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Bunny Hop Abilities v0.5.2 ( dec 13 2008 )


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Join Date: Jul 2010
Location: Pinas
Old 10-30-2010 , 09:03   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #131

thanks for the nice bhop plugin
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bibu
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Old 11-17-2010 , 10:17   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #132

At first it worked very well with bhop_style 2, I got a very high speed, now I installed it again with the same cvar, it does auto bhop, but I don't know, it does stop on ground then immadiately again jump and it jumps weird I think, and no I am not talking about aa. Is there anything other to configure, any server settings or something like that? I have bhop_auto 1, bhop_style 2, aa 100, airmove 100
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gladius
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Location: Santiago, Chile
Old 01-24-2011 , 12:42   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #133

Connor,
I don't know much about Orpheu, but when I put your plugin(axn_bhop) I get this error.

Code:
L 01/24/2011 - 14:39:33: [AMXX] Run time error 10: native error (native "OrpheuGetStructMember")
L 01/24/2011 - 14:39:33: [AMXX]    [0] axn_bhop.sma::onPMDuckPost (line 53)
L 01/24/2011 - 14:39:33: [ORPHEU] Invalid structure provided
L 01/24/2011 - 14:39:33: [AMXX] Displaying debug trace (plugin "axn_bhop.amxx")
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bibu
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Join Date: Sep 2010
Old 01-24-2011 , 13:15   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #134

Quote:
Originally Posted by bibu View Post
At first it worked very well with bhop_style 2, I got a very high speed, now I installed it again with the same cvar, it does auto bhop, but I don't know, it does stop on ground then immadiately again jump and it jumps weird I think, and no I am not talking about aa. Is there anything other to configure, any server settings or something like that? I have bhop_auto 1, bhop_style 2, aa 100, airmove 100
bump for requesting help.
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ConnorMcLeod
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Old 01-24-2011 , 13:38   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #135

airmove is either 0 or 1.
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Old 02-02-2011, 01:35
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claudiu4444
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Join Date: Feb 2011
Old 02-21-2011 , 16:07   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #136

Hey there! so:
i put amx_bhop.amxx and axn_bhop.amxx in plugins folder"4 Fun Team CS Server\cstrike\addons\amxmodx\plugins"
then axn_bhop.sma and amx_bhop.sma in "4 Fun Team CS Server\cstrike\addons\amxmodx\scripting"
i add in plugins.ini amx_bhop.amxx and axn_bhop.amxx
and to
amxx.cfg the cvar:
tjm_join_team <0|1|2|3|4>
o The team number that the player should join:
o 0 = Don't Auto-Join, 1 = T, 2 = CT, 3 = SPEC, 4 = Random CT or T

* tjm_switch_team <0|1>
o Forces the client to change teams when he/she opens the menu while already on a team.
o 0 = OFF, 1 = ON

* tjm_class_t <1|2|3|4|5>
o Which model the client should use when forced to the Terrorist team.
o 1 = Phoenix Connexion, 2 = Elite Crew, 3 = Arctic Avengers, 4 = Guerilla Warfare, 5 = Random

* tjm_class_ct <1|2|3|4|5>
o Which model the client should use when forced to the Counter-Terrorist team.
o 1 = Seal Team, 2 = GSG-9, 3 = SAS, 4 = GIGN, 5 = Random

* tjm_block_change <0|1>
o If tjm_switch_team isn't 1, this will block the client from choosing teams.
o 0 = Allow Team Change, 1 = Block Team Change


amx_timevote number - Default 5 - After 5 MINUTES (Default) is rockthevote allowed.
amx_howmanypercentage float - Default 0.30 - When 30% of the players said rockthevote then comes the mapvote.
amx_howmanyvotes number - Default 8 - When 8 (default) players said rockthevote then comes the mapvote.
amx_rocktime time - Default 10 - After 10 (default) seconds the voting is over and the server change the map.
amx_directmapchange - Default 0 - The server will display a hudmessage and at the start of the new round the map will be changed.

< 1 = on || 0 = off >

Turn on/off the plugin
deathrun_toggle 1/0 <default: 1>

Turn on/off the spray blocker
deathrun_spray 1/0 <default: 1>

Turn on/off the radio commands blocker
deathrun_radio 1/0 <default: 1>

Turn on/off giving USP for CT's
deathrun_giveusp 1/0 <default: 1>

Turn on/off removing buyzone
deathrun_removebz 1/0 <default: 1>

Turn on/off remove money and timer from hud
deathrun_hidehud 1/0 <default: 1>

Turn on/off blocking money, if yes, player always will have 0$
deathrun_blockmoney 1/0 <default: 1>

Block or enable 'kill' command for CTs (1 - blocked, 0 - enabled)
deathrun_blockkill 1/0 <default: 1>

Turn on/off the semiclip
deathrun_semiclip 1/0 <default: 1>

Turn on/off the life system, if set to 2, terrorist for winning team will get also 1 life point.
deathrun_lifesystem 2/1/0 <default: 1>

