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Hide N Seek v4.6 BETA by Jon


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
Jon
Veteran Member
Join Date: Dec 2007
Old 06-25-2008 , 15:24   Hide N Seek v4.6 BETA by Jon
Reply With Quote #1

Beta found here.

Current version: 4.51

Gameplay

  • Terrorists will have a certain amount of time to hide when the CTs are frozen.
  • When the hidingtime is over, the Terrorists, who have no weapons, must avoid getting killed by the CTs.
  • Teams will swap when all terrorists are killed or when x rounds have passed (cvar controlled).
  • Deathmatch Mode: Instant teamswitch for seekers that kill hiders (cvar controlled).

Cvars
Code:
hns_enable 1/0
- Enables or disables the plugin (default: 1)

hns_votegametype 1/0
- If set, there will be a vote for game type on the start of each map (deathmatch or normal mode). Disable to have only normal mode or deathmatch mode. (default: 1)

hns_halfwayvote 1/0
- If set and deathmatch mode is on, a vote for gametype will re-appear halfway through the game. (default: 1)

hns_deathmatch 1/0
- Enables or disables deathmatch mode (default: 0). After enabling, map should be changed.

hns_gamename gamename
- Sets the game description 

hns_timer 0-
- How long the hiding time is (default: 10)

hns_fadecolor red green blue alpha
- Sets the color of fadecolor, alpha is transparency (default: 0 0 0 255)
 
hns_switch 0-
- Number of rounds CTs have to lose in a row before the teams automatically switch, (default: 5, to disable: 0)
 
hns_slash 0-
- Number of rounds CTs have to lose in a row before they can use slash, default: 3 (default: 3, to disable: 0)

hns_flashbangs 0-3
- Number of flashbangs Terrorists receive

hns_hegrenade 0-3
- 0: Disable, 1: Hiders get a HE-Grenade, 2: Seekers, 3: Both (default: 0)

hns_smokegrenade 0-3
- 0: Disable, 1: Hiders get a smoke grenade, 2: Seekers, 3: Both (default: 1)

hns_nadesbeginning 1/0
- Should terrorists receive grenades at spawn or after timer (default: 0)
 
hns_sound 1/0
- Enables or disables countdown sound in hide time, (default: 1)

hns_semiclip 1/0
- Enables or disables team semiclip (default: 1)

hns_pickup 1/0
- Enables or disables blocking of weapon pickup (default: 1)
 
hns_fakeknife 0/1/2
- Enables or disables a fake knife for Terrorists to avoid speed bug. 0: disable, 1: invisible knife, 2: visible knife (default: 1)
 
hns_chooseteam 1/0
- Enables or disables players ability to choose a team (default: 0)

hns_blockkill 1/0
- Enables/disables blocking of kill command in console
 
hns_footsteps 0/1/2
- 1 = Terrorists have no footsteps, 2 = CT, 0 = disable (default: 1)
 
hns_noflash 1/0
- If enabled, terrorists will not be affected by flashbangs (default: 1)

hns_removedoors 1/0
- Enables or disables removal of doors (default: 1)

hns_removebreakables 1/0
- Enables or disables removal of breakables, not removed on: any map containing "dust", de_piranesi, de_train (e.g vents, default: 1)

hns_newnades 1/0
- Should the last terrorist get new nades (default: 1)


Credits
  • OneEyed - Original idea of Hide N Seek/hidenseek/hns
  • Alka - Anything I might have asked for
  • ConnorMcLeod - Block buying code

Recommended

Servers using this plugin

Attached Files
File Type: sma Get Plugin or Get Source (hns.sma - 30208 views - 24.0 KB)

Last edited by Jon; 10-29-2009 at 15:23.
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Sipi
Member
Join Date: Sep 2007
Old 06-25-2008 , 15:34   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #2

Good job! :-)
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-25-2008 , 15:36   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #3

Nice...a cvar for anything and also a clean code. Gj

Hi Jon (:
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xertz
Junior Member
Join Date: May 2008
Old 06-25-2008 , 17:34   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #4

Hmmm...seems like something is wrong.

Code:
symbol is assigned a value that is never used: "cvar_block_kill"
Going to try it in decticated server.
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 06-25-2008 , 17:42   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #5

Exelent. If you want traslation to [ES] MP me
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AcidoX
Senior Member
Join Date: Oct 2007
Location: Vilnius
Old 06-25-2008 , 17:55   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #6

Adding to my server to test...
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Jon
Veteran Member
Join Date: Dec 2007
Old 06-25-2008 , 18:15   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #7

Updated: Sorry, forgot to comment a line registering client_help. Also, renamed sma, amxx and config file to hns3 because the "&" sign only caused trouble. Should work fine now

Last edited by Jon; 06-25-2008 at 18:26.
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nxte
Junior Member
Join Date: Jun 2008
Old 06-25-2008 , 19:03   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #8

Missing weaponchance in amxx format:S http://www.amxmodx.org/webcompiler.cgi dont work with it.
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Jon
Veteran Member
Join Date: Dec 2007
Old 06-26-2008 , 01:52   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #9

Quote:
Originally Posted by nxte View Post
Missing weaponchance in amxx format:S http://www.amxmodx.org/webcompiler.cgi dont work with it.
Done, gotta run..
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xertz
Junior Member
Join Date: May 2008
Old 06-26-2008 , 07:28   Re: Hide & Seek 3.0 + Weaponchance
Reply With Quote #10

] hns_toggle 0
[Hide & Seek] Hide & Seek is already disabled
Unknown command: hns_toggle
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