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[L4D2] Infected Loot Drops (2.3d)


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Newf
Senior Member
Join Date: Dec 2009
Old 11-03-2011 , 21:54   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #101

Quote:
Originally Posted by Thraka View Post
You either don't know what you're doing or you didn't read the instructions enough.



Not at the moment. That is a key feature of an RPG which this in a way, emulates. You get pointless loot time to time. Also, it currently doesn't base anything off of who was the killer of the infected player, just the fact that it died. It would mean adding another detection layer and figuring out what that player had, if he could have gotten XYZ, what to do if he did etc.. Doing this means A LOT of coding and retesting, which I don't want to do. I don't even have L4D2 installed anymore as it's just not that interesting anymore.
gotcha. very understandable. thanks for the reply
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ceivar
New Member
Join Date: Dec 2011
Old 12-11-2011 , 07:17   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #102

I found one major bug.
I host a versus only server, with tweaked confogl settings.
I set Tank to roll 1 dice with repeat=1, to drop loot on death.

But the loot drop triggers also whenever the tank is transferred to another player after losing control. It even triggers twice here.
Ends up having 3 loot drops from one tank death, when I only expected 1.

Could you look into it and fix this? I find this plugin amazing and we all love it very much, but it would be perfect without this bug in versus.

*edit: I managed to fix it myself, thanks anyway"

Last edited by ceivar; 12-15-2011 at 02:24.
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x-Moi-x
Junior Member
Join Date: Dec 2008
Old 12-22-2011 , 12:43   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #103

someone can tell me if my config is wrong becuase I kill zombies but they didn't droped nothing and I tried with all kind of them
Attached Files
File Type: cfg l4d2_infected_loot_drops_loot_settings.cfg (6.2 KB, 504 views)
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 12-29-2011 , 01:42   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #104

You should make a chance drop version,this dice thingy is kinda hard for me to use.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-17-2012 , 19:38   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #105

Quote:
Originally Posted by x-Moi-x View Post
someone can tell me if my config is wrong becuase I kill zombies but they didn't droped nothing and I tried with all kind of them
Do you have errors about loading the config? Looking at the config real fast you have extra commas at the end of the tank and witch which may prevent it from being loaded.
Code:
    },
    );

};
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-17-2012 , 19:41   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #106

Quote:
Originally Posted by SyluxLockjaw100 View Post
You should make a chance drop version,this dice thingy is kinda hard for me to use.
Doing real "chance" is harder because you start working with infinity statistics. If you make a limit like X out of 100, then you have to write code to track counts for every single item with every single infected type. Then people will see things wrongly, like if you have 1/100 chance of getting a health pack and see two back to back, they think it's broken. But really you killed a bunch previously, then got a health pack, it reset, and you just so happened to get another health pack right away.

So I felt the dice was a clear way of configuring limits and chance precentages with the idea that it's dice so you could roll the same thing over and over. It happens.
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init0
Junior Member
Join Date: Jan 2012
Old 02-24-2012 , 20:58   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #107

Thraka, could you add a condition, if an infected killed by bot - nothing be drop? Its very useful on coop servers.
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Kahl_Drogo
Senior Member
Join Date: Apr 2012
Old 04-18-2012 , 15:52   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #108

Hi. I have a question: how to set this option
I wan't recive from Infected(Smoker,boomer etc) 20% chance to drop pils or adrenaline and from boss(Tank , Witch) 100% med kit. How do config like this ?

Last edited by Kahl_Drogo; 04-18-2012 at 15:57.
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flozza
Junior Member
Join Date: Jul 2011
Old 06-16-2012 , 20:15   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #109

Quote:
Originally Posted by Kahl_Drogo View Post
Hi. I have a question: how to set this option
I wan't recive from Infected(Smoker,boomer etc) 20% chance to drop pils or adrenaline and from boss(Tank , Witch) 100% med kit. How do config like this ?
Code:
infected-team:
{
	repeat = 1;
	dice = [100];
	
	things = (
		{	name = "weapon_adrenaline_spawn";
			type = "item";
			min  = 1;
			max  = 21;
		},
		{	name = "weapon_pain_pills_spawn";
			type = "item";
			min  = 22;
			max  = 42;
		}
	);
};
And for tank:

Code:
boss-team: 
{
	repeat = 1;
	dice = [100];
	things = (
		{	name = "weapon_first_aid_kit_spawn";
			type = "item";
			min  = 1;
			max  = 100;
		}
	);
};
Try it, supposed to work
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basilisaizer_528
Junior Member
Join Date: Sep 2012
Old 10-28-2012 , 16:03   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #110

Hello Thraka want all infected normal except the spitter and boomer adrenaline left alone
the tank and let the chainsaw and grenade launchers
and witch one chainsaw and adrenaline
please
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