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Error compilation


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BaltaZar_Serbia
Senior Member
Join Date: Dec 2011
Location: Serbia
Old 08-06-2014 , 11:57   Error compilation
Reply With Quote #1

hi, i try to edit THIS plugin to be for VIP only, i am usein RZ VIP plugin, and i follow THIS tutorial, but i have error in compile...

i mark error line with red color

Quote:
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <rz_vip_core>

/* L4D Tank Zombie
by x[L]eoNNN

#Description :

this is a Zombie Class of Famous Game, "L4d" with the ability to throw rocks at enemies,
either killing him, infecting taking life, etc. (controlled by a cvar)

#Cvars :

zp_tank_rockspeed 700 // Rock Speed Launched by Tank
zp_tank_rockdamage 70 // damage done by the rock
zp_tank_rockreward 1 // Ammo Pack's Reward by touching the enemy with the rock
zp_tank_rockmode 1 // Rock Mode :
1 = Take Damage
2 = Killing
3 = Infect
4 = Bad Aim
zp_tank_rock_energynesesary 20 // energy nesesary to launch a rock

#Changelog :

v1.0: public release
v1.1: print messages changed to hudmessages (for spam), fix time reload bug,add effect touching rock
v1.2: fix a survivor bugs', To break an entity "func_breakable" when the rock touches the entity,
fix a problem with logs : native error : get_user_origin.
*/
new const zclass_name[] = { "Shooter Zombie" }
new const zclass_info[] = { "[ Press E for rocks ]" }
new const zclass_model[] = { "zombieland_zm_antifrost" }
new const zclass_clawmodel[] = { "v_zml_antifrost.mdl" }
const zclass_health = 4000
const zclass_speed = 240
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 0.0

new g_L4dTank

new g_trailSprite, rockmodel
new g_trail[] = "sprites/xbeam3.spr"
new rock_model[] = "models/rockgibs.mdl"
new rock_model2[] = "models/rockgibs.mdl"
new tank_rocklaunch[] = "zombie_plague/tank_rocklaunch.wav"


new g_power[33]

new cvar_rock_damage, cvar_rock_reward, cvar_rockmode, cvar_rockEnergyNesesary, cvar_rock_speed, cvar_reloadpower

public plugin_init()
{
register_plugin("[ZP] Zombie Class: L4D Tank Zombie", "1.2", "x[L]eoNNN")

cvar_rock_speed = register_cvar("zp_tank_rockspeed", "700")
cvar_rock_damage = register_cvar("zp_tank_rockdamage", "35")
cvar_rock_reward = register_cvar("zp_tank_rockreward", "2")
cvar_rockmode = register_cvar("zp_tank_rockmode", "1")
cvar_rockEnergyNesesary = register_cvar("zp_tank_rock_energynesesary", "30")
cvar_reloadpower = register_cvar("zp_tank_reload_power", "1")
register_touch("rock_ent","*","RockTouch")
register_forward(FM_CmdStart, "CmdStart" )
}

public plugin_precache()
{
g_L4dTank = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
g_trailSprite = precache_model(g_trail)
rockmodel = precache_model(rock_model)
precache_sound(tank_rocklaunch)
}

public zp_fw_class_zombie_select_pre(id, classid){
if( classid == g_L4dTank ) {

static text[32]
formatex (text , charsmax ( text ) , "[VIP]")
zp_class_zombie_menu_text_add( text )

if(rz_is_user_vip(id)) {
return ZP_CLASS_AVAILABLE
}
return ZP_CLASS_NOT_AVAILABLE
}
return ZP_CLASS_AVAILABLE
}

public zp_user_infected_post ( id, infector )
{
if (zp_get_user_zombie_class(id) == g_L4dTank)
{
print_chatColor(id, "\g[ZP]\n You Are A \gL4D Tank\n, You Cant Launch Rock With \tIN_USE [+E]")
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
set_task(get_pcvar_float(cvar_reloadpower), "power1", id, _, _, "b")
}
}

public CmdStart( const id, const uc_handle, random_seed )
{
if(!is_user_alive(id))
return FMRES_IGNORED;

if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return FMRES_IGNORED;

new button = pev(id, pev_button)
new oldbutton = pev(id, pev_oldbuttons)

if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_L4dTank))
if(oldbutton & IN_USE && !(button & IN_USE))
{
if(g_power[id] >= get_pcvar_num(cvar_rockEnergyNesesary))
{
MakeRock(id)
emit_sound(id, CHAN_STREAM, tank_rocklaunch, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
g_power[id] = 0
}
else
{
set_hudmessage(255, 0, 0, 0.0, 0.6, 0, 6.0, 3.0)
show_hudmessage(id, "[ZP] Energy Nesesary To Launch Rock [%d] || You Energy [%d]", get_pcvar_num(cvar_rockEnergyNesesary), g_power[id])
}

}

return FMRES_IGNORED
}

public power1(id)
{
g_power[id] += 1

if( g_power[id] > get_pcvar_num(cvar_rockEnergyNesesary) )
{
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
}
}

public RockTouch( RockEnt, Touched )
{
if ( !pev_valid ( RockEnt ) )
return

static Class[ 32 ]
entity_get_string( Touched, EV_SZ_classname, Class, charsmax( Class ) )
new Floatrigin[3]

pev(Touched,pev_origin,origin)

if( equal( Class, "player" ) )
if (is_user_alive(Touched))
{
if(!zp_get_user_zombie(Touched))
{
new TankKiller = entity_get_edict( RockEnt, EV_ENT_owner )

switch(get_pcvar_num(cvar_rockmode))
{
case 1: // Health
{
new iHealth = get_user_health(Touched)

if( iHealth >= 1 && iHealth <= get_pcvar_num(cvar_rock_damage))
{
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
else
{
set_user_health(Touched, get_user_health(Touched) - get_pcvar_num(cvar_rock_damage))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
}
case 2: // Kill
{
if(zp_get_user_survivor(Touched))
return

ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
}
case 3: //infect
{
if(zp_get_user_survivor(Touched))
return

zp_infect_user(Touched, TankKiller, 1, 1)
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))

}
case 4: //BadAim
{
new Float:vec[3] = {100.0,100.0,100.0}

entity_set_vector(Touched,EV_VEC_punchangle,v ec)
entity_set_vector(Touched,EV_VEC_punchangle,v ec)
entity_set_vector(Touched,EV_VEC_punchangle,v ec)

print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
set_task(1.50, "EndVictimAim", Touched)
}
}
}
}

if(equal(Class, "func_breakable") && entity_get_int(Touched, EV_INT_solid) != SOLID_NOT)
force_use(RockEnt, Touched)

remove_entity(RockEnt)

if(!is_user_alive(Touched))
return

static origin1[3]
get_user_origin(Touched, origin1)

message_begin(MSG_BROADCAST,SVC_TEMPENTITY, origin1);
write_byte(TE_BREAKMODEL);
write_coord(origin1[0]);
write_coord(origin1[1]);
write_coord(origin1[2] + 24);
write_coord(16);
write_coord(16);
write_coord(16);
write_coord(random_num(-50,50));
write_coord(random_num(-50,50));
write_coord(25);
write_byte(10);
write_short(rockmodel);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}

public EndVictimAim(Touched)
{
new Float:vec[3] = {-100.0,-100.0,-100.0}
entity_set_vector(Touched,EV_VEC_punchangle,v ec)
entity_set_vector(Touched,EV_VEC_punchangle,v ec)
entity_set_vector(Touched,EV_VEC_punchangle,v ec)
}

public MakeRock(id)
{

new Float:Origin[3]
new Float:Velocity[3]
new Float:vAngle[3]

new RockSpeed = get_pcvar_num(cvar_rock_speed)

entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)

new NewEnt = create_entity("info_target")

entity_set_string(NewEnt, EV_SZ_classname, "rock_ent")

entity_set_model(NewEnt, rock_model2)

entity_set_size(NewEnt, Float:{-1.5, -1.5, -1.5}, Float:{1.5, 1.5, 1.5})

entity_set_origin(NewEnt, Origin)
entity_set_vector(NewEnt, EV_VEC_angles, vAngle)
entity_set_int(NewEnt, EV_INT_solid, 2)

entity_set_int(NewEnt, EV_INT_rendermode, 5)
entity_set_float(NewEnt, EV_FL_renderamt, 200.0)
entity_set_float(NewEnt, EV_FL_scale, 1.00)

entity_set_int(NewEnt, EV_INT_movetype, 5)
entity_set_edict(NewEnt, EV_ENT_owner, id)

velocity_by_aim(id, RockSpeed , Velocity)
entity_set_vector(NewEnt, EV_VEC_velocity ,Velocity)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(NewEnt)
write_short(g_trailSprite)
write_byte(10)
write_byte(10)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(200)
message_end()

return PLUGIN_HANDLED
}

stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team

if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msg id("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 08-06-2014 , 20:02   Re: Error compilation
Reply With Quote #2

It's not ZP 5.0 Class it's for ZP 4.3 You need to ask someone to transfer it to ZP5.0 (:
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-06-2014 , 21:39   Re: Error compilation
Reply With Quote #3

@ H.RED.ZONE, may you make a tutorial to transfer Zombie Class ZP4.3 to ZP5.0?
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saharmie
Junior Member
Join Date: Sep 2010
Location: Brunei
Old 08-06-2014 , 21:45   Re: Error compilation
Reply With Quote #4

here... not tested
Attached Files
File Type: sma Get Plugin or Get Source (zp_zclass_tank_5.0.sma - 627 views - 9.4 KB)
File Type: sma Get Plugin or Get Source (zp_zclass_tank_5.0_vip.sma - 642 views - 9.8 KB)
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BaltaZar_Serbia
Senior Member
Join Date: Dec 2011
Location: Serbia
Old 08-07-2014 , 10:25   Re: Error compilation
Reply With Quote #5

thanks i will test it later
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Just4Games
Senior Member
Join Date: Jan 2013
Location: Romania
Old 08-07-2014 , 10:29   Re: Error compilation
Reply With Quote #6

By the way, use that php tag instead of quote when showing a plugin.
Example:
PHP Code:
Text 
__________________

Just an old fart revisiting the nostalgia.
---------
Oh yeah
|[[ZPA/ZPS]NoSound]|[[ZPA/ZPS]Hud Stats(Edited)]|

PS: I go by MoistWomble nowadays.
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BaltaZar_Serbia
Senior Member
Join Date: Dec 2011
Location: Serbia
Old 08-07-2014 , 12:43   Re: Error compilation
Reply With Quote #7

then i can't color error line
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Just4Games
Senior Member
Join Date: Jan 2013
Location: Romania
Old 08-07-2014 , 13:46   Re: Error compilation
Reply With Quote #8

You can how us the part of the code that shows the error or the line
__________________

Just an old fart revisiting the nostalgia.
---------
Oh yeah
|[[ZPA/ZPS]NoSound]|[[ZPA/ZPS]Hud Stats(Edited)]|

PS: I go by MoistWomble nowadays.
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