This plug-in was working great on my server, until I added the dustbowl / goldrush cfg files to my cfg directory, to adjust the defenders respawn times, as you suggested. I have the newest version of your plug-in, from the front page of this thread. We have a linux server, and we're running SM 1.0.1.2130.
To begin with, the plug-ins works great with only the server.cfg cvars here:
sm_respawn_time_enabled "1"
sm_respawn_time_blue "5"
sm_respawn_time_red "5"
But once I added cp_dustbowl.cfg into the cfg directory you specified, with the file looking like this:
sm_respawn_time_enabled "1"
sm_respawn_time_blue "5.0" //Attackers
sm_respawn_time_red "10.0" //Defenders
Restarted server, changed map to dustbowl, and the plug-ins works great! Only one problem, the mapchooser nextmap vote doesn't come up, and the map ends up going to another random map in the mapcycle. In my case this was hydro. Then after an hour of playing hydro, still no vote was put up, and the map ended up changing to hydro...again.
So then by the time I can get the map changed to something else, I have a nice empty server.
My mp_timelimit is set to 60, and I'm running the standard sm mapchooser plug-in, along with a few other, approved plug-ins(super menu + commands, SDMR, playersvotes v1.2.5), and I have it set to put up a vote for the next map with 3 minutes left to play on a map.
I'm very sad to say that I'll have to remove the map cfg files if I can't get this resolved, which is a real bummer because these settings really seemed to give some great balance, as you had promised
* And a side note to a previous post I believe I saw...
If you've added the dustbowl/goldrush cfg files, and your spawn times all go instant for dustbowl, and back to normal spawn times for goldrush, or vice versa, I can't quite remember... Check the map cfg files that you've made and added... Pay special attention to your ''' and your = in the cvars, if you just copy and pasted them like I did, you may have missed this the first time.