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Problem with zombie ghost class


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JUSTINR
Member
Join Date: May 2022
Old 06-03-2022 , 13:58   Problem with zombie ghost class
Reply With Quote #1

Hello AlliedModders,

I put zombie class ghost but invisibility doesn't work at all, I don't know what it could be from ..

Plugin zombie ghost:
HTML Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <zombie_plague_advance>
#include <zombiexp>

new const zclass_name[] = "Sneaky Creature"
new const zclass_info[] = "[T]"
new const zclass_model[] = "hell_invisible"
new const zclass_clawmodel[] = "claws_light.mdl"
new const zclass_clawmodel_invi[] = "models/zombie_plague/claws_light_invisible.mdl"
const zclass_health = 16000
const zclass_speed = 370
const Float:zclass_gravity = 0.7
const Float:zclass_knockback = 1.2
const zclass_level = 25 // level required to use

new const zombie_sound_invisible[] = "zombie_plague/zsneaky_ability.wav"

new idclass
const Float:invisible_time = 10.0
const Float:invisible_timewait = 10.0
const invisible_dmg = 300
const Float:invisible_speed = 650.0
const Float:invisible_gravity = 0.5

new g_invisible[33], g_invisible_wait[33]
new g_maxplayers
new g_roundend

enum (+= 100)
{
	TASK_INVISIBLE = 2000,
	TASK_WAIT_INVISIBLE,
	TASK_INVISIBLE_SOUND
}

#define ID_INVISIBLE (taskid - TASK_INVISIBLE)
#define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE)
#define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND)

public plugin_init()
{
	register_plugin("Sneaky Creature", "1.0", "ALBTeam, Rainq")
	
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_event("DeathMsg", "Death", "a")
	register_event("CurWeapon", "EventCurWeapon", "be", "1=1")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	register_clcmd("impulse 201", "cmd_invisible")
	g_maxplayers = get_maxplayers()
}

public plugin_precache()
{
	precache_model(zclass_clawmodel_invi)
	precache_sound(zombie_sound_invisible)
	
	idclass = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level)
}

public client_impulse(id, impulse) 
{ 
	if(impulse == 201)
	{
		if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == idclass)
		{
			cmd_invisible(id);
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
	reset_value_player(id)
}

public client_disconnected(id)
{
	reset_value_player(id)
}

public event_round_start() 
{
	g_roundend = 0
	
	for (new id=1; id<=g_maxplayers; id++)
	{	
		reset_value_player(id)
	}
}

public logevent_round_end()
{
	g_roundend = 1
}

public Death()
{
	new victim = read_data(2) 
	reset_value_player(victim)
}

public EventCurWeapon(id) 
{	
	if(g_invisible[id]) set_user_maxspeed(id, invisible_speed);
	
	return PLUGIN_CONTINUE;
}

public zp_user_humanized_post(id)
{
	reset_value_player(id)
}

public cmd_invisible(id)
{	
	if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == idclass && !g_invisible[id] && !g_invisible_wait[id])
	{
		g_invisible[id] = 1
		
		set_wpnmodel(id)
		set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha, 0)
		set_user_maxspeed(id, invisible_speed)
		set_user_gravity(id, invisible_gravity)
		PlayEmitSound(id, zombie_sound_invisible)
		
		set_task(invisible_time, "RemoveInvisible", id+TASK_INVISIBLE)

		client_print(id, print_center, "You can hide in the fog in %.1f seconds.", invisible_time)		
		
		return PLUGIN_HANDLED
	}
	if (g_roundend) return PLUGIN_CONTINUE
	return PLUGIN_CONTINUE
}

public RemoveInvisible(taskid)
{
	new id = ID_INVISIBLE
	
	g_invisible[id] = 0
	
	set_wpnmodel(id)
	set_user_rendering(id)
	set_user_maxspeed(id, float(zclass_speed))
	set_user_gravity(id, zclass_gravity)
	
	g_invisible_wait[id] = 1
	
	set_task(invisible_timewait, "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE)
}

public RemoveWaitInvisible(taskid) // Picarea n-are treaba de la asta
{
	new id = ID_WAIT_INVISIBLE
	
	g_invisible_wait[id] = 0
}

set_wpnmodel(id)
{	
	if (get_user_weapon(id) == CSW_KNIFE)
	{
		if (g_invisible[id])
		{
			set_pev(id, pev_viewmodel2, zclass_clawmodel_invi)
		}
		else
		{
			static temp[100]
			format(temp, charsmax(temp), "models/zombie_plague/%s", zclass_clawmodel) // aici schimbati daca modelul de knife are alt fisier prestabilit,eu am lasat zombie_plague pentru ca asa are toata lumea
			set_pev(id, pev_viewmodel2, temp)
		}
	}	
}

