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[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |


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MasterMind420
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Join Date: Nov 2010
Old 05-19-2016 , 16:32   Re: [L4D2] Modified Self-Help
Reply With Quote #11

awesome job on the update, however I think you misunderstood what I originally was saying about being able to disable certain aspects of the plugin, my only use for this is lifting from a ledge, so having the option to disable, incapacitated self help, SI grab help...I see there are options to disable Self help others and incapacitated pickup, other options for disabling certain features would be great, again excellent work on this, it's well on its way to being the goto self help plugin...if it's not something your interested in doing I can probably get around to modifying it myself eventually...
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MasterMind420
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Join Date: Nov 2010
Old 05-20-2016 , 11:56   Re: [L4D2] Modified Self-Help
Reply With Quote #12

Quote:
Originally Posted by cravenge View Post
Ah, I see. Don't worry, I'll get to it.
no worries, appreciate the good effort your putting in :-)
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Lux
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Join Date: Jan 2015
Location: Cat
Old 05-23-2016 , 14:28   Re: [L4D2] Modified Self-Help
Reply With Quote #13

I don't mean to be rude but this belong's to the orginal author's plugin thread in the comment's
or say it's a fork of the orginal. rabbit!
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Last edited by Lux; 05-23-2016 at 16:38.
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KIRINYO
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Join Date: May 2016
Old 05-30-2016 , 16:06   Re: [L4D2] Modified Self-Help
Reply With Quote #14

Quote:
Originally Posted by cravenge View Post
Hmmm, that's a pretty good idea.
1. Easy to do as I would only require to check the incap's health if it's eligible to do the self-helping.
2. Already in the code.

EDIT: Plugin updated to 1.8. Now, convars are able to be set to 4 which no longer requires items but checks for eligible health instead and afterwards, your "m_currentReviveCount" will be deducted and will get only 15 health no matter how much health you had before self-helping.

While fixing the following bugs I found:
  • Can self-help even if they are not incapped, hanging, or not attacked.
  • Duration ignored while doing the self-helping process.
is unpleasant to have more than 140 life and then be free to stay with 40 of life, and if possible could add a new option to modify the incapacitations number with a counter that prints the number of remaining incap; I'm new at this to if you please be patient
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KIRINYO
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Join Date: May 2016
Old 07-03-2016 , 12:36   Re: [L4D2] Modified Self-Help
Reply With Quote #15

Quote:
Originally Posted by cravenge View Post
Hmmm, that's a pretty good idea.
1. Easy to do as I would only require to check the incap's health if it's eligible to do the self-helping.
2. Already in the code.

EDIT: Plugin updated to 1.8. Now, convars are able to be set to 4 which no longer requires items but checks for eligible health instead and afterwards, your "m_currentReviveCount" will be deducted and will get only 15 health no matter how much health you had before self-helping.

While fixing the following bugs I found:
  • Can self-help even if they are not incapped, hanging, or not attacked.
  • Duration ignored while doing the self-helping process.



could add the option, for example
I'm cornered by a charger
I do not want the charger incapacitate me
I use self-help
it could retain health time you finish the loading bar?

could add this option; for example
one charger cornered me
I incapacitated because I had little life
use self help
could win the life that gives the article ? :guiņo:
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Shockwave VII
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Join Date: Apr 2016
Old 11-22-2016 , 14:50   Re: [L4D2] Modified Self-Help
Reply With Quote #16

How would you go about modifying the settings?

Also to point out, for some odd reason, it seems to not work when you're dealing with Chargers.

On the other hand, I'm under the impression it may not get along all to well, with Multiple Equipments.

Last edited by Shockwave VII; 11-22-2016 at 15:00.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-12-2017 , 08:29   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #17

A major update has been posted and the main post has changed! Please check it for more details.

Last edited by cravenge; 12-12-2017 at 08:29.
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eziosid
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Join Date: Sep 2017
Old 12-13-2017 , 04:03   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #18

tested with my 10vs10 windows sm 1.8. not working compiled with 1 warning but thats not problem am just report u and wait for fix tnx and nothing in error log is fine but self help dont work
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-13-2017 , 04:25   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #19

The warning is just about iTankClass not being used.

The plugin however doesn't seem to work for L4D2.

1. The plugin says to return false if the game is L4D2.
2. A gamedata file called "new_ammo_packs-l4d2" is needed.
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Last edited by Psyk0tik; 12-13-2017 at 05:16.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-13-2017 , 06:22   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #20

The update has been re-posted! Kindly re-download to prevent further problems.
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