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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 03-23-2017 , 19:38   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #331

Quote:
Originally Posted by xF . Tick Tock Man View Post
Why not just a have a simple cvar - sm_autospawn_boss <0-1>?

Trying to work with the min player bit is pain in the ass if you want to change it on the fly. For example just having the enable/disable option would allow you to add it to a menu function for admins without cvar access to be able to toggle it...

Just a thought.
sm_boss_minplayers 100 to turn off

sm_boss_minplayers 0 to turn on

Whats so hard about that?
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Last edited by Chaosxk; 03-23-2017 at 19:38.
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anjoss
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Join Date: Apr 2017
Old 04-03-2017 , 19:43   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #332

EDIT bossspawner_boss.cfg

"POPEYE" {
"Model" "models/freak_fortress_2/popeye/popeye.mdl" //Changes the boss model
"Type" "headless_hatman"
"HP Base" "3000"
"HP Scale" "1000"
"Size" "2.0"
"Glow" "0 255 0 255" //Glow is set to green
"PosFix" "5.0" //Some models may cause boss to spawn underneath, increase this value to increase height of spawn (by units)
"Lifetime" "300"
"IntroSound" "sound/freak_fortress_2/popeye/popeye_intro.mp3"
"Damage" "500.0"
}



http://goldclaimers.site.nfoservers....ses/popeye.zip


ERROR. HELPPPPP
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 04-03-2017 , 21:47   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #333

Quote:
Originally Posted by anjoss View Post
ERROR. HELPPPPP
Very vague.
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SinfulBehaviors
New Member
Join Date: Jul 2017
Old 07-22-2017 , 19:56   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #334

I'm having issues. I have everything installed, yet when I use the sm_spawnboss command, I get this:

L 07/22/2017 - 23:48:57: [SM] Exception reported: Client index 0 is invalid
L 07/22/2017 - 23:48:57: [SM] Blaming: bossspawner.smx()
L 07/22/2017 - 23:48:57: [SM] Call stack trace:
L 07/22/2017 - 23:48:57: [SM] [0] IsClientInGame
L 07/22/2017 - 23:48:57: [SM] [1] Line 566, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::SpawnMenu()

Have I missed something?
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xF . Tick Tock Man
Member
Join Date: Feb 2015
Old 07-25-2017 , 14:33   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #335

Quote:
Originally Posted by Chaosxk View Post
sm_boss_minplayers 100 to turn off

sm_boss_minplayers 0 to turn on

Whats so hard about that?
Other than being non-intuitive, and not responding consistently?

On/off

What's so hard about that?
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AustinGames
New Member
Join Date: Jul 2017
Old 07-27-2017 , 23:32   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #336

Hey there is anyone else getting the issue with all the custom bosses being ERRORs cause non of us is downloading the file from the server
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-28-2017 , 01:01   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #337

Quote:
Originally Posted by SinfulBehaviors View Post
I'm having issues. I have everything installed, yet when I use the sm_spawnboss command, I get this:

L 07/22/2017 - 23:48:57: [SM] Exception reported: Client index 0 is invalid
L 07/22/2017 - 23:48:57: [SM] Blaming: bossspawner.smx()
L 07/22/2017 - 23:48:57: [SM] Call stack trace:
L 07/22/2017 - 23:48:57: [SM] [0] IsClientInGame
L 07/22/2017 - 23:48:57: [SM] [1] Line 566, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::SpawnMenu()

Have I missed something?
That command is for in-game only, don't use it in console.

Quote:
Originally Posted by xF . Tick Tock Man View Post
Other than being non-intuitive, and not responding consistently?

On/off

What's so hard about that?
Maybe one day, haven't touch this code in 6 months...kinda lost interest in this plugin.

Quote:
Originally Posted by AustinGames View Post
Hey there is anyone else getting the issue with all the custom bosses being ERRORs cause non of us is downloading the file from the server
Is your bossspawner_downloads.cfg set up correctly or exists in server folder?
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Last edited by Chaosxk; 07-28-2017 at 01:05.
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AustinGames
New Member
Join Date: Jul 2017
Old 07-28-2017 , 22:43   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
Reply With Quote #338

Quote:
Originally Posted by Chaosxk View Post
Is your bossspawner_downloads.cfg set up correctly or exists in server folder?
Hey so I do have it in the source mod configs folder
and edited it

