As he gave me rcon acces to his server:
Code:
"bot_add" game - bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criter
"bot_add_ct" game - bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching th
"bot_add_t" game - bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given c
"bot_all_weapons" game - Allows the bots to use all weapons
"bot_autodifficulty_threshold_high" = "0.0" ( def. "2.0" ) min. -20.000000 max. 20.000000 game replicated - Upper bound above Average Human Contribution Score that a bot m
ust be above to c
"bot_autodifficulty_threshold_low" = "-2.0" ( def. "-6.0" ) min. -20.000000 max. 20.000000 game replicated - Lower bound below Average Human Contribution Score that a bot
must be below to c
"bot_chatter" = "off" ( def. "normal" ) game replicated - Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"bot_crouch" = "0" game cheat
"bot_debug" = "0" game cheat replicated - For internal testing purposes.
"bot_debug_target" = "0" game cheat replicated - For internal testing purposes.
"bot_defer_to_human_goals" = "0" game replicated - If nonzero and there is a human on the team, the bots will not do the scenario t
"bot_defer_to_human_items" = "1" game replicated - If nonzero and there is a human on the team, the bots will not get scenario item
"bot_difficulty" = "2" ( def. "1" ) game replicated - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=har
"bot_dont_shoot" = "0" game cheat replicated - If nonzero, bots will not fire weapons (for debugging).
"bot_freeze" = "0" game cheat
"bot_goto_mark" game cheat - Sends a bot to the marked nav area (useful for testing navigation meshes)
"bot_goto_selected" game cheat - Sends a bot to the selected nav area (useful for testing navigation meshes)
"bot_join_after_player" = "1" game replicated - If nonzero, bots wait until a player joins before entering the game.
"bot_join_team" = "any" game replicated - Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
"bot_kick" game - bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all
"bot_kill" game cheat - bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all
"bot_knives_only" game - Restricts the bots to only using knives
"bot_loadout" = "" game cheat - bots are given these items at round start
"bot_max_vision_distance_override" = "-1" min. -1.000000 game cheat replicated - Max distance bots can see targets.
"bot_mimic" = "0" game cheat
"bot_mimic_yaw_offset" = "180" game cheat
"bot_pistols_only" game - Restricts the bots to only using pistols
"bot_place" game cheat - bot_place - Places a bot from the map at where the local player is pointing.
"bot_quota" = "10" game replicated - Determines the total number of bots in the game.
"bot_quota_mode" = "fill" ( def. "normal" ) game replicated - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If
"bot_randombuy" = "0" game cheat - should bots ignore their prefered weapons and just buy weapons at random?
"bot_show_battlefront" = "0" game cheat - Show areas where rushing players will initially meet.
"bot_show_nav" = "0" game cheat replicated - For internal testing purposes.
"bot_show_occupy_time" = "0" game cheat - Show when each nav area can first be reached by each team.
"bot_snipers_only" game - Restricts the bots to only using sniper rifles
"bot_stop" = "0" game cheat replicated - If nonzero, immediately stops all bot processing.
"bot_traceview" = "0" game cheat replicated - For internal testing purposes.
"bot_zombie" = "0" game cheat replicated - If nonzero, bots will stay in idle mode and not attack.
"custom_bot_difficulty" = "0" game client replicated - Bot difficulty for offline play.
"mp_buy_anywhere" = "1" ( def. "0" ) game notify replicated - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both
"mp_buy_during_immunity" = "0" game notify replicated - When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both t
"mp_do_warmup_offine" = "0" min. 0.000000 max. 1.000000 game replicated - Whether or not to do a warmup period at the start of a match in an offline (bot)
"mp_logdetail" = "0" min. 0.000000 max. 3.000000 game - Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
"mp_radar_showall" = "0" min. 0.000000 max. 3.000000 game replicated - Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 =
"mp_randomspawn" = "0" game replicated - Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terror
"nav_lower_drag_volume_min" game cheat - Lower the bottom of the drag select volume.
"nav_raise_drag_volume_min" game cheat - Raise the bottom of the drag select volume.
"sv_showimpacts" = "0" game replicated - Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only,
"sv_stressbots" = "0" - If set to 1, the server calculates data and fills packets to bots. Used for perf