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[L4D/L4D2] All Bot Teams (1.2)

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Join Date: Aug 2014
Location: Russia
Old 01-15-2017 , 21:16   Re: [L4D/L4D2] All Bot Teams (1.2)
Reply With Quote #21

Originally Posted by Ska View Post
In my case, sb_all_bot_game sets to 1 only if I put this command after sm_cvar sv_hibernate_when_empty 1, otherwise it stays 0

sm_cvar allow_all_bot_survivor_team 1
sm_cvar sv_hibernate_when_empty 1
sm_cvar sb_all_bot_game 1
you're wrong!
the correct order is:
sm_cvar sb_all_bot_game 1
and then...may be...
sm_cvar sv_hibernate_when_empty 1

'cause in l4d2-server_srv hardcoded:
something like this:

SetConVarBool(sv_hibernate_when_empty, ~GetConVarBool(sb_all_bot_game))

Last edited by sam063rus; 01-15-2017 at 21:17.
sam063rus is offline
Join Date: Mar 2010
Old 09-23-2017 , 14:33   Re: [L4D/L4D2] All Bot Teams (1.2)
Reply With Quote #22

I have a l4d2 dedicated server with 8 slots, and would like to have 7 bots and me to play at the start. How can I do it? Ty
edu.1962 is offline

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