-------------------------------------------------------------
models\freak_fortress_2\skeleton_king
materials\freak_fortress_2\skeleton_king
models\freak_fortress_2\warhammer
materials\freak_fortress_2\warhammer
models\freak_fortress_2\pacman2
materials\freak_fortress_2\pacman2
sound\freak_fortress_2\pacman2
models\freak_fortress_2\donkeykong
materials\freak_fortress_2\donkeykong
sound\freak_fortress_2\donkeykong
models\freak_fortress_2\evil_homer
materials\freak_fortress_2\evil_homer
sound\freak_fortress_2\evil_homer
models\freak_fortress_2\freddy_krueger
materials\freak_fortress_2\freddy_krueger
sound\freak_fortress_2\freddy_krueger
models\freak_fortress_2\garfield
materials\freak_fortress_2\garfield
models\freak_fortress_2\grinch
materials\freak_fortress_2\grinch
sound\freak_fortress_2\grinch
models\freak_fortress_2\gumby
materials\freak_fortress_2\gumby
models\freak_fortress_2\shrek
materials\freak_fortress_2\shrek
sound\freak_fortress_2\shrek
models\freak_fortress_2\jason
materials\freak_fortress_2\jason
sound\freak_fortress_2\jason
models\freak_fortress_2\luigi
materials\freak_fortress_2\luigi
sound\freak_fortress_2\luigi
models\freak_fortress_2\mario
materials\freak_fortress_2\mario
sound\freak_fortress_2\mario
models\freak_fortress_2\rayman
materials\freak_fortress_2\rayman
models\freak_fortress_2\stewie
materials\freak_fortress_2\stewie
sound\freak_fortress_2\stewie
-------------------------------------------------------------


and I have downloaded the Chaos Pack and put it in the TF folder but it still doesnt work
AustinGames is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 10-24-2017 , 00:33   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #339

Greetings Chasosxk,

Can you help me to resolve these errors on map change for version 5.0.2?

L 10/23/2017 - 23:21:08: [SM] Exception reported: Entity -1 (-1) is invalid
L 10/23/2017 - 23:21:08: [SM] Blaming: bossspawner.smx
L 10/23/2017 - 23:21:08: [SM] Call stack trace:
L 10/23/2017 - 23:21:08: [SM] [0] SetEntProp
L 10/23/2017 - 23:21:08: [SM] [1] Line 1067, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::RemoveExistingBoss
L 10/23/2017 - 23:21:08: [SM] [2] Line 196, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::OnMapEnd
L 10/23/2017 - 23:21:09: [SM] Exception reported: Entity -1 (-1) is invalid
L 10/23/2017 - 23:21:09: [SM] Blaming: bossspawner.smx
L 10/23/2017 - 23:21:09: [SM] Call stack trace:
L 10/23/2017 - 23:21:09: [SM] [0] SetEntProp
L 10/23/2017 - 23:21:09: [SM] [1] Line 1067, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::RemoveExistingBoss
L 10/23/2017 - 23:21:09: [SM] [2] Line 155, C:\Users\Calvin\Desktop\bossspawner\bossspawn er.sp::OnPluginEnd
L 10/23/2017 - 23:21:09: Error log file session closed.
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Oliveros
Junior Member
Join Date: Apr 2012
Location: Norway
Old 11-16-2017 , 15:24   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #340

Hi there and thanks for this great plugin. A great and user-friendly plugin must say (",)
I innstaled bossspawner5.0.2.7z (53.3 KB) yesterday and been testing it today, and got some issue i would like to get help with.

1. It looks like the HP value does not affect the boss and then the bar ends and the HP is down they doesnt die? Testet it with headless_hatman Horseman.
We tested by spawning various bosses with 1000 HP, despite doing over 1000 hp they dont seem to die what so ever. The bosses does not die after running out of HP?

2. About the sm_getcoords - Prints out the coordinates of your position in bossspawner_maps.cfg folder. I think i did the right thing there , but doesnt seam to work.
Here is the coordinates i got : [Boss] Coordinates: 1009,-1178,-319 ([Boss] Use those coordinates and place them in configs/bossspawner_maps.cfg)

3. I also discover then i innstalled the plugin and started the plugin bossspawner.smx didnt work at the start. And i got this fail report in my server log:
bossspawner.smx ([TF2] Custom Boss Spawner): [Boss] Error: Can not find download file addons/sourcemod/configs/bossspawner_downloads.cfg

So i added two // in the folder bossspawner_downloads.cfg and added the file and then the plugin bossspawner.smx did start ?
I dont know if this could have something to do with all my issues, but was thinking someone else also had this issue? Just mention it.



My wishes how i want this plugin to work on our servers:
1. I want the bosses to spawn automatic every 30 min (1800 sec)
2. I want the bosses to spawn on the Coordinates: 1009,-1178,-319 (map:Trade_plaza 2 with the pool)
3. I want the bosses to die then the HP Bar is down.


If someone could look at the attached files and tell me if i did something wrong, i would really appreciate it!
Thanks

[OBC]Oliver
Attached Files
File Type: cfg bossspawner_boss.cfg (6.9 KB, 132 views)
File Type: cfg bossspawner_maps.cfg (1,007 Bytes, 132 views)
File Type: cfg bossspawner_downloads.cfg (2 Bytes, 140 views)

Last edited by Oliveros; 11-17-2017 at 13:26.
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