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L4D Vote Manager 2


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madcap
Senior Member
Join Date: Feb 2009
Old 02-09-2009 , 23:18   Re: L4D Vote Manager 2
Reply With Quote #11

The console command is just:

Code:
veto
I bound it to a key so I could quick veto votes.
Code:
bind f11 veto
If you want to be fancy and make the command look like it came from the server instead you do:
Code:
rcon veto
And finally because SM automatically hooks onto console commands you could just say any of the following in chat:

Quote:
!veto
/veto
Whatever you do you want to be quick. Veto doesn't actually override the vote, it just sets all remaining ballots to No which may not actually be enough to stop the vote. If anyone has any ideas on implementing a proper vote veto let me know but the voting mechanism seems to be built in with limited access.

Last edited by madcap; 02-09-2009 at 23:36.
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tfphoenix
Member
Join Date: Dec 2008
Old 02-09-2009 , 23:24   Re: L4D Vote Manager 2
Reply With Quote #12

Sweet. I'll be giving this a try.
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-10-2009 , 07:24   Re: L4D Vote Manager 2
Reply With Quote #13

Killer!!! You just killed two good plugins in one shot, http://forums.alliedmods.net/showthread.php?t=81357 and
http://forums.alliedmods.net/showthread.php?t=81034
I replaced them with one your nice plugin, thanks dude.

Also add please 2 cvars like CrimsonGT did:
sm_voteguard_vlimit (def. 3)
The max callvotes allowed before the player is subject to punishment. When the player has reached this limit, they will recieve a message alerting them to reaching the max votes. Once exceeded the chosen punishment will be applied.
sm_voteguard_bantime (def. 10)
Duration in minutes of the ban. If this is set to 0, the player will be kicked instead of banned.

Would be nice to punish abusers who constantly call a vote.
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Last edited by AcidTester; 02-10-2009 at 08:23.
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madcap
Senior Member
Join Date: Feb 2009
Old 02-10-2009 , 09:17   Re: L4D Vote Manager 2
Reply With Quote #14

This plugin is already capable of stopping people from vote spamming by setting a long timeout time.

I really don't see a reason to be banning people for something they can't do anyway.

Last edited by madcap; 02-10-2009 at 09:21.
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tfphoenix
Member
Join Date: Dec 2008
Old 02-11-2009 , 22:11   Re: L4D Vote Manager 2
Reply With Quote #15

The old voteguard worked for me but I installed this (along with the cfg for it) and neither the admin immunity or the veto is working...
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Number Six
Senior Member
Join Date: Dec 2008
Old 02-11-2009 , 23:17   Re: L4D Vote Manager 2
Reply With Quote #16

Quote:
Originally Posted by tfphoenix View Post
The old voteguard worked for me but I installed this (along with the cfg for it) and neither the admin immunity or the veto is working...
All working ;) , just recompiled .sp source with the last snapshot 1.2 , and really no problem !
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madcap
Senior Member
Join Date: Feb 2009
Old 02-12-2009 , 08:59   Re: L4D Vote Manager 2
Reply With Quote #17

I've attached a compiled version using a 1.2 snapshot. Try using that if you're not sure how to compile from source.
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Vichen
Junior Member
Join Date: Feb 2009
Old 02-12-2009 , 15:53   Re: L4D Vote Manager 2
Reply With Quote #18

Will definately use this plugin! I liked the other two, and you've definately killed them. Thanks for a great plugin!
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-13-2009 , 11:20   Re: L4D Vote Manager 2
Reply With Quote #19

Is changedifficulty works in versus? (i dont tryied it yet) if no, can u add this feature in this plugin? this would be in handy, cause when server coop and ppl switch to impossible, and after vote for versus, we got impossible for versus, that cant be changed.
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madcap
Senior Member
Join Date: Feb 2009
Old 02-13-2009 , 13:15   Re: L4D Vote Manager 2
Reply With Quote #20

VS doesn't have a difficulty. It can't be changed. You can't even vote for switching to VS from Coop.

I'm not sure what I could implement that would fix this.
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