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[TF2] Respawn System


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Molson Fuels My Rage
Junior Member
Join Date: May 2008
Old 06-11-2008 , 04:38   Re: [TF2] Respawn System
Reply With Quote #101

This plug-in was working great on my server, until I added the dustbowl / goldrush cfg files to my cfg directory, to adjust the defenders respawn times, as you suggested. I have the newest version of your plug-in, from the front page of this thread. We have a linux server, and we're running SM 1.0.1.2130.
To begin with, the plug-ins works great with only the server.cfg cvars here:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "5"
sm_respawn_time_red "5"

But once I added cp_dustbowl.cfg into the cfg directory you specified, with the file looking like this:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "5.0" //Attackers
sm_respawn_time_red "10.0" //Defenders

Restarted server, changed map to dustbowl, and the plug-ins works great! Only one problem, the mapchooser nextmap vote doesn't come up, and the map ends up going to another random map in the mapcycle. In my case this was hydro. Then after an hour of playing hydro, still no vote was put up, and the map ended up changing to hydro...again. So then by the time I can get the map changed to something else, I have a nice empty server.
My mp_timelimit is set to 60, and I'm running the standard sm mapchooser plug-in, along with a few other, approved plug-ins(super menu + commands, SDMR, playersvotes v1.2.5), and I have it set to put up a vote for the next map with 3 minutes left to play on a map.

I'm very sad to say that I'll have to remove the map cfg files if I can't get this resolved, which is a real bummer because these settings really seemed to give some great balance, as you had promised

* And a side note to a previous post I believe I saw...
If you've added the dustbowl/goldrush cfg files, and your spawn times all go instant for dustbowl, and back to normal spawn times for goldrush, or vice versa, I can't quite remember... Check the map cfg files that you've made and added... Pay special attention to your ''' and your = in the cvars, if you just copy and pasted them like I did, you may have missed this the first time.
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Molson Fuels My Rage
Junior Member
Join Date: May 2008
Old 06-12-2008 , 12:08   Re: [TF2] Respawn System
Reply With Quote #102

Tested this again last night... Plug-ins seems to be working just fine now, map cfg's and all!

Didn't change anything, so I don't quite know what was happening before...

Thanks WoZeR for the great plug-in!
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WoZeR
Donor
Join Date: Nov 2007
Old 06-12-2008 , 13:18   Re: [TF2] Respawn System
Reply With Quote #103

Quote:
Originally Posted by Molson Fuels My Rage View Post
Tested this again last night... Plug-ins seems to be working just fine now, map cfg's and all!

Didn't change anything, so I don't quite know what was happening before...

Thanks WoZeR for the great plug-in!
wow, weird that was happening to you. I'm glad it's working now.
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Molson Fuels My Rage
Junior Member
Join Date: May 2008
Old 06-13-2008 , 00:01   Re: [TF2] Respawn System
Reply With Quote #104

Sooo, Am I the only one still running this plug-in?

Why is that?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 06-13-2008 , 00:28   Re: [TF2] Respawn System
Reply With Quote #105

No this is everyone running it http://www.game-monitor.com/search.p...&type=variable
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WoZeR
Donor
Join Date: Nov 2007
Old 06-13-2008 , 00:33   Re: [TF2] Respawn System
Reply With Quote #106

Quote:
Originally Posted by DontWannaName View Post
This list is better http://www.sourcemod.net/stats.php?m...0&addon_id=322
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Molson Fuels My Rage
Junior Member
Join Date: May 2008
Old 06-14-2008 , 04:50   Re: [TF2] Respawn System
Reply With Quote #107

Thx...I'll take my foot out of my mouth later, k?
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Bury
Junior Member
Join Date: May 2008
Old 06-15-2008 , 13:16   Re: [TF2] Respawn System
Reply With Quote #108

I'm using this plugin, but it's not changing the spawn times at all, dustbowl is still a standard 3 seconds for attack, and about 13 for defending.

Code:
sm_respawn_time_enabled = 1
sm_respawn_time_blue = 2.0 //Attackers
sm_respawn_time_red = 6.0 //Defenders
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Molson Fuels My Rage
Junior Member
Join Date: May 2008
Old 06-16-2008 , 01:37   Re: [TF2] Respawn System
Reply With Quote #109

Bury, try this:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "2.0" //Attackers
sm_respawn_time_red "6.0" //Defenders

Just need to take out the = and add the "", however I'm not sure the "" is necessary for the enable value...
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Bury
Junior Member
Join Date: May 2008
Old 06-16-2008 , 13:39   Re: [TF2] Respawn System
Reply With Quote #110

Fixed the problem sorry, was issue to do with updating sm

Last edited by Bury; 06-16-2008 at 18:17.
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