Missed IsClientInGame check? I got almost 1mb log of this error, so please fix it
L 05/30/2010 - 17:12:56: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 05/30/2010 - 17:12:56: [SM] Displaying call stack trace for plugin "l4d2_takeover.smx":
L 05/30/2010 - 17:12:56: [SM] [0] Line 687, l4d2_takeover.sp::CheckSurvivorsAllDown()
L 05/30/2010 - 17:12:56: [SM] [1] Line 233, l4d2_takeover.sp::event_PlayerDeath()
L 05/30/2010 - 17:12:57: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 05/30/2010 - 17:12:57: [SM] Displaying call stack trace for plugin "l4d2_takeover.smx":
L 05/30/2010 - 17:12:57: [SM] [0] Line 687, l4d2_takeover.sp::CheckSurvivorsAllDown()
L 05/30/2010 - 17:12:57: [SM] [1] Line 218, l4d2_takeover.sp::event_PlayerIncap()
L 05/30/2010 - 17:13:01: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 05/30/2010 - 17:13:01: [SM] Displaying call stack trace for plugin "l4d2_takeover.smx":
L 05/30/2010 - 17:13:01: [SM] [0] Line 687, l4d2_takeover.sp::CheckSurvivorsAllDown()
L 05/30/2010 - 17:13:01: [SM] [1] Line 233, l4d2_takeover.sp::event_PlayerDeath()
L 05/30/2010 - 17:13:01: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 05/30/2010 - 17:13:01: [SM] Displaying call stack trace for plugin "l4d2_takeover.smx":
L 05/30/2010 - 17:13:01: [SM] [0] Line 687, l4d2_takeover.sp::CheckSurvivorsAllDown()
L 05/30/2010 - 17:13:01: [SM] [1] Line 218, l4d2_takeover.sp::event_PlayerIncap()
L 05/30/2010 - 17:13:01: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 05/30/2010 - 17:13:01: [SM] Displaying call stack trace for plugin "l4d2_takeover.smx":
L 05/30/2010 - 17:13:01: [SM] [0] Line 687, l4d2_takeover.sp::CheckSurvivorsAllDown()
L 05/30/2010 - 17:13:01: [SM] [1] Line 233, l4d2_takeover.sp::event_PlayerDeath()