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Question : Tracking Dynamic IP


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Dtor
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Join Date: Nov 2015
Old 12-14-2015 , 10:31   Question : Tracking Dynamic IP
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Q: Can I host the website and gameserver on a Dynamic IP?

A: Tricky question! Yes, it might be possible and also it might not be possible.


If the gameserver and stats website is on the same machine but keeps on having an other outside (read: on the internet) IP, then you can do the following:
Set it all up as explained in one of the manuals you can find here.
Register the pc that is hosting the gameserver with dynamic address at DynDNS.
Enter the admin part of your statswebsite.
Go to the "Game Settings" part and click on the mod/game you are hosting.
Click the add server link. Fill in those parts as described here:
Code:
Server Address: Fill in the local ip address (do NOT use 127.0.0.1).
Server Port: Fill in the gameservers gameport.
Server Name: Fill in the name of the gameserver.
Rcon Password: Fill in the rcon password you have set on the gameserver.
Public Address: Fill in the gameservers DynDNS host + port (host:ip).
Game Mod: Are you running a mod for adminning or someting else? Select it out of the dropdown menu.
Restart the Daemon
Give other people the link to the DynDNS host you created.
I've been reading this for a few days but I think this is not fully solve the big problem .
What if i need to track other server but that server is dynamic IP ?
Example : Me running both hlstats web , perl , l4d2 server but my friends in other location want me to track his server too , using external IP but that IP is dynamic , what should I do ?

In my opinion I think HlstatsX:Ce need to adding feature that can automatic resolve ip from DNS .

- Using HlstatsX:CE 1.6.19 ( Latest )
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