Code:
	char cClassname[64];
	GetEdictClassname(edict, cClassname, 64); 
	
	// is Entity a Bombt?
	if(StrEqual(cClassname, "weapon_decoy"))
		return Plugin_Handled;
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supersoul
Junior Member
Join Date: Nov 2012
Old 03-03-2019 , 05:04   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #48

[SM] Blaming: security_entity_limit.smx
[SM] Call stack trace:
[SM] [0] HookEvent
[SM] [1] Line 44, security_entity_limit.sp::OnPluginStart
[SM] Unable to load plugin "security_entity_limit.smx": Error detected in plugin startup (see error logs)

Sourcemod 1.9..

Last edited by supersoul; 03-03-2019 at 05:05.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-03-2019 , 08:34   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #49

Quote:
[SM] Blaming: security_entity_limit.smx
[SM] Call stack trace:
[SM] [0] HookEvent
[SM] [1] Line 44, security_entity_limit.sp::OnPluginStart
[SM] Unable to load plugin "security_entity_limit.smx": Error detected in plugin startup (see error logs)
I think is missing some more error log lines, but looks like the event "teamplay_round_start" on Line(43) does not exist in "every" game (is not a generic source event).

It exists in TF2, but not in L4D2, maybe you are running in a game unsupported by this event.
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Beatles
Senior Member
Join Date: Feb 2014
Old 08-28-2020 , 14:01   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #50

You are wonderful, this plugin has helped me a lot on my server, before the server was constantly closed by entities, since it is a modded server, but you helped me with this, thank you very much, I hope you keep it updated.
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