Thanks for the replies. Unfortunately, this isn't not exactly what I was after...I am not looking to simply rotate a prop, but actually cause it to spin through the air. Using a func_rotating is just not feasible and I want to do this without any hacky calls.
A good example of what I am experiencing:
- Create a prop
- Spawn it in the air
- It stays in the same position *until* it hits the ground
- Once it hits the ground, the game physics engine itself causes the spin
- I need to make that spin happen right after spawning (in the air)
I am able to get it to spin in the air if the prop is damaged (using a point_hurt to damage it after spawning)...however this is creating other problems and is quite hacky as well and probably not necessary.
All I am after is to get that prop_physics spinning before it hits the ground. This thread seems to depict precisely what I am after, but I cannot get it to work with TF2/HL2DM since 'm_vecAngVelocity' is not found in 'prop_physics'
https://forums.alliedmods.net/showthread.php?t=233554
Thanks again all
__________________