If 1 then gamename will be changed to 'Deathrun v3.0'
deathrun_gamename 1/0 <default: 1>

Turn on/off block no fall damage for terrorists
deathrun_terrnfd 1/0 <default: 1>

amx_autounstuck | 1/0 | Turns plugin on/off
amx_autounstuckeffects | 1/0 | Turns unstuck effects on/off
amx_autounstuckwait | default 6 | Accuracy of unstuck detecting, higher is more accurate and takes more time, value 10 takes 1 second. value 1 takes 0.1 second, do NOT set this to 0, if you dont know what to do with it, leave it on 6

* dr_lock_dist < value >

Max distance in units from where a player can lock a button (dft 100)

* dr_keeplock_dist < value >

Max distance in units the player has to stay from the button to keep it locked (dft 750)

* dr_keeplock_time < value >

Max time in seconds a button stays locked (dft 30)

* dr_lock_delay < value >

Max time in seconds a player have to wait to un/lock a button again (dft 5)

deathrun_shop "1" / / if a plugin has to be enabled 1 - yes, 0 - no
deathrun_he_cost "10" // koszt Granata wybuchowego deathrun_he_cost "10" / / cost Granata explosive
deathrun_bothgrenades_cost "20" // both grenades cost deathrun_bothgrenades_cost "20" / / Both grenades cost
deathrun_silent_cost "24" // koszt chodzenia po cichu deathrun_silent_cost "24" / / cost to walk quietly
deathrun_health_cost "30" // koszt dostania paczki zdrowia deathrun_health_cost "30" / / cost of getting a package of health
deathrun_armor_cost "15" // koszt kupienia pancerza deathrun_armor_cost "15" / / cost to buy armor
deathrun_speed_cost "39" // koszt dodatkowej szybkosci deathrun_speed_cost "39" / / cost of an additional speed
deathrun_gravity_cost "41" // koszt mniejszej grawitacji deathrun_gravity_cost "41" / / cost of less gravity
deathrun_invisibility_cost "69" // koszt za niewidzialność deathrun_invisibility_cost "69" / / cost for Invisibility
deathrun_speed_power "800.0" // szybkosc ustalona po wykupieniu deathrun_speed_power "800.0" / / set the speed when you subscribe
deathrun_gravity_power "0.3" // grawitacja po wykupieniu deathrun_gravity_power "0.3" / / gravity after the purchase
deathrun_advertise_message "1" // wlaczona wiadomosc informacyjna 1- tak 2- nie deathrun_advertise_message "1" / / enabled message news 1 - yes 2 - no
deathrun_health_points "255" // ilosc zycia po wykupieniu deathrun_health_points "255" / / quantity of life when you subscribe
deathrun_armor_points "400" // armor item cvar (??) deathrun_armor_points "400" / / cvar for armor item (?)
deathrun_advertise_time "7.0" // czas wyswietlania informacji, jezeli plugin jest wlaczony deathrun_advertise_time "7.0" / / time display of information, if the plugin is enabled
deathrun_invisibility_percentage "111" // ustalenie poziomu niewidzialnosci od 0 do 255 deathrun_invisibility_percentage "111" / / determine the level of invisibility from 0 to 255
deathrun_killer_bonuspoints "5" // punkty bonusowe kiedy zabijesz przeciwnika deathrun_killer_bonuspoints "5" / / bonus points when you kill the enemy
deathrun_suicider_loose_points "3" // Ilosc straconych punktow gdy popelnisz samobojstwo deathrun_suicider_loose_points' 3 "/ / Number of points lost when you kill yourself
deathrun_save_points "1" // // czy maja byc zapisywane pkt gracza kiedy wyjdzie on z serwera deathrun_save_points "1" / / / / if you want to save points when you go out on a player from the server
deathrun_noclip_cost "50" // koszt noclip (mozna latac po mapie) deathrun_noclip_cost "50" / / cost noclip (you can fly around the map)
deathrun_noclip_duration "2" // czas noclipa deathrun_noclip_duration "2" / / time noclip
deathrun_jetpack_cost "60" // koszt jetpacka deathrun_jetpack_cost "60" / / cost of the jetpack
deathrun_jetpack_duration "10" // Czas uzywania jetpacka deathrun_jetpack_duration "10" / / Time of Use jetpack
deathrun_deagle_cost "31" // koszt deagle deathrun_deagle_cost "31" / / cost Deagle
deathrun_longjump_duration "6" // Czas uzywania dalekiego skoku deathrun_longjump_duration '6 "/ / Time of Use Long jump
deathrun_longjump_cost "46" // Koszt mozliwosci skakania dalekim skokiem deathrun_longjump_cost "46" / / The cost of the distant possibility of jumping jumping
deathrun_glow_cost "8" // // koszt glow (??) deathrun_glow_cost '8 "/ / / / cost of the glow (?)
deathrun_nvg_cost "33" // koszt noktowizora deathrun_nvg_cost "33" / / cost Night Vision

