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Spectate Time


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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 12-20-2011 , 08:24   Re: Spectate Time
Reply With Quote #31

Thanks for the report, there was a little bug. I did not realise OnClientPostAdminCheck could take so long to complete.

Fixed this now.

Updated!
20/12/11 - Version 3.1
- Fixed rare case where non spectators are kicked.
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Last edited by tigerox; 12-20-2011 at 08:25.
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 12-20-2011 , 08:35   Re: Spectate Time
Reply With Quote #32

Thanks for fixing this so fast. IŽll test the new version and will report further issues
if there are some. If not, well done
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 01-01-2012 , 19:34   Re: Spectate Time
Reply With Quote #33

I found another case where non spectators could be kicked. Everyone should update.

Updated!
01/01/12 - Version 3.2
- Fixed another case where non spectators are kicked.
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duydangle
Senior Member
Join Date: May 2010
Old 02-13-2012 , 10:12   Re: Spectate Time
Reply With Quote #34

Thank you so much for this plugin, this is what I need.
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w33q
Junior Member
Join Date: Jan 2011
Old 08-30-2012 , 12:13   Re: Spectate Time
Reply With Quote #35

I have CS:GO server and only deadteamplayers can see their teamplayers not enemies, so I want that admins can see all players. How do I add command to override.

Quote:
Overrides
{
/**
* By default, commands are registered with three pieces of information:
* 1)Command Name (for example, "csdm_enable")
* 2)Command Group Name (for example, "CSDM")
* 3)Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
*/
}
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-09-2013 , 00:01   Re: Spectate Time
Reply With Quote #36

This is great and all buttt...

If it starts counting, then finds out that there are less than x players when the timer hits 800 seconds, it wont run the timer again and you are pretty safe sitting there until the next map where you rejoin spectate...
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Last edited by DontWannaName; 04-09-2013 at 00:01.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 06-26-2014 , 04:23   Re: Spectate Time
Reply With Quote #37

Hello,

for L4D2 game, when players connect to the server, they are all viewer (event player_transition), until the last player has finished loaded.

So it should be checked that everyone is selected his team before the plugin starts otherwise the players are kicker and the server is empty each time lol.

can you add a command !kickspecs for admin (root, Allows the admin to kick all the spectators game)?
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 06-26-2014 , 10:03   Re: Spectate Time
Reply With Quote #38

Quote:
Originally Posted by eric0279 View Post
Hello,

for L4D2 game, when players connect to the server, they are all viewer (event player_transition), until the last player has finished loaded.

So it should be checked that everyone is selected his team before the plugin starts otherwise the players are kicker and the server is empty each time lol.

can you add a command !kickspecs for admin (root, Allows the admin to kick all the spectators game)?
Increase sm_spectimelimit to 300 or higher.
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