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[TF2] Mann vs. Machine MvM Mode


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xefil
Junior Member
Join Date: Dec 2012
Old 12-18-2012 , 04:42   [TF2] Mann vs. Machine MvM Mode
Reply With Quote #1

Hi to all!

I've setup a dedicated server and installed the HLSTATS:CE plugin se descrived on Wiki:

Code:
   "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
Everything is working fine, expect the kills are not tracked. It's normal that in MvM the bot kills are not tracked?

Thank's, Simon
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Mavrick4283
Veteran Member
Join Date: Apr 2010
Location: 127.0.0.1@root
Old 12-18-2012 , 07:06   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #2

On the website part, go to admin -> games -> edit server -> Click configure on the server running MvM -> Change ignore bots to 0

Restart the daemon
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xefil
Junior Member
Join Date: Dec 2012
Old 12-18-2012 , 07:48   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #3

Thank you for the fast answer. I've set-up this option and will test it out this evening.
I've another little issue: I've noticed how on "Admin" -> "Host Statistics" all entries are under "Unresolved IP Addresses". Seems strange, because if I click on my player account, the location is correctly shown. On the "HLstatsX:CE Settings" settings I've set-up :

- Resolve player IP addresses to hostnames. Requires a working DNS setup (on the box running hlstats.pl): YES.

The box (linux) has resolv.conf correctly set-up. Geo-IP is working correctly on the map.

What could be the issue?

Thank's!

Simon
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xefil
Junior Member
Join Date: Dec 2012
Old 12-18-2012 , 07:52   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #4

Wait, wait, wait... additional info. I've executed manually 'hlstats-resolve.pl' in debug mode and it resolves correctly all. Do I need to add this script on cron as well?

Simon
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Mavrick4283
Veteran Member
Join Date: Apr 2010
Location: 127.0.0.1@root
Old 12-18-2012 , 07:58   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #5

No the hlstats-awards.pl will run it for you here are the 2 cron jobs that are required.

Code:
*/5 * * * * cd /home/user/scripts/ && ./run_hlstats start >/dev/null 2>&1
15 00 * * * cd /home/user/scripts/ && ./hlstats-awards.pl >/dev/null 2>&1
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xefil
Junior Member
Join Date: Dec 2012
Old 12-18-2012 , 10:19   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #6

Ok, ty!

Strange 'cause these two are still on crontab but they haven't updated the Host Statistics. All the rest yess (like awards, a.s.o....)

Simon
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SGCatlantis
Member
Join Date: Oct 2012
Location: France
Old 05-29-2013 , 08:13   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #7

Quote:
Originally Posted by xefil View Post
Hi to all!

I've setup a dedicated server and installed the HLSTATS:CE plugin se descrived on Wiki:

Code:
   "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
Everything is working fine, expect the kills are not tracked. It's normal that in MvM the bot kills are not tracked?

Thank's, Simon
whys players my TF2 server mod MvM do not appear in player rankings ?

thx
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SGCatlantis
Member
Join Date: Oct 2012
Location: France
Old 05-29-2013 , 09:00   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #8

Quote:
Originally Posted by SGCatlantis View Post
whys players my TF2 server mod MvM do not appear in player rankings ?

thx
sry my bad English resolved no On the website part, go to admin -> games -> edit server -> Click configure on the server running MvM -> Change ignore bots to 0
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Rads
AlliedModders Donor
Join Date: Feb 2008
Location: Achievement what
Old 05-29-2013 , 09:47   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #9

Quote:
Originally Posted by SGCatlantis View Post
whys players my TF2 server mod MvM do not appear in player rankings ?

thx

No one has updated it to work for MvM yet, and im sure on one will

https://forums.alliedmods.net/showthread.php?t=210818
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Walliski
Senior Member
Join Date: May 2013
Old 05-30-2013 , 01:38   Re: [TF2] Mann vs. Machine MvM Mode
Reply With Quote #10

Quote:
Originally Posted by Rads View Post
No one has updated it to work for MvM yet, and im sure on one will

https://forums.alliedmods.net/showthread.php?t=210818

Never say never... The daemon and stuff is being rewritten in Python, which means at least that one will be easier to edit in case someone wants to take over this project (been thinking about it myself, but I dont have time for it ). Also with new code that is probablybetter quality than the past one, it might be easier to implement MVM.
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