rtr_enabled 1 - activat/dezactivat.
rtr_percentage 100- procentajul de jucatori ca sa aiba loc "rocktheround" / fortarea incheierii rundei. Exemplu : "rtr_percentage 50" - necesita jumatate din jucatori.
rtr_wait - 10 timpul in secunda pana cand jucatorii pot forta incheierea rundei.
rtr_enddelay 10
- timpul in secunde pana cand jucatorii in viata vor primi slay. Acesta
va aparea intr-o numaratoare descrescatoare le fiecare pe ecran.
rtr_who 0 - determina cine poate forta incheierea rundei.
0 - doar jucatorii morti
1 - doar jucatorii in viata
2 - toti
rtr_showcmd 1 - arata jucatorilor cine a tastat "rtr" sau "rocktheround"
0 - blocheaza aparitia mesajului
1- arata mesajul

cvar_enable = register_cvar("pingfake_enable", "1")
cvar_ping = register_cvar("pingfake_ping", "10")
cvar_flux = register_cvar("pingfake_flux", "5")
cvar_target = register_cvar("pingfake_target", "1")
cvar_flags = register_cvar("pingfake_flags", "")
cvar_bots = register_cvar("pingfake_bots", "0")
cvar_multiplier = register_cvar("pingfake_multiplier", "0.0")
cvar_showactivity = get_cvar_pointer("amx_show_activity")
// Automatic Unstuck
amx_autounstuck 1
amx_autounstuckeffects 1
amx_autounstuckwait 6

// Hats
hat_adminonly 0
hat_adminhats 1
hat_random 1
hat_bots 0
hat_force 0
hat_glow 0

// HPK
amx_hpk_ping 90
amx_hpk_check 7
amx_hpk_tests 5
amx_hpk_delay 10

// Admin Chat Color
amx_namecolor 2
amx_color 3
amx_listen 1


amx_hpk_ping 90 //ping-ul la care jucatorul va primi kick
amx_hpk_check 12 //timpul intre verificari
amx_hpk_tests 5 //numarul de verificari care vor fi efectuate inainte de a da kick
amx_hpk_delay 30

* bhop_style < 0|1|2 >

0 : normal setting - 1 : no slow down - 2 : no speed limitation

* bhop_auto < 1|0 >

Enable / Disable automatic jump

* mp_falldamage < factor >

Fall damage factor (1.0 = normal, 0.0 = no damage, 0.5 = half damage, 2.0 and double damage, etc...

P.S:down is the bhop cvar
But dosent work! what should i do? i keep pressing space(for jump) but it jump just one time... help pls! i really need it!
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HardZone
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Join Date: Jul 2011
Location: 127.0.0.1
Old 08-11-2011 , 18:01   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #137

Bug in axn_bhop when you press E it slows you down
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Eomer
Member
Join Date: Aug 2011
Old 08-28-2011 , 08:26   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #138

When i want to compile it, i receive this error message

/tmp/textBKV1ZT.sma(1) : error 010: invalid function or declaration 1 Error. Could not locate output file /home/groups/amxmodx/public_html/websc3/textBKV1ZT.amx (compile failed).
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 08-28-2011 , 08:31   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #139

Hit the "get_plugin" link.
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SGT
Senior Member
Join Date: Sep 2011
Old 11-09-2011 , 21:03   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #140

Quote:
Originally Posted by HardZone View Post
Bug in axn_bhop when you press E it slows you down
I'm getting the same bug. Conner, are you planing on fixing that?

Edit: I see you posted a solution in page 5.


Quote:
Originally Posted by ConnorMcLeod View Post
Plugin updated to v0.4.1, fixed jump animation.




I made it the same as in half-life.
You can disable it by commenting all the prethink fonction :
PHP Code:
    RegisterHam(Ham_Player_Jump"player""Player_Jump")
    
register_forward(FM_UpdateClientData"UpdateClientData")
//    RegisterHam(Ham_Player_PreThink, "player", "Player_PreThink")

    
register_concmd("amx_autobhop""AdminCmd_Bhop"ADMIN_LEVEL_A"<nick|#userid> <0|1>")
}

public 
plugin_cfg()
{
    
g_pcvarGravity get_cvar_pointer("sv_gravity")
}
/*
public Player_PreThink(id)
{
    if( !get_pcvar_num(g_pcvarBhopStyle) )
    {
        return HAM_IGNORED
    }

    if( pev(id, pev_flags) & FL_ONGROUND && pev(id, pev_button) & IN_USE )
    {
        static Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        fVelocity[0] *= 0.3
        fVelocity[1] *= 0.3
        fVelocity[2] *= 0.3
        set_pev(id, pev_velocity, fVelocity)

        return HAM_HANDLED
    }

    return HAM_IGNORED
}
*/
public Player_Jump(id)
{
    if( !
is_user_alive(id) )
    {
        return 
HAM_IGNORED
    


Last edited by SGT; 11-09-2011 at 21:05.
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