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[TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.6 REVAMPED!


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brunoronning
Senior Member
Join Date: Jan 2014
Location: Brazil
Old 07-28-2015 , 13:20   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7 REVAMPED!
Reply With Quote #201

Quote:
Originally Posted by braak0327 View Post
I think what he said is compile with 1.7 version compiler
Here I was having problems with the plugin compiled in SM 1.7, including own plugin attached on the topic. Apparently compile SM 1.6.4 solved!...

PS: Sorry for my bad English.

Last edited by brunoronning; 07-28-2015 at 13:22.
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pendrive148
SourceMod Donor
Join Date: Aug 2013
Old 07-28-2015 , 19:31   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7 REVAMPED!
Reply With Quote #202

between a minigame and another the server have a lag, any possible solution?
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 07-28-2015 , 19:38   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7 REVAMPED!
Reply With Quote #203

fixing , almost done .
need 1 or 2 days for test.

btw keep in mind respawn / teleport etc 24 or more players a bit of lag is normal.
Source engine have some limits. with 30 players the lag at change class is 100% sure not 2 secs but maybe 1

Like i said this gamemode is born for 24 players like the game it self. (valve server)
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Last edited by TonyBaretta; 07-28-2015 at 19:39.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 07-31-2015 , 17:05   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7 REVAMPED!
Reply With Quote #204

L 07/28/2015 - 12:18:06: [SM] [0] Line 46, D:\SM1.7\scripting\include\tf2ware\microgames \paracadute.inc:aracadute_justEntered()
L 07/28/2015 - 12:18:06: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (1101)
L 07/28/2015 - 12:18:06: [SM] Displaying call stack trace for plugin "disabled/tf2ware/mw_tf2ware.smx":
L 07/28/2015 - 12:18:06: [SM] [0] Line 46, D:\SM1.7\scripting\include\tf2ware\microgames \paracadute.inc:aracadute_justEntered()
L 07/28/2015 - 12:18:06: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (1101)
L 07/28/2015 - 12:18:06: [SM] Displaying call stack trace for plugin "disabled/tf2ware/mw_tf2ware.smx":
L 07/28/2015 - 12:18:06: [SM] [0] Line 46, D:\SM1.7\scripting\include\tf2ware\microgames \paracadute.inc:aracadute_justEntered()
L 07/28/2015 - 12:18:06: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (1101)
L 07/28/2015 - 12:18:06: [SM] Displaying call stack trace for plugin "disabled/tf2ware/mw_tf2ware.smx":
L 07/28/2015 - 12:18:06: [SM] [0] Line 46, D:\SM1.7\scripting\include\tf2ware\microgames \paracadute.inc:aracadute_justEntered()
L 07/28/2015 - 12:18:06: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (1101)
L 07/28/2015 - 12:18:06: [SM] Displaying call stack trace for plugin "disabled/tf2ware/mw_tf2ware.smx":
L 07/28/2015 - 12:18:06: [SM] [0] Line 46, D:\SM1.7\scripting\include\tf2ware\microgames \paracadute.inc:aracadute_justEntered()
L 07/28/2015 - 12:18:06: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (1101)
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 07-31-2015 , 17:33   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7 REVAMPED!
Reply With Quote #205

you need to use this https://forums.alliedmods.net/showthread.php?p=2256329 for solve that problem

Some news about the mod , so build game seems bit wired when someone has spy or engi first of the minigame can't get the pad for build <.< , if someone know another way for do that let me know ty .

About 32 players dunno if is possible do that more time getting sounds fail when we are more than 24
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Last edited by TonyBaretta; 07-31-2015 at 17:34.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-03-2015 , 13:41   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.1 REVAMPED!
Reply With Quote #206

Quote:
Version 2.7.1

Fixed Spycrab Limbo Game
Fixed Build Game
Fixed Issue with sounds
Removed all the entity's possible , prevent free edits ( never happen again )
Added Translation files (but seems it work english only )
Changed spawn system for prevent huge lag spike
Updated Math game (ty to Darthmule )
About 32 players issues ( spawn position) i ll add it into the next update, for now let me know if this version is ok with 24 players
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Last edited by TonyBaretta; 08-03-2015 at 13:46.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 08-11-2015 , 10:19   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.1 REVAMPED!
Reply With Quote #207

using v271

Code:
L 08/11/2015 - 16:05:16: [SM] Displaying call stack trace for plugin "mw_tf2ware.smx":
L 08/11/2015 - 16:05:16: [SM]   [0]  Line 2597, D:\PLUGINS TONY\TF2WARE_V2\addons\sourcemod\scripting\mw_tf2ware.sp::KillDrop()
L 08/11/2015 - 16:05:16: [SM] Native "GetEdictClassname" reported: Invalid edict (32 - 32)
Sprites don't load for me, I've douple uploaded the files.
I'll report back with some TF2 clinet output.

If you are using smac. players will get now banned for:
SMAC 0.8.6.0: ConVar host_timescale violation
I've disabled the module now.
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Last edited by AeroAcrobat; 08-11-2015 at 10:25.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-11-2015 , 10:47   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.1 REVAMPED!
Reply With Quote #208

that error can happen sometimes , maybe another game removed that entity first of the generic remove weapons. idk if is fixable. btw i have to upload a new version for fix a bug with spectator, and maybe a new map with somefix but that maybe in later time need to test it first

About SMAC is completely useless in tf2ware, i don't see the point for use cheat in a game where 1/4 of the game maybe have to shoot or do something related the normal gameplay.

about sprites you mean the points numbers or the overlays?
Check if your client have abilited download all custom content, and if you have overwritted tf2ware.ini server side into tf/addons/sourcemod/configs
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Last edited by TonyBaretta; 08-11-2015 at 10:50.
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dany777
Member
Join Date: Dec 2014
Location: Spain
Old 08-18-2015 , 08:49   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.1 REVAMPED!
Reply With Quote #209

After certain number of rounds, it starts the 1 minute before the gamemode ends and switch to the next map

Isnt there a way to disable it?
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-18-2015 , 13:28   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.1 REVAMPED!
Reply With Quote #210

never happened on my server you are sure isn't a conflict plugin?
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