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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-18-2010 , 17:02   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #481

Quote:
Originally Posted by tejeskifly View Post
i have some problem vith this plugin, i don't can set on my cs:s server admin immunity. And afk manager move death players to spec. Im using afk_manager.smx/.sp and las sourcemod and metamod.

my afk manager cfg file:

Code:
// This file was auto-generated by SourceMod (v1.2.4)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Are Admins immune to to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "2"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afk_enable "1"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_exclude_dead "0"

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "6"
sm_afk_kick_min_players "2"

// Should the AFK manager kick clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"

// Time in seconds (total) client must be AFK before being kicked.
// -
// Default: "120.0"
sm_afk_kick_time "220.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "150.0"

// Minimum amount of connected clients needed to move clients to spectator.
// -
// Default: "4"
sm_afk_move_min_players "2"

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator.
// -
// Default: "60.0"
sm_afk_move_time "120.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"
i know my english is bad sry
have you checked the logs?

You have not set it to exclude dead players, so it will be checking this?
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tejeskifly
Senior Member
Join Date: Jun 2009
Location: Hungary, Szeged
Old 01-19-2010 , 08:39   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #482

the plugin check the dead players
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-19-2010 , 17:05   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #483

Quote:
Originally Posted by tejeskifly View Post
the plugin check the dead players
WTF?

Code:
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_exclude_dead "0"
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sirmoe
Senior Member
Join Date: Mar 2008
Old 01-21-2010 , 20:12   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #484

Hhmmm, SM 1.2.3

L 01/22/2010 - 12:07:07: [afk_manager.smx] [AFK Manager] Log File: addons/sourcemod/logs/afkm_20100122.log
L 01/22/2010 - 12:07:07: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/22/2010 - 12:07:07: [SM] Native "LogAction" reported: Language phrase "TF2" not found
L 01/22/2010 - 12:07:07: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 01/22/2010 - 12:07:07: [SM] [0] Line 158, /home/groups/alliedmodders/forums/files/3/2/0/9/1/52722.attach::OnPluginStart()
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 01-23-2010 , 21:24   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #485

Any new ideas on the support for threshholds in the plugin like we'd discussed a while back/ I'm fully willing to test it with you again and help in any way I'm able. Its become more and more of an issue lately with people getting pushed around by accident in the spawn and never getting sent to afk.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-26-2010 , 17:35   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #486

Quote:
Originally Posted by sirmoe View Post
Hhmmm, SM 1.2.3

L 01/22/2010 - 12:07:07: [afk_manager.smx] [AFK Manager] Log File: addons/sourcemod/logs/afkm_20100122.log
L 01/22/2010 - 12:07:07: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/22/2010 - 12:07:07: [SM] Native "LogAction" reported: Language phrase "TF2" not found
L 01/22/2010 - 12:07:07: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 01/22/2010 - 12:07:07: [SM] [0] Line 158, /home/groups/alliedmodders/forums/files/3/2/0/9/1/52722.attach::OnPluginStart()
Read the installation instructions you are missing the phrase file???
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5l4v45
Junior Member
Join Date: Nov 2008
Old 02-19-2010 , 11:21   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #487

Im noticed that if there is last T and he will be move ,beacuse of AFK, to spectator and there is for example 2 min left until round end - round wont finish, CT must wait until time end...
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 02-19-2010 , 12:28   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #488

Hey Rothgar,

Thanks for your plugin. It has worked great. I really don't have any probs with this.

I'm trying to set it for some particular conditions and hope you could bonk me on the head.

1. Admin flag such that Immune from a Kick, they just go to Spectator after X seconds. Check.

> Set an Admin flag and used sm_afk_admins_immune "2"

2. Any Player, move to Spec after X seconds. Check

3. Kick ANY player after very LONG X seconds.

> sm_afk_move_spec "1"
> sm_afk_kick_players "3"

Is that right?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-19-2010 , 21:25   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #489

Quote:
Originally Posted by MjrNuT View Post
Hey Rothgar,

Thanks for your plugin. It has worked great. I really don't have any probs with this.

I'm trying to set it for some particular conditions and hope you could bonk me on the head.

1. Admin flag such that Immune from a Kick, they just go to Spectator after X seconds. Check.

> Set an Admin flag and used sm_afk_admins_immune "2"

2. Any Player, move to Spec after X seconds. Check

3. Kick ANY player after very LONG X seconds.

> sm_afk_move_spec "1"
> sm_afk_kick_players "3"

Is that right?
Looks correct, option 3 was added and is kind of redundant you can use 1 for sm_afk_kick_players but both should work.

As long as you set your min players and times correctly should be fine.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-19-2010 , 21:26   Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Reply With Quote #490

Quote:
Originally Posted by 5l4v45 View Post
Im noticed that if there is last T and he will be move ,beacuse of AFK, to spectator and there is for example 2 min left until round end - round wont finish, CT must wait until time end...
Er I'd need someone to test this, might be like TF2 and has some weird stupid offset that needs to be set in order for them to be a "proper" Spectator.

If other people report this I'll need a server to test and it could be painful.
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