PlayEmitSound(id, const sound[])
{
	emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

reset_value_player(id)
{
	g_invisible[id] = 0
	g_invisible_wait[id] = 0
	
	remove_task(id+TASK_INVISIBLE)
	remove_task(id+TASK_WAIT_INVISIBLE)
}
List plugins:
plugins-zplague.ini
HTML Code:
; - Quick tips -
; * Rename this file to disabled-zplague.ini to turn the mod off
; * Rename it back to plugins-zplague.ini to turn it on
; * Put a semi-colon in front of a plugin to disable it
; * Remove a semi-colon to re-enable a plugin
; * Add the word debug after a plugin to place it in debug mode

; Main plugin
zombiebasexp.amxx debug

; Zombie XP
zombie_xp.amxx debug

zp_save_ammo.amxx
zp_clase_oameni_zp.amxx

; Default zombie classes
zp_zclass_bhzombie.amxx
lvl11_zombie_creature_healing.amxx
zp_zclass_real_hunter_2.amxx
zp_zcls_tank.amxx
zombie_creature_boomer.amxx
zp_zclass_smoker.amxx
zp_zombie_classes_predator.amxx
zp_class_tight10c.amxx
zp_zclass_cerberusdog.amxx
zp_zclass_siren.amxx
Class_Banchee.amxx
zombie_creature_sneaky.amxx debug

;Human classes
1human.amxx
2human.amxx
3human.amxx
4human.amxx
5human.amxx
6human.amxx
7human.amxx
8human.amxx
9human.amxx
10human.amxx
11human.amxx
12human.amxx
13human.amxx
14human.amxx
15human.amxx
16human.amxx
17human.amxx
18human.amxx

; Add custom game modes here
zp_custom_gamemodes.amxx debug

; VIP
zm_vip_extra_human_armor.amxx
zp_vip_extra_no_recoil.amxx
teleport.amxx
zm_vip_extra_goldendg.amxx



; Add sub-plugins, custom zombie classes, and extra items here
zp_extra_items.amxx debug
zp_extra_drag_ability.amxx
zp_buy_health_points.amxx
zp_extra_plazmagun.amxx
zp_extra_balrog11.amxx
;zp_extra_lasermine.amxx
zp_extra_sandbags.amxx
zp_extra_buymode.amxx debug


;VIP
zm_vip.amxx
zp_nietoperz_2.amxx debug
zp_weapon_ak47_beast.amxx
azp_weapon_sfgun.amxx


JUSTINR is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 06-04-2022 , 06:42   Re: Problem with zombie ghost class
Reply With Quote #2

Do you use Semiclip? If yes, that's the issue.
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JUSTINR
Member
Join Date: May 2022
Old 06-04-2022 , 07:22   Re: Problem with zombie ghost class
Reply With Quote #3

I have resemiclip , i dezactivate and it s same ...

Last edited by JUSTINR; 06-15-2022 at 17:27.
JUSTINR is offline
JUSTINR
Member
Join Date: May 2022
Old 06-05-2022 , 11:07   Re: Problem with zombie ghost class
Reply With Quote #4

I think the problem is in base ... render error or idk

Last edited by JUSTINR; 06-05-2022 at 11:08.
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JUSTINR
Member
Join Date: May 2022
Old 06-07-2022 , 08:00   Re: Problem with zombie ghost class
Reply With Quote #5

UP
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JUSTINR
Member
Join Date: May 2022
Old 06-09-2022 , 05:08   Re: Problem with zombie ghost class
Reply With Quote #6

UP...
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 06-09-2022 , 05:31   Re: Problem with zombie ghost class
Reply With Quote #7

https://forums.alliedmods.net/misc.php?do=showrules


Do not "bump" your threads. Bumping is posting simply to make the thread higher in the forum sort order.
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JUSTINR
Member
Join Date: May 2022
Old 06-15-2022 , 11:38   Re: Problem with zombie ghost class
Reply With Quote #8

unresolved problem..
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lexzor
Veteran Member
Join Date: Nov 2020
Old 06-15-2022 , 16:02   Re: Problem with zombie ghost class
Reply With Quote #9

there is no bond to resolve your problems, this is scripting help that means other scripters help scripters with scripting problems. you must put your problem in suggestions/requests
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