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[CSS] Homing Missiles


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bigbrain911
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Old 12-05-2010 , 06:50   Re: [CSS] Homing Missiles
Reply With Quote #101

But this I do not understand why the killing missile does not count as killing a grenade? and wrote -=ЗаСеКрЕчЕн=- killed Махно with env_explosion.

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FrozDark
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Old 12-06-2010 , 00:42   Re: [CSS] Homing Missiles
Reply With Quote #102

where are you see there grenade? It's a rocket
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blodia
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Old 12-06-2010 , 17:22   Re: [CSS] Homing Missiles
Reply With Quote #103

the missiles explode on touch, depending on the players collision group the missile may not collide with the player. when i have some time i'll add some code to make missiles explode near target players who don't have the default collision group.

there is no grenade kill because i use env_explosion for the explosion as using the grenade needed a virtual offset to detonate it.
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tigerox
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Old 12-07-2010 , 13:13   Re: [CSS] Homing Missiles
Reply With Quote #104

Quote:
Originally Posted by blodia View Post
the missiles explode on touch, depending on the players collision group the missile may not collide with the player. when i have some time i'll add some code to make missiles explode near target players who don't have the default collision group.

there is no grenade kill because i use env_explosion for the explosion as using the grenade needed a virtual offset to detonate it.
Somewhat off topic but does anyone know the virtual offset to detonate a grenade?
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bigbrain911
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Old 12-07-2010 , 13:32   Re: [CSS] Homing Missiles
Reply With Quote #105

Quote:
Originally Posted by FrozDark View Post
where are you see there grenade? It's a rocket
But earlier on gungame counted as murder grenade.
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bigbrain911
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Old 12-07-2010 , 13:35   Re: [CSS] Homing Missiles
Reply With Quote #106

I stand on the missile gungame, before when counted as a grenade exploded, and now no, because of this on gungame can not finish a map that someone grenade in his hand, tell me what to correct?
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tigerox
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Old 12-07-2010 , 14:06   Re: [CSS] Homing Missiles
Reply With Quote #107

Quote:
Originally Posted by bigbrain911 View Post
I stand on the missile gungame, before when counted as a grenade exploded, and now no, because of this on gungame can not finish a map that someone grenade in his hand, tell me what to correct?
It proabably stopped working when GunGame added support to level up with prop kills. You can just look for the env_explosion and add a level to fix this problem. Try out the attached fix.
Attached Files
File Type: sp Get Plugin or Get Source (gungame_missile.sp - 187 views - 810 Bytes)
File Type: smx gungame_missile.smx (2.4 KB, 209 views)
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sinblaster
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Old 12-07-2010 , 15:12   Re: [CSS] Homing Missiles
Reply With Quote #108

Quote:
Originally Posted by bigbrain911 View Post
I stand on the missile gungame, before when counted as a grenade exploded, and now no, because of this on gungame can not finish a map that someone grenade in his hand, tell me what to correct?

Hey use the edit button and stop spamming its getting annoying receiving so many notifications because you forgot to say something
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bigbrain911
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Old 12-07-2010 , 18:41   Re: [CSS] Homing Missiles
Reply With Quote #109

Quote:
Originally Posted by tigerox View Post
It proabably stopped working when GunGame added support to level up with prop kills. You can just look for the env_explosion and add a level to fix this problem. Try out the attached fix.
Works but not correctly.
1. Never wrote that it was blown up by grenade
2. After the murder of a rocket to the next level, but the chat does not write that a player stood up to the next level and do not play music because it is not fixed transition at the last level.

If possible fix. Without the missiles are no longer interested (
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tigerox
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Old 12-07-2010 , 19:06   Re: [CSS] Homing Missiles
Reply With Quote #110

Quote:
Originally Posted by bigbrain911 View Post
Works but not correctly.
1. Never wrote that it was blown up by grenade
2. After the murder of a rocket to the next level, but the chat does not write that a player stood up to the next level and do not play music because it is not fixed transition at the last level.

If possible fix. Without the missiles are no longer interested (
I could help you, but I can't really understand what you are saying.
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